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复活的瓦尔狂热者
瓦尔哨站
Risen Vaal Zealot

复活的瓦尔狂热者(Risen Vaal Zealot)

幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTemple
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者143761186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者128761058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者9963840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者74026271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5384465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireTempleMap"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTemple
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者143761186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者128761058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者9963840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者74026271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5384465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningTempleMap"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTemple
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者143761186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者128761058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者9963840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者74026271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5384465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBloodTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBloodTempleMap"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTemple
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者143761186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者128761058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者9963840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者74026271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5384465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersChaosTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersChaosTempleMap_"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTemple
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [150]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者158141572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [145.3]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者1416414031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [135.8]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者109601113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [124]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者8142830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [112.2]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5922616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickFireTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackIncursionFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackIncursionFire"] = {
    name = "MeleeThrustAttackIncursionFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {-33, 300, 75, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  },
        [2] = {-33, 300, 75, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  },
        [3] = {-33, 300, 75, 1, levelRequirement = 21, statInterpolation = {1, 1, 1, 2},  },
        [4] = {-33, 300, 75, 150, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [150]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [145.3]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [135.8]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [124]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [112.2]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickFireTempleMap"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackIncursionFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackIncursionFire"] = {
    name = "MeleeThrustAttackIncursionFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {-33, 300, 75, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  },
        [2] = {-33, 300, 75, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  },
        [3] = {-33, 300, 75, 1, levelRequirement = 21, statInterpolation = {1, 1, 1, 2},  },
        [4] = {-33, 300, 75, 150, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTemple
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [200]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者158141572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [193.7]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者1416414031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [181]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者109601113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [165.3]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者8142830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [149.5]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5922616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickLightningTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "IncursionLightningSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionLightningSlash"] = {
    name = "IncursionLightningSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [200]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [193.7]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [181]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [165.3]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [149.5]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickLightningTempleMap"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "IncursionLightningSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionLightningSlash"] = {
    name = "IncursionLightningSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTemple
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者158141572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者1416414031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者109601113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者8142830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5922616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickBloodTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackCultistIncursion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackCultistIncursion"] = {
    name = "MeleeThrustAttackCultistIncursion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-25, -33, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickBloodTempleMap"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackCultistIncursion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackCultistIncursion"] = {
    name = "MeleeThrustAttackCultistIncursion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-25, -33, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTemple
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者158141572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者1416414031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者109601113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者8142830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者5922616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalCultistTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalCultistTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickChaosTemple"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "IncursionChaosGroundSlam",
        "IncursionChaosGroundSlam2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosGroundSlam"] = {
    name = "IncursionChaosGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -10, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosGroundSlam2"] = {
    name = "IncursionChaosGroundSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionChaosGroundSlam
skill physical damage % to convert to chaos [25]
攻击速度总降 10%
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒

IncursionChaosGroundSlam2
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [-5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalCultistTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalCultistTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickChaosTempleMap"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "IncursionChaosGroundSlam",
        "IncursionChaosGroundSlam2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosGroundSlam"] = {
    name = "IncursionChaosGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -10, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosGroundSlam2"] = {
    name = "IncursionChaosGroundSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/KitavaCultist/VaalCultistDaggersFireTempleMap
地区瓦尔哨站
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireDelve"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
免疫monster no map drops [1]
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 11
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

MeleeAtAnimationSpeedFire
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为火焰伤害
伤害总增 200%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

MeleeAtAnimationSpeedFire
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为火焰伤害
伤害总增 193.8%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

MeleeAtAnimationSpeedFire
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为火焰伤害
伤害总增 181.3%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

MeleeAtAnimationSpeedFire
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为火焰伤害
伤害总增 165.8%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

MeleeAtAnimationSpeedFire
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为火焰伤害
伤害总增 150.3%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireExpedition"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {75, 0, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {75, 1, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {75, 200, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/KitavaCultist/VaalCultistDaggersLightningTempleMap
地区瓦尔哨站
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningDelve"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
免疫monster no map drops [1]
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 11
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

MeleeAtAnimationSpeedLightning
iconbasicattack
普通攻击
对你的敌人无情痛击.
75% 物理伤害转换为闪电伤害
伤害总增 200%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

MeleeAtAnimationSpeedLightning
iconbasicattack
普通攻击
对你的敌人无情痛击.
75% 物理伤害转换为闪电伤害
伤害总增 193.8%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

MeleeAtAnimationSpeedLightning
iconbasicattack
普通攻击
对你的敌人无情痛击.
75% 物理伤害转换为闪电伤害
伤害总增 181.3%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

MeleeAtAnimationSpeedLightning
iconbasicattack
普通攻击
对你的敌人无情痛击.
75% 物理伤害转换为闪电伤害
伤害总增 165.8%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

MeleeAtAnimationSpeedLightning
iconbasicattack
普通攻击
对你的敌人无情痛击.
75% 物理伤害转换为闪电伤害
伤害总增 150.3%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningExpedition"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {75, 0, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {75, 1, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {75, 200, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/KitavaCultist/VaalCultistDaggersBloodTempleMap
地区瓦尔哨站
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBloodDelve"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
免疫monster no map drops [1]
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 11
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

MeleeAtAnimationSpeed
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

MeleeAtAnimationSpeed
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

MeleeAtAnimationSpeed
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

MeleeAtAnimationSpeed
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

MeleeAtAnimationSpeed
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBloodExpedition__"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/KitavaCultist/VaalCultistDaggersChaosTempleMap_
地区瓦尔哨站
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
标签red_blood, cultist, human, not_int
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 10
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersChaosDelve"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
免疫monster no map drops [1]
伤害100%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型VaalCultistDaggersTempleMap
攻击距离6 ~ 11
攻击间隔1.245 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

MeleeAtAnimationSpeedChaos
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为混沌伤害
伤害总增 200%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者287531186.71.24518285195181196702020200

MeleeAtAnimationSpeedChaos
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为混沌伤害
伤害总增 193.8%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者257521058.61.24515202173101112302020200

MeleeAtAnimationSpeedChaos
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为混沌伤害
伤害总增 181.3%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者19927840.51.2451024313594959302020200

MeleeAtAnimationSpeedChaos
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为混沌伤害
伤害总增 165.8%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者148046271.245651810018794602020200

MeleeAtAnimationSpeedChaos
iconbasicattack
普通攻击
对你的敌人无情痛击.
将物理伤害的 75% 转化为混沌伤害
伤害总增 150.3%
攻击伤害总降 25%

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者10768465.11.24541337352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersChaosExpedition"] = {
    name = "Risen Vaal Zealot",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedChaos",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {75, 0, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {75, 1, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {75, 200, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/KitavaCultist/VaalCultistKnifestickFireTempleMap
地区瓦尔哨站
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [150]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [145.3]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [135.8]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [124]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [112.2]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickFireDelve"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackIncursionFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackIncursionFire"] = {
    name = "MeleeThrustAttackIncursionFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {-33, 300, 75, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  },
        [2] = {-33, 300, 75, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  },
        [3] = {-33, 300, 75, 1, levelRequirement = 21, statInterpolation = {1, 1, 1, 2},  },
        [4] = {-33, 300, 75, 150, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
免疫monster no map drops [1]
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [150]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [145.3]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [135.8]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [124]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackIncursionFire
攻击速度总降 33%
active skill ignite damage +% final [300]
skill physical damage % to convert to fire [75]
active skill damage +% final [112.2]

is_area_damage always_ignite 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickFireExpedition"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackIncursionFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackIncursionFire"] = {
    name = "MeleeThrustAttackIncursionFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {-33, 300, 75, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  },
        [2] = {-33, 300, 75, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  },
        [3] = {-33, 300, 75, 1, levelRequirement = 21, statInterpolation = {1, 1, 1, 2},  },
        [4] = {-33, 300, 75, 150, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/KitavaCultist/VaalCultistKnifestickLightningTempleMap
地区瓦尔哨站
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [200]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [193.7]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [181]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [165.3]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [149.5]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickLightningDelve"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "IncursionLightningSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionLightningSlash"] = {
    name = "IncursionLightningSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
免疫monster no map drops [1]
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [200]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [193.7]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [181]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [165.3]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

IncursionLightningSlash
skill physical damage % to convert to lightning [75]
攻击速度总降 25%
active skill damage +% final [149.5]
active skill attack damage final permyriad [5000]

is_area_damage 可触发 攻击
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickLightningExpedition"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "IncursionLightningSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionLightningSlash"] = {
    name = "IncursionLightningSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/KitavaCultist/VaalCultistKnifestickBloodTempleMap
地区瓦尔哨站
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
标签red_blood, cultist, human, not_int
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickBloodDelve"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackCultistIncursion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackCultistIncursion"] = {
    name = "MeleeThrustAttackCultistIncursion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-25, -33, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂Y
地区
标签red_blood, cultist, human, not_int
免疫monster no map drops [1]
伤害110%
生命264%
Ailment Threshold264%
攻击暴击率5%
类型VaalCultistKnifestickTempleMap
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+20%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84复活的瓦尔狂热者316281572.81.520114195181196702020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82复活的瓦尔狂热者2832714031.516722173101112302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78复活的瓦尔狂热者219201113.91.51126813594959302020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73复活的瓦尔狂热者16285830.91.5716910018794602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MeleeThrustAttackCultistIncursion
monster penalty against minions damage +% final vs player minions [-25]
攻击速度总降 33%

is_area_damage global_bleed_on_hit 攻击 击中 可触发
施放间隔: 1 秒
冷却时间: 6 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68复活的瓦尔狂热者11845616.41.545467352655302020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MeleeThrustAttack40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
MeleeThrustAttack20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionLightningSlash40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionLightningSlash20ForceTargetEnemy GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam40ForceTargetEnemy TargetIsPlayer GlobalCooldown=500
GeometryAttack IncursionChaosGroundSlam20ForceTargetEnemy GlobalCooldown=500

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickBloodExpedition"] = {
    name = "Risen Vaal Zealot",
    life = 2.64,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "MeleeThrustAttackCultistIncursion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackCultistIncursion"] = {
    name = "MeleeThrustAttackCultistIncursion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-25, -33, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}