Version_2.2.0
Old: chuanhsing#2097 2026-03-02 16:48:33
New: chuanhsing#2097 2026-03-02 16:49:02
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| 1 | - | # Version 2. | |
| 1 | + | # Version 2.2.0 | |
| 2 | 2 | ||
| 3 | - | <div class="content"><strong | |
| 3 | + | <div class="content"><strong style="color:#EE9E07"><span style="text-decoration:underline">Path of Exile 2.2.0: Ascendancy Patch Notes</span></strong><br> | |
| 4 | 4 | <br> | |
| 5 | - | <strong>The Prophecy Challenge Leagues:</strong><br> | |
| 6 | - | <br> | |
| 7 | - | Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!<br> | |
| 5 | + | <strong style="color:#EE9E07">Important Note:</strong><br> | |
| 6 | + | <ul> | |
| 7 | + | <li>Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.</li> | |
| 8 | + | </ul><br> | |
| 9 | + | <strong style="color:#EE9E07">The Trials of Ascendancy:</strong><br> | |
| 10 | + | <em>Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates.</em><br> | |
| 8 | 11 | <br> | |
| 9 | 12 | <ul> | |
| 10 | - | <li>With 2.3.0, there are Standard and Hardcore variations of the Prophecy challenge league available. They have the same core mechanics and items.</li> | |
| 11 | - | <li>In the Prophecy leagues, you'll encounter Navali, a Karui Soothsayer, in each town you visit.</li> | |
| 12 | - | <li>Approximately one monster per area drops a Silver Coin. Navali will exchange one coin for a vision of your future. This Prophecy, along with up to six others, is stored in your Prophecy screen.</li> | |
| 13 | - | <li>These Prophecies influence the future of what happens to your character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.</li> | |
| 14 | - | <li>It's possible for Navali to Seal Prophecies into items for an additional cost of silver. These can then be stored for later or traded with other players.</li> | |
| 15 | - | <li>For more information about Prophecy, check out www.pathofexile.com/prophecy</li> | |
| 16 | - | <li>Nine of the new Unique Items in this update are exclusive to the Prophecy challenge leagues. They are all rewards for completing specific Prophecy chains or objectives.</li> | |
| 17 | - | <li>There are also more than a dozen upgraded (Fated) versions of existing Uniques that can be earned by completing specific Prophecies.</li> | |
| 18 | - | <li>More Prophecies and Fated Uniques will be enabled throughout the league's duration.</li> | |
| 19 | - | <li>The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Prophecy Footprints Effect. At 24, you receive the Prophecy Weapon Effect. When you complete your 36th challenge, you receive Navali's Monkey Pet, Yama the White. These microtransactions are only obtainable in this league.</li> | |
| 20 | - | <li>From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Prophecy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Prophecy challenges you completed during the league.</li> | |
| 13 | + | <li>There are six Trials of Ascendancy to solve in each difficulty level. Completing each of these Trials unlocks the Lord's Labyrinth in that difficulty level.</li> | |
| 14 | + | <li>Trials are present in the Axiom Prison, Crypt, Chamber of Sins, Crematorium, Catacombs and Hedge Maze.</li> | |
| 15 | + | <li>Each Trial introduces you to a particular type of trap. Learn well, as these traps will be combined in complex situations in the Labyrinth.</li> | |
| 16 | + | <li>Higher difficulties have more difficult trials.</li> | |
| 17 | + | <li>Tagging the plaque at the end of a completed trial will show your progress through that difficulty.</li> | |
| 18 | + | <li>It will also open a portal back to the start of the trial so you can resume your exploration.</li> | |
| 19 | + | <li>Once you have completed all of the Trials in one difficulty level, you can access the entrance to the Labyrinth in the Sarn Encampment (Act Three town).</li> | |
| 21 | 20 | </ul><br> | |
| 22 | - | <strong>The Endgame Labyrinth:</strong><br> | |
| 21 | + | <strong style="color:#EE9E07">The Lord's Labyrinth:</strong><br> | |
| 22 | + | <em>Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but the traps are as dangerous as the day they were activated.</em><br> | |
| 23 | + | <br> | |
| 23 | 24 | <ul> | |
| 24 | - | <li>There are six new Trials of Ascendancy that can be found in non-unique maps. These trials are more complex and random than the ones in the regular game. Completing a Trial rewards you with an <em>Offering to the Goddess</em> item.</li> | |
| 25 | - | <li>Once you have completed all six Trials, you are able to use your <em>Offering to the Goddess</em> items in a Map Device to access the Endgame Labyrinth. These items are not technically maps, so you cannot use Sacrifice Fragments or Chisels on them.</li> | |
| 26 | - | <li>The Endgame Trials and Labyrinth include a new trap type - <em>Sentinel Traps</em>: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.</li> | |
| 27 | - | <li>Upon completing the Endgame Labyrinth for the first time, you're rewarded with two additional Ascendancy points, raising the total available to eight.</li> | |
| 28 | - | <li>Each time you complete the Endgame Labyrinth, you may enchant one item with a fourth-tier item enchantment. For more information about this system, please see the 2.2.0 patch notes.</li> | |
| 29 | - | <li>Emperor's Mastery, a Unique Prismatic Jewel, is awarded to the person who completes the Endgame Labyrinth most quickly each day in each league.</li> | |
| 25 | + | <li>The Lord's Labyrinth is a new area full of traps, secrets and puzzles. It is unlocked by completing the Trials of Ascendancy in that difficulty level.</li> | |
| 26 | + | <li>Dying in the Labyrinth ends the run for you. You must survive all the way through in one attempt If you leave the Labyrinth (for example, via a portal to town), then you cannot return to that run. You must start the Labyrinth again.</li> | |
| 27 | + | <li>The Labyrinth's layout changes once every day. You can run it multiple times on the same day using information you have learnt from previous runs. Hidden passages, along with secret rooms and their rewards stay the same for every run on a given day.</li> | |
| 28 | + | <li>You'll encounter Emperor Izaro three times during the Labyrinth. The fight mechanics are randomised each day. The way you play each fight influences how much of that mechanic makes its way into the next fight.</li> | |
| 29 | + | <li>You can earn Treasure Keys by killing Izaro and by completing certain challenges throughout the Labyrinth. These keys can be used to unlock reward chests at the end of the Labyrinth, in the reward room. This room also contains the devices that allow you to pick an Ascendancy class and Enchant one of your items.</li> | |
| 30 | + | <li>You can attempt the Labyrinth in a party, but once the Labyrinth entrance has been opened, no more party members may join that Labyrinth run.</li> | |
| 31 | + | <li>You can access your Stash before each Izaro encounter in the Labyrinth.</li> | |
| 32 | + | <li>The solo player who completes the Labyrinth the fastest each day in each difficulty and each league will receive a special Unique Jewel as a reward. You can see the ranking of Labyrinth times for the day on the website. There are different rewards for each difficulty level. There are three difficulty levels and four leagues, so twelve rewards are given out each day.</li> | |
| 33 | + | <li>Special Labyrinth Items like keys and trinkets cannot be removed from the Labyrinth. These items also bypass item filters so that they are always visible to you.</li> | |
| 30 | 34 | </ul><br> | |
| 31 | - | <strong>New Skills:</strong><br> | |
| 35 | + | <strong style="color:#EE9E07">Ascendancy Classes:</strong><br> | |
| 36 | + | <em>Nineteen souls survived the Trials of Ascendancy. Nineteen men and women stood at the gates of the Lord's Labyrinth. Nineteen challengers whose exceptional martial and mystical talents still linger long after their death.</em><br> | |
| 37 | + | <br> | |
| 32 | 38 | <ul> | |
| 33 | - | <li> | |
| 34 | - | <li> | |
| 35 | - | <li> | |
| 36 | - | <li> | |
| 37 | - | <li> | |
| 39 | + | <li>Upon completing the Lord's Labyrinth for the first time, your character can choose one of the three Ascendancy Classes available to its core class.</li> | |
| 40 | + | <li>There are nineteen total Ascendancy classes. Each core class has three Ascendancy classes available that embody a different playstyle. The Scion has one Ascendancy class that reinforces her mastery of the passive skill tree.</li> | |
| 41 | + | <li>Upon completing the Lord's Labyrinth for the first time in each difficulty level, you receive two Ascendancy Skill Points you can spend on skills available to your Ascendancy Class.</li> | |
| 42 | + | <li>Respeccing an allocated Ascendancy Skill costs five passive skill refund points. Once you have refunded all your allocated Ascendancy points, you can pick a different Ascendancy Class (at no cost) by completing the Labyrinth again and selecting a new class.</li> | |
| 43 | + | <li>Once you have chosen an Ascendancy Class, you can view its skill tree on the Passive Skill Tree near your character's start location.</li> | |
| 38 | 44 | </ul><br> | |
| 39 | - | <strong | |
| 45 | + | <strong style="color:#EE9E07">Enchantments:</strong><br> | |
| 40 | 46 | <ul> | |
| 41 | - | <li>We've replaced Path of Exile's audio engine. The new one not only dramatically helps with memory usage but provides many other benefits that our audio engineers will take advantage of in the future.</li> | |
| 42 | - | <li>If you were previously playing with sound disabled for performance reasons, please strongly consider turning it back on again!</li> | |
| 43 | - | <li>We've made substantial improvements to when and how various assets are preloaded. There should be much less stuttering that occurs when certain assets appear. For example, Rogue Exiles inside strongboxes are preloaded as they are rolled.</li> | |
| 44 | - | <li>Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD drive (two seconds on a non-SSD hard drive).</li> | |
| 45 | - | <li>Because of the memory usage improvements in 2.3.0, there should be no more Out of Memory crashes. This is especially relevant to 32-bit Windows users.</li> | |
| 47 | + | <li>Each time you complete the Lord's Labyrinth, you can imbue one of your items with an Enchantment.</li> | |
| 48 | + | <li>Enchanting an item replaces any existing implicits, including previous Enchantments. They are always fixed values, so Blessed Orbs will have no effect on them. Though they share the same colours as master-crafted explicit mods, you can have both on an item.</li> | |
