Summoned Skeleton General
Undead
Gain 10% of Physical Damage as Extra Fire Damage
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
SpectreN
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Life
105%
Armour
+25%
Evasion
+25%
Ailment Threshold
105%
Resistance
40 40 40 20
Damage
137%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experience
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral2Army
IsSummoned
Y
Level
68
Life
6,755
Armour
35,988
Evasion
5,924
Energy Shield
0
Damage
512
Spell Damage
512
Accuracy
986
Attack Time
1.07
Experience
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 307–716
Critical Strike Chance: 5%
Attack Time: 1.07 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral2Army"] = {
    name = "Summoned Skeleton General",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Gain 10% of Physical Damage as Extra Fire Damage
IdMonsterAuraAddedFireDamageSkeletonArmy
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 10% of your Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Summoned Skeleton General
    Undead
    Gain 10% of Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Life
    105%
    Armour
    +25%
    Evasion
    +25%
    Ailment Threshold
    105%
    Resistance
    40 40 40 20
    Damage
    137%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonStatueGeneral2Army
    IsSummoned
    Y
    Level
    68
    Life
    6,755
    Armour
    35,988
    Evasion
    5,924
    Energy Shield
    0
    Damage
    512
    Spell Damage
    512
    Accuracy
    986
    Attack Time
    1.07
    Experience
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 307–716
    Critical Strike Chance: 5%
    Attack Time: 1.07 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Fire Damage
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 10% of your Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Summoned Skeleton General
    Undead
    Gain 10% of Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Life
    105%
    Armour
    +25%
    Evasion
    +25%
    Ailment Threshold
    105%
    Resistance
    40 40 40 20
    Damage
    137%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonMannequinGeneral2Army
    IsSummoned
    Y
    Level
    68
    Life
    6,755
    Armour
    35,988
    Evasion
    5,924
    Energy Shield
    0
    Damage
    512
    Spell Damage
    512
    Accuracy
    986
    Attack Time
    1.07
    Experience
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 307–716
    Critical Strike Chance: 5%
    Attack Time: 1.07 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Fire Damage
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 10% of your Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Summoned Skeleton General
    Undead
    Gain 10% of Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Life
    105%
    Armour
    +25%
    Evasion
    +25%
    Ailment Threshold
    105%
    Resistance
    40 40 40 20
    Damage
    137%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonCelestialGeneral2Army_
    IsSummoned
    Y
    Level
    68
    Life
    6,755
    Armour
    35,988
    Evasion
    5,924
    Energy Shield
    0
    Damage
    512
    Spell Damage
    512
    Accuracy
    986
    Attack Time
    1.07
    Experience
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 307–716
    Critical Strike Chance: 5%
    Attack Time: 1.07 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral2Army_"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Fire Damage
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 10% of your Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Summoned Skeleton General
    Undead
    Gain 10% of Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Life
    105%
    Armour
    +25%
    Evasion
    +25%
    Ailment Threshold
    105%
    Resistance
    40 40 40 20
    Damage
    137%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOblivionGeneral2Army
    IsSummoned
    Y
    Level
    68
    Life
    6,755
    Armour
    35,988
    Evasion
    5,924
    Energy Shield
    0
    Damage
    512
    Spell Damage
    512
    Accuracy
    986
    Attack Time
    1.07
    Experience
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 307–716
    Critical Strike Chance: 5%
    Attack Time: 1.07 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Fire Damage
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 10% of your Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Summoned Skeleton General
    Undead
    Gain 10% of Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Life
    105%
    Armour
    +25%
    Evasion
    +25%
    Ailment Threshold
    105%
    Resistance
    40 40 40 20
    Damage
    137%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonOnyxOblivionGeneral2Army
    IsSummoned
    Y
    Level
    68
    Life
    6,755
    Armour
    35,988
    Evasion
    5,924
    Energy Shield
    0
    Damage
    512
    Spell Damage
    512
    Accuracy
    986
    Attack Time
    1.07
    Experience
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 307–716
    Critical Strike Chance: 5%
    Attack Time: 1.07 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Fire Damage
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 10% of your Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Summoned Skeleton General
    Undead
    Gain 10% of Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Life
    105%
    Armour
    +25%
    Evasion
    +25%
    Ailment Threshold
    105%
    Resistance
    40 40 40 20
    Damage
    137%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    Experience
    70%
    Model Size
    125%
    Type
    RaisedSkeletonGeneralVaal
    Metadata
    RaisedSkeletonDemonicGeneral2Army
    IsSummoned
    Y
    Level
    68
    Life
    6,755
    Armour
    35,988
    Evasion
    5,924
    Energy Shield
    0
    Damage
    512
    Spell Damage
    512
    Accuracy
    986
    Attack Time
    1.07
    Experience
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 307–716
    Critical Strike Chance: 5%
    Attack Time: 1.07 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral2Army"] = {
        name = "Summoned Skeleton General",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 10% of Physical Damage as Extra Fire Damage
    IdMonsterAuraAddedFireDamageSkeletonArmy
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 10 Max: 10 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 10% of your Physical Damage as Extra Fire Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock