General esqueleto invocado
No muerto
Ganas el 10% del daño físico como daño de fuego extra
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Summoned Skeleton General
SpectreN
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral2Army
IsSummoned
Y
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral2Army"] = {
    name = "Summoned Skeleton General",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ganas el 10% del daño físico como daño de fuego extra
IdMonsterAuraAddedFireDamageSkeletonArmy
FamilyMonsterAura
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de daño de fuego
    Radio: 50
    Los aliados infligen daño de fuego adicional
    Ganas el 10% de tu daño físico como daño de fuego extra
    Fire Damage Aura
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    General esqueleto invocado
    No muerto
    Ganas el 10% del daño físico como daño de fuego extra
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Summoned Skeleton General
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Evasión
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonStatueGeneral2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    5,924
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    1.07
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.07 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 10% del daño físico como daño de fuego extra
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de daño de fuego
    Radio: 50
    Los aliados infligen daño de fuego adicional
    Ganas el 10% de tu daño físico como daño de fuego extra
    Fire Damage Aura
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    General esqueleto invocado
    No muerto
    Ganas el 10% del daño físico como daño de fuego extra
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Summoned Skeleton General
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Armadura
    +25%
    Evasión
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonMannequinGeneral2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    5,924
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    1.07
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.07 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 10% del daño físico como daño de fuego extra
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de daño de fuego
    Radio: 50
    Los aliados infligen daño de fuego adicional
    Ganas el 10% de tu daño físico como daño de fuego extra
    Fire Damage Aura
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    General esqueleto invocado
    No muerto
    Ganas el 10% del daño físico como daño de fuego extra
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Summoned Skeleton General
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Evasión
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonCelestialGeneral2Army_
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    5,924
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    1.07
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.07 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral2Army_"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 10% del daño físico como daño de fuego extra
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de daño de fuego
    Radio: 50
    Los aliados infligen daño de fuego adicional
    Ganas el 10% de tu daño físico como daño de fuego extra
    Fire Damage Aura
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    General esqueleto invocado
    No muerto
    Ganas el 10% del daño físico como daño de fuego extra
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Summoned Skeleton General
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Evasión
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOblivionGeneral2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    5,924
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    1.07
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.07 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 10% del daño físico como daño de fuego extra
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de daño de fuego
    Radio: 50
    Los aliados infligen daño de fuego adicional
    Ganas el 10% de tu daño físico como daño de fuego extra
    Fire Damage Aura
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    General esqueleto invocado
    No muerto
    Ganas el 10% del daño físico como daño de fuego extra
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Summoned Skeleton General
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Evasión
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOnyxOblivionGeneral2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    5,924
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    1.07
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.07 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 10% del daño físico como daño de fuego extra
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de daño de fuego
    Radio: 50
    Los aliados infligen daño de fuego adicional
    Ganas el 10% de tu daño físico como daño de fuego extra
    Fire Damage Aura
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    General esqueleto invocado
    No muerto
    Ganas el 10% del daño físico como daño de fuego extra
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Summoned Skeleton General
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Evasión
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonDemonicGeneral2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    5,924
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    1.07
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.07 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 10% del daño físico como daño de fuego extra
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de daño de fuego
    Radio: 50
    Los aliados infligen daño de fuego adicional
    Ganas el 10% de tu daño físico como daño de fuego extra
    Fire Damage Aura
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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