| 49 | + | <li>When you enchant your gloves in Normal difficulty, they gain a triggered "Word" skill. This skill can't be modified by support gems, but is powerful enough on its own. It can be modified by your item stats and passive tree stats.</li> | |
| 50 | + | <li>When you enchant gloves in Cruel difficulty, they gain a triggered "Edict" skill, a more powerful version of the Word skills.</li> | |
| 51 | + | <li>In Merciless difficulty, your gloves gain "Decree" skills, which are even more powerful versions of the Words and Edicts. </li> | |
| 52 | + | <li>From Cruel difficulty onwards, you can choose to enchant your boots. When you do this, they gain a powerful stat that only applies when you meet certain conditions. Some boot enchantments are weaker but easier to activate, while others are powerful but harder to trigger. When an enchantment says "recently", it refers to the past four seconds. This new wording is also used elsewhere in the game.</li> | |
| 53 | + | <li>In Merciless difficulty, you can choose to enchant your helmet. It'll gain a bonus that only applies to a specific skill. There are two or three of these skill-specific stats for every player skill in the game, amounting to over 300 in total.</li> | |
| 46 | 54 | </ul><br> | |
| 47 | - | <strong>New Features:</strong><br> | |
| 55 | + | <strong style="color:#EE9E07">Perandus Challenge Leagues:</strong><br> | |
| 56 | + | Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!<br> | |
| 57 | + | <br> | |
| 48 | 58 | <ul> | |
| 49 | - | <li>In maps, the count of monsters remaining is now shown when you press tab to see map information.</li> | |
| 50 | - | <li>The most recent global or trade channel that you manually joined is now remembered and used by default.</li> | |
| 51 | - | <li>You now cannot delete characters from disabled leagues, other than The Void. This is to protect against people deleting characters before the race prize awarder for that league has finished.</li> | |
| 52 | - | <li>Rewards in stash tabs are now available instantly. You don't have to log in again to see them.</li> | |
| 53 | - | <li>When you hover over a socketed Support Gem, it now shows what Skill Gems it affects by making them glow. The same is true for Skill Gems showing what Support Gems affect them. This currently does not properly handle the case of Support Gems that change a Skill Gem so that it enables or disables other Support Gems.</li> | |
| 54 | - | <li>There are now icons to the right of quests in the quest tracker. Clicking these icons opens the World screen with the appropriate quest selected.</li> | |
| 55 | - | <li>The tutorials have been improved in subtle ways.</li> | |
| 59 | + | <li>With 2.2.0, there are Standard and Hardcore variations of the Perandus challenge league available. They have the same core mechanics and items.</li> | |
| 60 | + | <li>The Perandus Challenge Leagues offer the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians, and claim the coins contained within. Trade these coins to Cadiro Perandus himself to receive vital equipment and ancient artefacts.</li> | |
| 61 | + | <li>Six of the new Unique Items in this expansion are exclusive to the Perandus challenge leagues. They include one unique map and five ancient treasures.</li> | |
| 62 | + | <li>The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Perandus Footprints Effect. At 24, you receive the Perandus Weapon Effect. When you complete your 36th challenge, you receive the Perandus Portal Effect. These microtransactions are only obtainable in this league.</li> | |
| 63 | + | <li>From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Perandus Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Perandus challenges you completed during the league.</li> | |
| 56 | 64 | </ul><br> | |
| 57 | - | <strong>Other New Content:</strong><br> | |
| 65 | + | <strong style="color:#EE9E07">New Skills:</strong><ul> | |
| 66 | + | <li>Added a new Dexterity/Intelligence Skill Gem - <em>Ice Trap</em>: Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.</li> | |
| 67 | + | <li>Added a new Intelligence Skill Gem - <em>Orb of Storms</em>: Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.</li> | |
| 68 | + | <li>Added a new Intelligence Skill Gem - <em>Frost Bomb</em>: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.</li> | |
| 69 | + | <li>Added a new Strength/Dexterity Skill Gem - <em>Summon Stone Golem:</em> Summons a Stone Golem that grants you life regeneration while alive. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.</li> | |
| 70 | + | <li>Added a new Strength Skill Gem - <em>Earthquake</em>: Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.</li> | |
| 71 | + | <li>Added a new Strength Skill Gem - <em>Sunder</em>: Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.</li> | |
| 72 | + | <li>Added a new Strength Skill Gem - <em>Ancestral Protector</em>: Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it increases your attack speed.</li> | |
| 73 | + | </ul><br> | |
| 74 | + | <strong style="color:#EE9E07">New Support Gems:</strong><ul> | |
| 75 | + | <li>Added a new Dexterity Support Gem - <em>Cluster Trap</em>: Throw multiple traps at random locations in a radius around the target.</li> | |
| 76 | + | <li>Added a new Dexterity Support Gem - <em>Trap Cooldown</em>: Reduces the cooldown on supported Trap skills.</li> | |
| 77 | + | <li>Added a new Intelligence Support Gem - <em>Elemental Focus</em>: Supported skills deal more elemental damage, but can't cause elemental status ailments.</li> | |
| 78 | + | <li>Added a new Intelligence/Dexterity Support Gem - <em>Minefield</em>: Deploys multiple mines simultaneously and lets you have more armed mines.</li> | |
| 79 | + | </ul><br> | |
| 80 | + | <strong style="color:#EE9E07">New Unique Items:</strong><ul> | |
| 81 | + | <li>Added a new Unique Belt: <em>Umbilicus Immortalis</em></li> | |
| 82 | + | <li>Added two new Unique Body Armours: <em>Geofri's Sanctuary</em> and <em>Viper's Scales</em></li> | |
| 83 | + | <li>Added a new Unique Boots: <em>Seven-League Step</em></li> | |
| 84 | + | <li>Added a new Unique Bow: <em>Iron Commander</em></li> | |
| 85 | + | <li>Added a new Unique Claw: <em>Rive</em></li> | |
| 86 | + | <li>Added a new Unique Dagger: <em>Widowmaker</em></li> | |
| 87 | + | <li>Added three new Unique Flasks: <em>The Sorrow of the Divine</em>, <em>The Writhing Jar</em> and <em>Zerphi's Last Breath</em></li> | |
| 88 | + | <li>Added a new Unique Gloves: <em>Wyrmsign</em></li> | |
| 89 | + | <li>Added a new Unique Helmet: <em>Heretic's Veil</em></li> | |
| 90 | + | <li>Added four new Unique Jewels: <em>Cheap Construction</em>, <em>Hair Trigger</em>, <em>Reckless Defence</em> and <em>Unstable Payload</em></li> | |
| 91 | + | <li>Added three new Unique Maces: <em>Clayshaper</em>, <em>Frostbreath</em> and <em>Trypanon</em></li> | |
| 92 | + | <li>Added a new Unique Map: <em>The Perandus Manor</em></li> | |
| 93 | + | <li>Added a new Unique Ring: <em>Essence Worm</em></li> | |
| 94 | + | <li>Added two new Unique Sceptres: <em>Axiom Perpetuum</em> and <em>Singularity</em></li> | |
| 95 | + | <li>Added four new Unique Shields: <em>Advancing Fortress</em>, <em>Glitterdisc</em>, <em>Malachai's Loop</em> and <em>Victario's Charity</em></li> | |
| 96 | + | <li>Added a new Unique Staff: <em>Xirgil's Crank</em></li> | |
| 97 | + | <li>Added three new Unique Swords: <em>Daresso's Passion</em>, <em>The Tempestuous Steel</em> and <em>Varunastra</em></li> | |
| 98 | + | <li>Added a new Unique Wand: <em>Obliteration</em></li> | |
| 99 | + | </ul><br> | |
| 100 | + | <strong style="color:#EE9E07">New Utility Flasks:</strong><ul> | |
| 101 | + | <li>Added a new Utility Flask - <em>Basalt Flask</em>: Grants additional physical damage reduction.</li> | |
| 102 | + | <li>Added a new Utility Flask - <em>Aquamarine Flask</em>: Grants additional chance to avoid cold damage and creates chilled ground on use.</li> | |
| 103 | + | <li>Added a new Utility Flask - <em>Stibnite Flask</em>: Grants increased evasion and creates smoke clouds on use.</li> | |
| 104 | + | <li>Added a new Utility Flask - <em>Sulphur Flask</em>: Grants increased damage and creates consecrated ground on use.</li> | |
| 105 | + | <li>Added a new Utility Flask - <em>Silver Flask</em>: Grants Onslaught.</li> | |
| 106 | + | <li>Added a new Utility Flask - <em>Bismuth Flask</em>: Grants elemental resistances.</li> | |
| 107 | + | </ul><br> | |
| 108 | + | <strong style="color:#EE9E07">Utility Flask Balance:</strong><br> | |
| 58 | 109 | <ul> | |
| 59 | - | <li>Added 32 new Unique Items. Many of these have been designed by our supporters. This total includes Prophecy-specific and Labyrinth-specific ones.</li> | |
| 60 | - | <li>Added a new Tier 14 Map: <em>Plaza Map</em>. The Goddess of Justice is its boss encounter.</li> | |
| 61 | - | <li>Added nine new Divination Cards: <em>The Web</em>, <em>The Harvester</em>, <em>The Lunaris Priestess</em>, <em>Emperor of Purity</em>, <em>The Cursed King</em>, <em>The Stormcaller</em>, <em>Lysah's Respite</em>, <em>Cartographer's Delight</em> and <em>The Jester</em>.</li> | |
| 62 | - | <li>Added three new types of Unique Strongboxes.</li> | |
| 63 | - | <li>Added 3D art for the following Unique Items: <em>Heretic's Veil</em>, <em>Gang's Momentum</em>, <em>Hezmana's Bloodlust</em>, <em>The Tempestuous Steel</em>, <em>Thunderfist</em>, <em>Surgebinders</em>, <em>Skyforth</em>, <em>Windripper</em>, <em>Redblade Banner</em> and <em>Midnight Bargain</em>.</li> | |
| 64 | - | <li>Added 3D art for the following Alternate Art Unique Items: <em>Cloak of Flame</em>, <em>The Blood Thorn</em>, <em>Shadows and Dust</em>, <em>The Blood Dance</em> and <em>Heatshiver</em>.</li> | |
| 65 | - | <li>Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.</li> | |
| 66 | - | <li>Oyun now has a white tiger.</li> | |
| 110 | + | <li>Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5). <em>It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.</em></li> | |
| 111 | + | <li>Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.</li> | |
| 112 | + | <li>Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).</li> | |
| 113 | + | <li>Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).</li> | |
| 114 | + | <li>Quicksilver Flasks now last for 4 seconds (down from 5 seconds).</li> | |
| 115 | + | <li>These changes affect existing Utility Flasks that your characters have. No legacy versions are created.</li> | |
| 116 | + | </ul><br> | |
| 117 | + | <strong style="color:#EE9E07">Other New Features and Content:</strong><br> | |
| 118 | + | <ul> | |
| 119 | + | <li>Added a new Tier 10 map: <em>Chateau Map</em></li> | |
| 120 | + | <li>Monsters with Nemesis or Bloodlines mods are now indicated differently. Nemesis monsters have orange rather than yellow glows, and Bloodlines monsters are purple rather than blue.</li> | |
| 121 | + | <li>When you use an Orb of Fusing or a Jeweller's Orb on an item, the item's quality is no longer consumed. The way that quality affects the result has also been changed. Each 1% quality improves the result by 1%. This makes the Fusing process 20% easier on 20% quality items, for example.</li> | |
| 122 | + | <li>Item drops from chests are now staggered so that they drop in sequence quickly.</li> | |
| 123 | + | <li>The /remaining command now shows up to 50 monsters remaining in end-game maps. We expect to add this to the map information screen soon.</li> | |
| 124 | + | <li>Added a new Flask mod - <em>of Curing</em>: Poison Removal and Immunity</li> | |
| 125 | + | <li>Added a new Flask mod - <em>Chemist's</em>: Reduced number of Charged Used</li> | |
| 126 | + | <li>Added a new Utility Flask mod - <em>Experimenter's</em>: Increased Duration</li> | |
| 127 | + | <li>Added a new Utility Flask mod - <em>Alchemist's</em>: Increased Effect and Reduced Duration</li> | |
| 128 | + | <li>PvP-only characters can now access the Sarn Arena from their Hideout. Talk to Leo to do so.</li> | |
| 129 | + | <li>Oak and Kraityn now call for reinforcements as they are injured.</li> | |
| 130 | + | <li>The Shrink effect from the Rotfeather Talisman now has a buff icon to display the effects on your character.</li> | |
| 131 | + | <li>Added a new Keyword - <em>Recently</em>: Refers to the past 4 seconds.</li> | |
| 132 | + | <li>Added a new Keyword - <em>Savage Hit</em>: A Hit that removes at least 20% of maximum life is a Savage Hit.</li> | |
| 133 | + | <li>Added a new Keyword - <em>Maim</em>: Maimed enemies have 30% reduced movement speed. Multiple maims do not stack. Maim is applied by attacks, just like hinder is by spells. Since maim and hinder are different debuffs, an enemy can be affected by both simultaneously.</li> | |
| 134 | + | <li>Added a new Keyword - <em>Elemental Conflux</em>: While you have Elemental Conflux, all damage from hits will cause chill, shock, and ignite.</li> | |
| 135 | + | <li>Static Strike now displays a visual effect on your character when you use it.</li> | |
| 136 | + | <li>Adding 3D art for the following Unique Items: Chitus' Needle, Winds of Change, Alternate Art The Blood Dance (Race Season Reward), Spine of the First Claimant and Roth's Reach.</li> | |
| 137 | + | <li>The Mine Map has been renamed to the Abandoned Cavern Map. It now has a new boss - The Eroding One.</li> | |
| 138 | + | <li>Item notes (in public stash tabs) are now shown in the Ctrl+C information for that item, and hence can be filtered by stash tab filters.</li> | |
| 139 | + | <li>The alternate art Demigod's Dominance now has unique 2D art that matches its 3D art. This should update retroactively for those who received one in the Winterheart Race Season.</li> | |
| 67 | 140 | <li>Continued to incrementally improve the sound, art, effects and environments.</li> | |
| 68 | 141 | </ul><br> | |
| 69 | - | <strong>Labyrinth Improvements:</strong><br> | |
| 142 | + | <strong style="color:#EE9E07">Skill Balance:</strong><ul> | |
| 143 | + | <li>Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.</li> | |
| 144 | + | <li>Whirling Blades is now 10% slower.</li> | |
| 145 | + | <li>Ice Golem's accuracy has been increased by 40%.</li> | |
| 146 | + | <li>Bone Offering now heals less life on block at gem level 21 and above.</li> | |
| 147 | + | <li>Spectral Throw now deals 20% more damage at all levels.</li> | |
| 148 | + | <li>Vaal Spark has been nerfed in almost every way possible. Its critical strike chance has been reduced from 6% to 5%. The base duration of the Sparks has been reduced from 3.5 seconds to 2 seconds. The number of projectiles has been reduced from 150 to 100. The duration of the spiral has been reduced from 4.5 seconds to 3 seconds at all gem levels.</li> | |
| 149 | + | <li>The frequency with which Blade Vortex's can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.</li> | |
| 150 | + | <li>Assassin's Mark now causes enemies to take 20% increased extra damage from critical strikes at all gem levels, rather than a value that increased every level.</li> | |
| 151 | + | <li>Projectile Weakness now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.</li> | |
| 152 | + | <li>Blood Rage now casts more quickly (250ms, rather than 1000ms). A one-second cooldown has been added to prevent accidental re-casting.</li> | |
| 153 | + | <li>Molten Shell and Vaal Molten Shell now have cast times of 500ms.</li> | |
| 154 | + | </ul><br> | |
| 155 | + | <strong style="color:#EE9E07">Support Gem Balance:</strong><ul> | |
| 156 | + | <li>The Critical Strike Support Gem now grants additional critical strike chance in addition to increased critical strike chance, but the value of increased critical strike chance has been reduced. This brings it closer to other support gems by making its overall effect on DPS multiplicative.</li> | |
| 157 | + | <li>Innervate's "Onslaught on Killing a Shocked Enemy" has been increased in duration from 3 seconds to 5 seconds at gem level 1, and from 5 seconds to 7 seconds at gem level 21. Innervate now also grants a fixed 15% chance to shock at all levels. Its mana cost multiplier has been reduced from 120% to 110%.</li> | |
| 158 | + | <li>Ice Bite's chance to gain Frenzy Charges on slaying a frozen enemy has been increased from 40% to 50% at level 1, and from 59% to 69% by level 20. Its damage bonus against frozen enemies has been increased from 0.5% to 1% per point of quality. Its chance to freeze has been increased from 10% to 15%. Its mana cost multiplier has been reduced from 120% to 110%.</li> | |
| 159 | + | <li>The Poison support gem's mana multiplier has been increased from 125% to 135%. It now has 0.5% poison duration per quality (down from 1%). It has 0% increased Poison Damage at gem level 1 (down from 25%) and gains 2% per gem level (down from 5%).</li> | |
| 160 | + | <li>Remote Mine is now available for the Shadow from the vendor after you enter the Prison.</li> | |
| 161 | + | <li>Any skill with an associated Threshold Jewel is now supportable by Support Gems that could affect the additional properties added by the Threshold Jewel.</li> | |
| 162 | + | <li>The Less Duration Support Gem now grants 20% more damage to supported skills at Level 1, increasing to 29% more damage to supported skills by Level 20. This change was made so that this support gem is a good option for Firestorm, Icestorm, Lightning Warp, Storm Call and similar skills.</li> | |
| 163 | + | <li>The Pierce Support Gem now grants 10% more damage at gem level 1, up to 29% at gem level 20. It also grants 50% chance to pierce at all gem levels.</li> | |
| 164 | + | </ul><br> | |
| 165 | + | <strong style="color:#EE9E07">Passive Skill Balance:</strong><ul> | |
| 166 | + | <li>Added a new Keystone Passive - <em>Elemental Overload</em>: 40% more Elemental Damage if you've Crit in the past 8 seconds. No Critical Strike Multiplier.</li> | |
| 167 | + | <li>The notable passives Lava Lash, Arcing Blows and Fangs of Frost now also penetrate enemy resistances (of their respective element) with weapons.</li> | |
| 168 | + | <li>Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.</li> | |
| 169 | + | <li>The Nightstalker notable passive now grants 50% Increased Critical Strike Chance with Daggers (down from 60%). The nodes prior to Nightstalker now grant 20% increased Critical Strike Chance with Daggers each (down from 30% each). One of the nodes on the Adder's Touch path now grants 20% increased Critical Strike Chance with Daggers (down from 30%). Daggers already have the highest implicit critical strike chance for all melee weapons, and have crit on their weapons, so they didn't also need the most critical strike chance in the tree. These weapons still have the most available critical chance/multiplier, just not the highest per skill as well.</li> | |
| 170 | + | <li>The passive skills in the Precision cluster (including the notable passive) now each grant an additional 3% cast speed, in order to make the cluster better for casters. As a related change, the two 3% cast speed skills in the Light of Divinity cluster have been replaced by 10% spell damage.</li> | |
| 171 | + | <li>The Master Sapper notable passive (in the trap cluster in the Ranger part of the tree) now grants a 15% chance to generate a Frenzy Charge when an enemy triggers one of your traps.</li> | |
| 172 | + | <li>The Fatal Toxins notable passive now only grants 50% increased poison damage (down from 100%). The skill prior to it now only grants 20% (down from 25%).</li> | |
| 173 | + | <li>The attributes granted by early Shadow passive skills have been adjusted. This is because Chaos casters need intelligence and elemental attackers need dexterity. Coordination has been changed from 20 Dexterity to 10 Dexterity and 10 Intelligence. Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. Fangs of the Viper has been changed from 10 Dexterity to 20 Dexterity. Coldhearted Calculation has been changed from 10 Intelligence to 20 Intelligence.</li> | |
| 174 | + | </ul><br> | |
| 175 | + | <strong style="color:#EE9E07">Item Balance:</strong><ul> | |
| 176 | + | <li>Adjusted the sell prices on all item mods. Many items now sell for more Alchemy Shards. All mods now have a sell price. Magic and Rare items can no longer sell for just a Scroll Fragment.</li> | |
| 177 | + | <li>The five Izaro uniques can now only be found in the Labyrinth: <em>Chitus' Needle, Spine of the First Claimant, Izaro's Dilemma, Winds of Change</em> and <em>Izaro's Turmoil</em>.</li> | |
| 178 | + | <li>Reduced the maximum resistances on Divination Distillate from 6% to 4%.</li> | |
| 179 | + | <li>The Malformation Map now upgrades to the new Chateau Map Base Type.</li> | |
| 180 | + | <li>The life regeneration stat on Bino's Kitchen Knife has been changed to a flat value of 200 life regenerated per second.</li> | |
| 181 | + | <li>Lion's Roar no longer requires extra charges to use and can be used twice. It now also provides 30-35% more melee physical damage (instead of a fixed 30%).</li> | |
| 182 | + | <li>Rotgut now requires between 50-100% extra charges to use rather than 100-150%.</li> | |
| 183 | + | <li>The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.</li> | |
| 184 | + | <li>Taste of Hate now only makes you take 20% of physical damage as cold damage. It now adds 20-30% of physical as cold, rather than always 30%.</li> | |
| 185 | + | <li>Vessel of Vinktar has been reduced to 20% Life and Mana leech. It no longer grants "Leech applies instantly during Flask effect". It also consumes more charges when used, so you cannot use the flask twice per fill any more.</li> | |
| 186 | + | </ul><br> | |
| 187 | + | <strong style="color:#EE9E07">Other Balance Changes:</strong><ul> | |
| 188 | + | <li>Tier 15 Core maps can now get the "Twinned" map mod. Be careful out there.</li> | |
| 189 | + | <li>There's now more diversity among Cannibals found in maps. You will no longer encounter packs that are entirely flame torch throwers.</li> | |
| 190 | + | <li>The Fracturing end-game Map Mod can no longer be generated on maps. Existing maps with this mod will still retain their functionality.</li> | |
| 191 | + | <li>Added a new end-game map mod "of Toughness" which makes monsters take less damage from critical strikes.</li> | |
| 192 | + | <li>Raging Spirits spawned in Haku missions now deal substantially less damage at all levels. The density of them has also been reduced at level 65 and above.</li> | |
| 193 | + | <li>Rampage no longer grants bonuses to minions.</li> | |
| 194 | + | <li>The area of effect of Detonate Dead skills used by monsters has been reduced by 18%.</li> | |
| 195 | + | </ul><br> | |
| 196 | + | <strong style="color:#EE9E07">Zana Changes:</strong><ul> | |
| 197 | + | <li>The Zana-specific mod that she sells on magic maps has been changed to: Item Quantity +30% and Monster Pack Size +20%. This Map's modifiers to "quantity of items found" also apply to rarity.</li> | |
| 198 | + | <li>The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesn't cost as much.</li> | |
| 199 | + | <li>At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.</li> | |
| 200 | + | <li>At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.</li> | |
| 201 | + | <li>At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.</li> | |
| 202 | + | <li>At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.</li> | |
| 203 | + | <li>At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.</li> | |
| 204 | + | <li>At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.</li> | |
| 205 | + | <li>At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.</li> | |
| 206 | + | <li>At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.</li> | |
| 207 | + | <li>When opening a map in Zana's map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:</li> | |
| 208 | + | <li>Level 2: Onslaught, 2 Chaos Orbs, 20% increased map item quantity, monsters receive the same benefits</li> | |
| 209 | + | <li>Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased map item quantity</li> | |
| 210 | + | <li>Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased map item quantity</li> | |
| 211 | + | <li>Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased map item quantity</li> | |
| 212 | + | <li>Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased map item quantity</li> | |
| 213 | + | <li>Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes</li> | |
| 214 | + | <li>Level 8: Nemesis, 1 Exalted Orb</li> | |
| 215 | + | </ul><br> | |
| 216 | + | <strong style="color:#EE9E07">Critical Strike Rework/Balance:</strong><ul> | |
| 217 | + | <li>All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.</li> | |
| 218 | + | <li>Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.</li> | |
| 219 | + | <li>The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree, Increased Critical Damage Support Gem, the Enfeeble Skill Gem and all uses of Enfeeble from monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.</li> | |
| 220 | + | <li>Blessed Orbs are required to update the following to their new values: implicits mods on all Rapier base types, implicits mods on Curved Blades, Lithe Blades and Exquisite Blades.</li> | |
| 221 | + | <li>Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.</li> | |
| 222 | + | <li>The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.</li> | |
| 223 | + | <li>Master-crafted Critical Strike Chance on Amulets (the "of Puncturing" mod) now has a range of 22-27%, This has been implemented in a way where existing items with this mod will not have their ranges changed when using Divine Orbs.</li> | |
| 224 | + | </ul><br> | |
| 225 | + | <strong style="color:#EE9E07">Bug Fixes:</strong><br> | |
| 70 | 226 | <ul> | |
| 71 | - | <li>Progress through the Trials of Ascendancy is now shared between all your characters in the league.</li> | |
| 72 | - | <li>In addition to the introduction of the Endgame Labyrinth, a lot of work has been done on the regular Labyrinth in the normal game.</li> | |
| 73 | - | <li>The Lord's Labyrinth in all difficulties has been upgraded with a new gauntlet type where you push an object through the encounter.</li> | |
| 74 | - | <li>There have been countless improvements to rooms and puzzles throughout the Labyrinths.</li> | |
| 75 | - | <li>Emperor Izaro has been made easier on Cruel Difficulty. See the monster balance section below for more information.</li> | |
| 76 | - | <li>Environmental traps in the labyrinth now calculate a player's life differently for determining damage. This was previously the total of a player's maximum life and Energy Shield. Now Energy Shield counts as 60% of its value for this purpose. Only Energy Shield covering life is counted. This was determined to be the best ratio applicable to the wide variety of Energy Shield based builds that exist.</li> | |
| 77 | - | <li>Most Darkshrines in the Labyrinth now offer double the item rarity bonus than they did before.</li> | |
