Schatten eines Templers
Humanoid
totem art variation [3]
500% erhöhtes Totemleben
+5 zu maximaler Anzahl beschworener Totems
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Shade of a Templar
SpectreN
TagsZauberer, cold_affinity, exile, fire_affinity, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
Leben
1650%
Energy Shield From Life
50%
Rüstung
+50%
Ailment Threshold
1650%
Widerstand
40 40 40 25
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
DarkExileTemplar1
Metadata
DarkExileTemplar1
Stufe
68
Leben
106,150
Rüstung
43,185
Ausweichen
4,739
Energieschild
3,064
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.245
Erfahrung
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
DarkExileFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 2 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 3 Sekunden
Verursacht 633.5 bis 950.2 Feuerschaden
35% erhöhte Zaubergeschwindigkeit
Ein Aufprall alle 0.09 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
is area damage [1]
DarkExileLightningstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 2 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 494.7 bis 1484 Blitzschaden
Basisdauer beträgt 3 Sekunden
35% erhöhte Zaubergeschwindigkeit
Ein Aufprall alle 0.15 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
is area damage [1]
DarkExileIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 2 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 518.3 bis 777.4 Kälteschaden
Basisdauer beträgt 3 Sekunden
35% erhöhte Zaubergeschwindigkeit
Ein Aufprall alle 0.12 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm drop ground ice duration ms [3000]
is area damage [1]
DarkExileFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Abklingzeit: 3 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Eure Treffer entzünden immer
Fertigkeiten wiederholen sich 9 zusätzliche Male
Totem ist 20 Sekunden aktiv
Verursacht 271.8 bis 407.8 Feuerschaden
Beschwört ein Totem, das diese Fertigkeit nutzt
110% mehr Zauberschaden für jede Phase
110% mehr Schaden mit Beeinträchtigungen für jede Phase
base active skill totem level [73]
base totem range [80]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"


Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 150
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileTemplar1"] = {
    name = "Shade of a Templar",
    life = 16.5,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "DarkExileFirestorm",
        "DarkExileLightningstorm",
        "DarkExileIcestorm",
        "DarkExileFlameblast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "base_cast_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 3000, 85, -49, 35, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLightningstorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "base_cast_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, 150, -49, 35, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "base_cast_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 3000, 120, -49, 3000, 35, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
        "always_ignite",
        "is_totem",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 9, 20000, 80, 73, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
totem art variation [3]
IdMonsterTotemVariationOlmec
FamilyTotemVariation
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • totem art variation Min: 3 Max: 3 Global
  • 500% erhöhtes Totemleben
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    +5 zu maximaler Anzahl beschworener Totems
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • 20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock