MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Général squelette invoqué
Mort-vivant
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Summoned Skeleton General
Spectre
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vie
105%
Armure
+25%
Évasion
+25%
Ailment Threshold
105%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
Damage
137%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Expérience
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral2Army
IsSummoned
Y
Niveau
68
Vie
6,755
Armure
35,988
Score d'Évasion
5,924
Damage
512
Dégâts des sorts
512
Précision
1,276
Attack Time
1.07
Expérience
7,179
Minion Life
1,465
Minion Damage
409
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 307716
Chances de coup critique: 5%
Attack Time: 1.07 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral2Army"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Summoned Skeleton General",
    life = 1.05,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as fire 10 10 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Général squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    Summoned Skeleton General
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonStatueGeneral2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    1.07
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 1.07 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton General",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 10 10 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Général squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    Summoned Skeleton General
    Spectre
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vie
    105%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonMannequinGeneral2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    1.07
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 1.07 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton General",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 10 10 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Général squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    Summoned Skeleton General
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonCelestialGeneral2Army_
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    1.07
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 1.07 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral2Army_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton General",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 10 10 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Général squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    Summoned Skeleton General
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOblivionGeneral2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    1.07
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 1.07 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton General",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 10 10 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Général squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    Summoned Skeleton General
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOnyxOblivionGeneral2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    1.07
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 1.07 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton General",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 10 10 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Général squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    Summoned Skeleton General
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonDemonicGeneral2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    1.07
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 1.07 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton General",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 10 10 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Edit

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