圣堂武僧残影
人形
totem art variation [3]
图腾的生命提高 500%
+5 召唤图腾数量上限
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
图腾的生命提高 500%
+5 召唤图腾数量上限
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Shade of a Templar
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, exile, fire_affinity, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile |
生命
1650%
生命转为护盾
50%
护甲
+50%
异常状态临界值
1650%
抗性
40 40 40 25
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.245 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
DarkExileTemplar1
Metadata
DarkExileTemplar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
106,150
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
534
法术伤害
534
命中
290
攻击间隔
1.245
经验值
22,561
异常状态临界值
106,150
冰缓
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DarkExileFirestorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 2 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 3 秒
造成 633.5 - 950.2 火焰伤害
施法速度加快 35%
每 0.09 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
造成 633.5 - 950.2 火焰伤害
施法速度加快 35%
每 0.09 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
DarkExileLightningstorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 2 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 494.7 - 1484 闪电伤害
基础持续时间为 3 秒
施法速度加快 35%
每 0.15 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
基础持续时间为 3 秒
施法速度加快 35%
每 0.15 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
DarkExileIcestorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 2 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 518.3 - 777.4 冰霜伤害
基础持续时间为 3 秒
施法速度加快 35%
每 0.12 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm drop ground ice duration ms [3000]
is area damage [1]
基础持续时间为 3 秒
施法速度加快 35%
每 0.12 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm drop ground ice duration ms [3000]
is area damage [1]
DarkExileFlameblast
法术, 伤害, 范围, 图腾技能, 火焰, 范围法术
烈焰爆破
暴击几率: 5%
伤害效用: 50%
施放间隔: 0.2 秒
冷却时间: 3 秒
可蓄力(持续施放)来施放大型的爆炸. 蓄力的时间越长, 爆炸的范围与造成的伤害越大. 当停止蓄力后一段时间或使用其他技能时便会触发爆炸.
你的击中始终具有点燃效果
技能可重复施放 9 次
图腾持续 20 秒
造成 271.8 - 407.8 火焰伤害
召唤使用一个使用该技能的图腾
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
base active skill totem level [73]
base totem range [80]
is area damage [1]
技能可重复施放 9 次
图腾持续 20 秒
造成 271.8 - 407.8 火焰伤害
召唤使用一个使用该技能的图腾
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
base active skill totem level [73]
base totem range [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 150 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileTemplar1"] = { name = "Shade of a Templar", life = 16.5, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 6, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "DarkExileFirestorm", "DarkExileLightningstorm", "DarkExileIcestorm", "DarkExileFlameblast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileFirestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 3000, 85, -49, 35, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileLightningstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 150, -49, 35, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 3000, 120, -49, 3000, 35, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", "is_totem", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 9, 20000, 80, 73, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, }
totem art variation [3]
Id | MonsterTotemVariationOlmec |
---|---|
Family | TotemVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
图腾的生命提高 500%
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
+5 召唤图腾数量上限
Id | MonsterAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |