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泽歌蒙戈斯
停滞区
Murgeth Bogsong

泽歌蒙戈斯

幽魂N
地区停滞区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be taunted when taunted ms [0]
标签red_blood, beast, large_model
伤害160%
生命400%
Energy Shield From Life10%
Ailment Threshold400%
攻击暴击率5%
类型BeehiveBehemoth
攻击距离5 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+80%
闪避值+10%
命中+100%

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 597.1 - 895.7 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

SwampWarp
ShockwaveSlam
伊泽洛传送
active skill base radius + [26]
法术 范围 范围法术
施放间隔: 3.333 秒
冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 27.03 - 40.54 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 1174 - 1762 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 5509 - 8263 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84泽歌蒙戈斯575052287.71.530475292779403304840404025

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 550.8 - 826.3 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

SwampWarp
ShockwaveSlam
伊泽洛传送
active skill base radius + [26]
法术 范围 范围法术
施放间隔: 3.333 秒
冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 26.45 - 39.68 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 1073 - 1609 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 4904 - 7356 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82泽歌蒙戈斯515042040.81.525336259658740253440404025

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 468.1 - 702.1 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

SwampWarp
ShockwaveSlam
伊泽洛传送
active skill base radius + [26]
法术 范围 范围法术
施放间隔: 3.333 秒
冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 25.3 - 37.95 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 894.2 - 1341 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 3881 - 5821 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78泽歌蒙戈斯398541620.21.517072203907537170740404025

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 431.2 - 646.8 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

SwampWarp
ShockwaveSlam
伊泽洛传送
active skill base radius + [26]
法术 范围 范围法术
施放间隔: 3.333 秒
冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 24.72 - 37.08 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 815.8 - 1224 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 3450 - 5175 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
76泽歌蒙戈斯357721441.91.514370180546994143740404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterMortarMMSSwampBehemothProjectile60 ForceTargetEnemy TargetIsPlayer TargetNotNear
EmptyActionSpellEASSwampBehemothBarrage60 ForceTargetEnemy TargetIsPlayer TargetNotMediumNear
EmptyActionSpell2EASSwampBehemothBackup60 ForceTargetEnemy TargetIsPlayer NotOnFullLife
GeometryProjectiles GPSSwampBehemothTreeTrunk60ForceTargetVariable=variable::tree_marker EnemyInRange=80 OnLessThan90PercentLife
IzaroWarpSwampWarp120 ForceTargetSelf EnemyInRange=30 NotOnFullLife
MonsterMortarMMSSwampBehemothProjectile3 ForceTargetEnemy TargetNotNear
EmptyActionSpellEASSwampBehemothBarrage3 ForceTargetEnemy TargetNotMediumNear
StrafeLeft20ForceTargetVariable=variable::swamp_pool
StrafeRight20ForceTargetVariable=variable::swamp_pool
#GET OUTTA MA SWAMP
Flee-1ForceTargetVariable=variable::swamp_pool TargetInRange=35

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Functions
{
	TargetTheThing =
	"
		this.tree_target = arg1;
		SetTargetLocation( tree_target );
	"
}

Actor
{
	on_event_tree_face_for_GeometryProjectiles = "FaceObject( tree_target );"
	on_event_start_tracking_for_GeometryProjectiles = "SetTarget( tree_target, true );"
	on_event_stop_tracking_for_GeometryProjectiles = "SetTargetLocation( tree_target, _, _, true );"
}

Transitionable {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	on_event_staff_active_for_EmptyActionSpell2 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk );
		staff_active = 1;
	"

	on_event_staff_done_for_EmptyActionSpell2 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk );
		staff_active = 0;
	"

	on_destroy_EmptyActionSpell2 = "If( staff_active == 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk ); staff_active = 0; } );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, idle_on );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, idle_off );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/pod_charge.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/swamp_boulder_impact.ao"
}

Animated
{
	on_end_death_01 = "RemoveEffectPack( BeehiveBehemothBossAlive );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeehiveBehemoth/BeehiveBehemothBoss"] = {
    name = "Murgeth Bogsong",
    life = 4,
    energyShield = 0.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSSwampBehemothTreeTrunk",
        "SSMBeehiveBehemothVine",
        "MMSSwampBehemothProjectile",
        "SwampWarp",
        "GSSwampBehemothPodExplosion",
        "GSSwampBehemothRockSmash",
        "EASSwampBehemothBarrage",
        "EASSwampBehemothBackup",
        "EASSwampBehemothTreeThrow",
        "EGSwampBehemothWarp",
        "SOSwampBehemothSpawnPod",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSwampBehemothTreeTrunk"] = {
    name = "GPSSwampBehemothTreeTrunk",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBeehiveBehemothVine"] = {
    name = "SSMBeehiveBehemothVine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 540, -80, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSSwampBehemothProjectile"] = {
    name = "MMSSwampBehemothProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.9,
    incrementalEffectiveness = 0.03,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.183,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 10, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwampWarp"] = {
    name = "Izaro Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3.333,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_radius_+",
    },
    levels = {
        [1] = {26, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSwampBehemothPodExplosion"] = {
    name = "GSSwampBehemothPodExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSwampBehemothRockSmash"] = {
    name = "GSSwampBehemothRockSmash",
    hidden = true,
    color = 4,
    baseEffectiveness = 4,
    incrementalEffectiveness = 0.0485,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSwampBehemothBarrage"] = {
    name = "EASSwampBehemothBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSwampBehemothBackup"] = {
    name = "EASSwampBehemothBackup",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 6.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSwampBehemothTreeThrow"] = {
    name = "EASSwampBehemothTreeThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGSwampBehemothWarp"] = {
    name = "EGSwampBehemothWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSwampBehemothSpawnPod"] = {
    name = "SOSwampBehemothSpawnPod",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be taunted when taunted ms [0]
标签red_blood, beast, large_model
伤害160%
生命400%
Energy Shield From Life10%
Ailment Threshold400%
攻击暴击率5%
类型BeehiveBehemoth
攻击距离5 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+80%
闪避值+10%
命中+100%

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 597.1 - 895.7 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 27.03 - 40.54 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 1174 - 1762 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 5509 - 8263 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84泽歌蒙戈斯575052287.71.530475292779403304840404025

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 550.8 - 826.3 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 26.45 - 39.68 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 1073 - 1609 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 4904 - 7356 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82泽歌蒙戈斯515042040.81.525336259658740253440404025

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 468.1 - 702.1 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 25.3 - 37.95 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 894.2 - 1341 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 3881 - 5821 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78泽歌蒙戈斯398541620.21.517072203907537170740404025

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 380.8 - 571.2 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 23.86 - 35.79 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 710 - 1065 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 2888 - 4332 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73泽歌蒙戈斯296091208.61.510863150266244108640404025

MeleeAtAnimationSpeedUnique
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

MMSSwampBehemothProjectile
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 308.6 - 462.9 物理伤害
skill physical damage % to convert to chaos [20]
projectile spread radius [10]
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.183 秒

EASSwampBehemothBarrage
冷却时间: 8 秒

EASSwampBehemothBackup
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 20 秒

SSMBeehiveBehemothVine
number of monsters to summon [1]
alternate minion [540]
summon specific monsters radius +% [-80]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒

EASSwampBehemothTreeThrow
skill_cannot_be_stunned skill_cannot_be_knocked_back冷却时间: 15 秒

EGSwampBehemothWarp
可触发冷却时间: 10 秒

GPSSwampBehemothTreeTrunk
造成 22.42 - 33.63 物理伤害
number of projectiles override [1]

base_is_projectile 可触发
冷却时间: 15 秒

SOSwampBehemothSpawnPod
可触发

GSSwampBehemothPodExplosion
造成 561.7 - 842.6 混沌伤害
is_area_damage 可触发

GSSwampBehemothRockSmash
造成 2142 - 3212 物理伤害
monster penalty against minions damage +% final vs player minions [-75]

is_area_damage 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68泽歌蒙戈斯21536896.51.5688811029514968940404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterMortarMMSSwampBehemothProjectile60 ForceTargetEnemy TargetIsPlayer TargetNotNear
EmptyActionSpellEASSwampBehemothBarrage60 ForceTargetEnemy TargetIsPlayer TargetNotMediumNear
EmptyActionSpell2EASSwampBehemothBackup60 ForceTargetEnemy TargetIsPlayer NotOnFullLife
GEAL"this.tree_marker_standalone = SpawnObject( Metadata/Monsters/BeehiveBehemoth/Objects/TreeMarkerStandalone, P, 0, -35, R );"60 EnemyInRange=80 OnLessThan90PercentLife IsInState=(state::no_rock, 0)
GeometryProjectiles GPSSwampBehemothTreeTrunk-1ForceTargetVariable=variable::tree_marker_standalone
MonsterMortarMMSSwampBehemothProjectile3 ForceTargetEnemy TargetNotNear
EmptyActionSpellEASSwampBehemothBarrage3 ForceTargetEnemy TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"
extends "Metadata/Monsters/StandaloneMapBoss"

Functions
{
	TargetTheThing =
	"
		this.tree_target = arg1;
		SetTargetLocation( tree_target );
	"
}

Actor
{
	on_event_tree_face_for_GeometryProjectiles = "FaceObject( tree_target );"
	on_event_start_tracking_for_GeometryProjectiles = "SetTarget( tree_target, true );"
	on_event_stop_tracking_for_GeometryProjectiles = "SetTargetLocation( tree_target, _, _, true );"
}

Transitionable {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	on_event_staff_active_for_EmptyActionSpell2 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk );
		staff_active = 1;
	"

	on_event_staff_done_for_EmptyActionSpell2 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk );
		staff_active = 0;
	"

	on_destroy_EmptyActionSpell2 = "If( staff_active == 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk ); staff_active = 0; } );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, idle_on );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, idle_off );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/pod_charge.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/swamp_boulder_impact.ao"
}

Animated
{
	on_end_death_01 = "RemoveEffectPack( BeehiveBehemothBossAlive );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeehiveBehemoth/BeehiveBehemothBossStandalone"] = {
    name = "Murgeth Bogsong",
    life = 4,
    energyShield = 0.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSSwampBehemothTreeTrunk",
        "SSMBeehiveBehemothVine",
        "MMSSwampBehemothProjectile",
        "GSSwampBehemothPodExplosion",
        "GSSwampBehemothRockSmash",
        "EASSwampBehemothBarrage",
        "EASSwampBehemothBackup",
        "EASSwampBehemothTreeThrow",
        "EGSwampBehemothWarp",
        "SOSwampBehemothSpawnPod",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSwampBehemothTreeTrunk"] = {
    name = "GPSSwampBehemothTreeTrunk",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBeehiveBehemothVine"] = {
    name = "SSMBeehiveBehemothVine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 540, -80, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSSwampBehemothProjectile"] = {
    name = "MMSSwampBehemothProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.9,
    incrementalEffectiveness = 0.03,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.183,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 10, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSwampBehemothPodExplosion"] = {
    name = "GSSwampBehemothPodExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSwampBehemothRockSmash"] = {
    name = "GSSwampBehemothRockSmash",
    hidden = true,
    color = 4,
    baseEffectiveness = 4,
    incrementalEffectiveness = 0.0485,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSwampBehemothBarrage"] = {
    name = "EASSwampBehemothBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSwampBehemothBackup"] = {
    name = "EASSwampBehemothBackup",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 6.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSwampBehemothTreeThrow"] = {
    name = "EASSwampBehemothTreeThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGSwampBehemothWarp"] = {
    name = "EGSwampBehemothWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSwampBehemothSpawnPod"] = {
    name = "SOSwampBehemothSpawnPod",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be taunted when taunted ms [0]
标签red_blood, beast, large_model
伤害160%
生命400%
Energy Shield From Life10%
Ailment Threshold400%
攻击暴击率5%
类型BeehiveBehemoth
攻击距离5 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+80%
闪避值+10%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeehiveBehemoth/BeehiveBehemothBossElder"] = {
    name = "Murgeth Bogsong",
    life = 4,
    energyShield = 0.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}