异灵魔侍将军
亡灵
获得额外火焰伤害, 其数值等同于物理伤害的 10%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Summoned Skeleton General
幽魂N
标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral2Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 307–716
攻击暴击率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral2Army"] = {
    name = "Summoned Skeleton General",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
获得额外火焰伤害, 其数值等同于物理伤害的 10%
IdMonsterAuraAddedFireDamageSkeletonArmy
FamilyMonsterAura
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 10 Max: 10 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 10%
    Fire Damage Aura
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    异灵魔侍将军
    亡灵
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Summoned Skeleton General
    幽魂N
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    137%
    命中
    340%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.07 秒
    伤害分布
    ±40%
    经验值
    70%
    Model Size
    125%
    类型
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonStatueGeneral2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    512
    法术伤害
    512
    命中
    986
    攻击间隔
    1.07
    经验值
    7,179
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 307–716
    攻击暴击率: 5%
    攻击间隔: 1.07 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 10%
    Fire Damage Aura
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    异灵魔侍将军
    亡灵
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Summoned Skeleton General
    幽魂N
    标签has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    生命
    105%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    137%
    命中
    340%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.07 秒
    伤害分布
    ±40%
    经验值
    70%
    Model Size
    125%
    类型
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonMannequinGeneral2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    512
    法术伤害
    512
    命中
    986
    攻击间隔
    1.07
    经验值
    7,179
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 307–716
    攻击暴击率: 5%
    攻击间隔: 1.07 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 10%
    Fire Damage Aura
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    异灵魔侍将军
    亡灵
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Summoned Skeleton General
    幽魂N
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    137%
    命中
    340%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.07 秒
    伤害分布
    ±40%
    经验值
    70%
    Model Size
    125%
    类型
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonCelestialGeneral2Army_
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    512
    法术伤害
    512
    命中
    986
    攻击间隔
    1.07
    经验值
    7,179
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 307–716
    攻击暴击率: 5%
    攻击间隔: 1.07 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral2Army_"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 10%
    Fire Damage Aura
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    异灵魔侍将军
    亡灵
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Summoned Skeleton General
    幽魂N
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    137%
    命中
    340%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.07 秒
    伤害分布
    ±40%
    经验值
    70%
    Model Size
    125%
    类型
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOblivionGeneral2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    512
    法术伤害
    512
    命中
    986
    攻击间隔
    1.07
    经验值
    7,179
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 307–716
    攻击暴击率: 5%
    攻击间隔: 1.07 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 10%
    Fire Damage Aura
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    异灵魔侍将军
    亡灵
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Summoned Skeleton General
    幽魂N
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    137%
    命中
    340%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.07 秒
    伤害分布
    ±40%
    经验值
    70%
    Model Size
    125%
    类型
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOnyxOblivionGeneral2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    512
    法术伤害
    512
    命中
    986
    攻击间隔
    1.07
    经验值
    7,179
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 307–716
    攻击暴击率: 5%
    攻击间隔: 1.07 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 10%
    Fire Damage Aura
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    异灵魔侍将军
    亡灵
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Summoned Skeleton General
    幽魂N
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    137%
    命中
    340%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.07 秒
    伤害分布
    ±40%
    经验值
    70%
    Model Size
    125%
    类型
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonDemonicGeneral2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    512
    法术伤害
    512
    命中
    986
    攻击间隔
    1.07
    经验值
    7,179
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 307–716
    攻击暴击率: 5%
    攻击间隔: 1.07 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 10%
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 10%
    Fire Damage Aura
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    Edit

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