复生贫民
亡灵
Restless Pauper
幽魂N
地区藏古堂, 藏古堂, 永恒的实验室
标签cannot_be_monolith, ghost, ghost_armour, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, undead, unusable_corpse, very_slow_movement
Packs
  • 藏古堂: 复生贫民, 复生贫民, 复生贫民
  • 藏古堂: 复生贫民, 复生贫民, 复生贫民
  • 永恒的实验室: 复生贫民, 复生贫民, 复生贫民
  • 生命
    140%
    生命转为护盾
    40%
    闪避值
    +20%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SpectralPauper
    Metadata
    SpectralPauper1
    等级
    68
    生命
    9,007
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    2,451
    伤害
    299
    法术伤害
    299
    命中
    290
    攻击间隔
    2.25
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 239–359
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpectralPauper/SpectralPauper1"] = {
        name = "Restless Pauper",
        life = 1.4,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复生贫民
    亡灵
    Restless Pauper
    幽魂N
    标签cannot_be_monolith, ghost, ghost_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, undead, unusable_corpse, very_slow_movement
    Packs
  • 复生贫民, 复生贫民, 复生贫民
  • 生命
    140%
    生命转为护盾
    40%
    闪避值
    +20%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SpectralPauper
    Metadata
    SpectralPauper1Hellscape
    等级
    68
    生命
    9,007
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    2,451
    伤害
    299
    法术伤害
    299
    命中
    290
    攻击间隔
    2.25
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 239–359
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpectralPauper/SpectralPauper1Hellscape"] = {
        name = "Restless Pauper",
        life = 1.4,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复生贫民
    亡灵
    Restless Pauper
    幽魂N
    地区藏古堂, 藏古堂, 永恒的实验室
    标签cannot_be_monolith, ghost, ghost_armour, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, undead, unusable_corpse, very_slow_movement
    Packs
  • 藏古堂: 复生贫民, 复生贫民, 复生贫民
  • 藏古堂: 复生贫民, 复生贫民, 复生贫民
  • 永恒的实验室: 复生贫民, 复生贫民, 复生贫民
  • 生命
    140%
    生命转为护盾
    40%
    闪避值
    +20%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SpectralPauper
    Metadata
    SpectralPauper2
    等级
    68
    生命
    9,007
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    2,451
    伤害
    299
    法术伤害
    299
    命中
    290
    攻击间隔
    2.25
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 239–359
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpectralPauper/SpectralPauper2"] = {
        name = "Restless Pauper",
        life = 1.4,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复生贫民
    亡灵
    Restless Pauper
    幽魂N
    标签cannot_be_monolith, ghost, ghost_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, undead, unusable_corpse, very_slow_movement
    Packs
  • 复生贫民, 复生贫民, 复生贫民
  • 生命
    140%
    生命转为护盾
    40%
    闪避值
    +20%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SpectralPauper
    Metadata
    SpectralPauper2Hellscape
    等级
    68
    生命
    9,007
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    2,451
    伤害
    299
    法术伤害
    299
    命中
    290
    攻击间隔
    2.25
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 239–359
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpectralPauper/SpectralPauper2Hellscape"] = {
        name = "Restless Pauper",
        life = 1.4,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复生贫民
    亡灵
    Restless Pauper
    幽魂N
    地区藏古堂, 藏古堂, 永恒的实验室
    标签cannot_be_monolith, ghost, ghost_armour, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, undead, unusable_corpse, very_slow_movement
    Packs
  • 藏古堂: 复生贫民, 复生贫民, 复生贫民
  • 藏古堂: 复生贫民, 复生贫民, 复生贫民
  • 永恒的实验室: 复生贫民, 复生贫民, 复生贫民
  • 生命
    140%
    生命转为护盾
    40%
    闪避值
    +20%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SpectralPauper
    Metadata
    SpectralPauper3
    等级
    68
    生命
    9,007
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    2,451
    伤害
    299
    法术伤害
    299
    命中
    290
    攻击间隔
    2.25
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 239–359
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpectralPauper/SpectralPauper3"] = {
        name = "Restless Pauper",
        life = 1.4,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复生贫民
    亡灵
    Restless Pauper
    幽魂N
    标签cannot_be_monolith, ghost, ghost_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, undead, unusable_corpse, very_slow_movement
    Packs
  • 复生贫民, 复生贫民, 复生贫民
  • 生命
    140%
    生命转为护盾
    40%
    闪避值
    +20%
    异常状态临界值
    140%
    抗性
    0 40 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SpectralPauper
    Metadata
    SpectralPauper3Hellscape
    等级
    68
    生命
    9,007
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    2,451
    伤害
    299
    法术伤害
    299
    命中
    290
    攻击间隔
    2.25
    经验值
    10,255
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 239–359
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/OriathFemaleGhost.ao,  );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpectralPauper/SpectralPauper3Hellscape"] = {
        name = "Restless Pauper",
        life = 1.4,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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