| 78 | - | <li>Chests in Labyrinth secret areas now drop substantially more items.</li> | |
| 227 | + | <li>Fixed a bug where you could sometimes encounter temporary performance loss when resizing the game window or changing graphics settings.</li> | |
| 228 | + | <li>Fixed a bug where the graphical fidelity of certain effects would get worse once the game client had been open for several hours.</li> | |
| 229 | + | <li>Inua and Vakali Totems can no longer receive the "Shimmering" mod, as they have no base energy shield.</li> | |
| 230 | + | <li>The Shaper's Seed amulet now retains its level requirements when its implicit mod is changed via corruption.</li> | |
| 231 | + | <li>The Ghostflame Helmet Microtransaction Skin now correctly suppresses hair on all character classes.</li> | |
| 232 | + | <li>The countdown for Haku and Zana missions now starts when the grace period ends, rather than upon entering the area.</li> | |
| 233 | + | <li>Fixed a bug where The Three Dragons (a unique helmet) prevented the Pitch Darkness threshold jewel from dropping tar ground.</li> | |
| 234 | + | <li>Fixed a client crash related to Daresso dying after you have rejoined his area.</li> | |
| 235 | + | <li>Witches using Staves will now play the correct effects when using Double Strike.</li> | |
| 236 | + | <li>Fixed a bug where Essence Drain applied to Frost Wall.</li> | |
| 237 | + | <li>Fixed an issue where life recovery on block did not work with Bone Offering.</li> | |
| 238 | + | <li>Shrapnel Shot is now affected by modifiers specific to lightning skills, such as "Critical Strike Chance for Lightning Skills" on Jewels.</li> | |
| 239 | + | <li>Fixed a bug where Vanishing Dye applied to your body armour would cause on-hit effects to not play properly when you were hit.</li> | |
| 240 | + | <li>Fixed various issues with The Retch's property that deals chaos damage. It is now also clearer that the portion of life leech that is dealt as damage is dealt as chaos damage.</li> | |
| 241 | + | <li>Fixed a bug where it was too easy to select the end portal in corrupted side areas.</li> | |
| 242 | + | <li>Fixed a bug where you couldn't pick up some items from the four bosses in Olmec's Sanctum because some locations were blocked.</li> | |
| 243 | + | <li>Fixed a bug where The First Rhoa (found in the Untainted Paradise) didn't use regular attacks. Previously it would only use shield charge on far away targets. It will now shield charge more aggressively when not near players</li> | |
| 244 | + | <li>Fixed a bug where Bearded Shamans would attempt to cast Shock Nova through walls.</li> | |
| 245 | + | <li>Fixed a bug where many of the monsters that use Flicker Strike would aimlessly move around until the cooldown expired.</li> | |
| 246 | + | <li>Fixed a bug where it was possible for a quest boss to not drop a quest item in rare circumstances.</li> | |
| 247 | + | <li>Fixed a bug where another entity's Blade Vortex effects wouldn't show up for you if you joined the area after it was cast.</li> | |
| 248 | + | <li>Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible.</li> | |
| 79 | 249 | </ul><br> | |
| 80 | - | <strong> | |
| 250 | + | <strong>Updated! We've added the following patch notes to the above:</strong><br> | |
| 81 | 251 | <ul> | |
| 82 | - | <li>Added two new glove enchantments: <em>Word of Ire</em> and <em>Word of the Grave</em>.</li> | |
| 83 | - | <li><em>Word of Ire</em> creates a spinning copy of your weapon at an enemy's location when you are hit, converting a portion of the damage to Lightning.</li> | |
| 84 | - | <li><em>Word of the Grave</em> summons icy skull minions that attack enemies and explode at the end of their duration. They are summoned when you or your minions, totems, traps or mines kill an enemy.</li> | |
| 85 | - | <li>There is a new Shield Charge helmet enchantment available.</li> | |
| 86 | - | <li>Word of Thunder (and its later versions) now have a 40% larger area of effect.</li> | |
| 87 | - | <li>The Merciless Labyrinth Helmet enchantment for Earthquake duration is now 20% reduced duration.</li> | |
| 88 | - | <li>The Merciless Labyrinth Helmet enchantment for additional targets hit by Lightning Arrow is now +1 rather than +2.</li> | |
| 252 | + | <li>Static Strike now displays a visual effect on your character when you use it.</li> | |
| 253 | + | <li>Added a new Keystone Passive - Elemental Overload: 40% more Elemental Damage if you've Crit in the past 8 seconds. No Critical Strike Multiplier.</li> | |
| 254 | + | <li>The notable passives Lava Lash, Arcing Blows and Fangs of Frost now also penetrate enemy resistances (of their respective element) with weapons.</li> | |
| 255 | + | <li>Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.</li> | |
| 256 | + | <li>The Pierce support gem now grants 10% more damage at gem level 1, up to 29% at gem level 20. It also grants 50% chance to pierce at all gem levels.</li> | |
| 89 | 257 | </ul><br> | |
| 90 | - | <strong>Taunt Improvements:</strong><br> | |
| 91 | - | <ul> | |
| 92 | - | <li>Taunted enemies now have an effect to indicate they are taunted.</li> | |
| 93 | - | <li>Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).</li> | |
| 94 | - | <li>Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.</li> | |
| 95 | - | </ul><br> | |
| 96 | - | <strong>Hexproof:</strong><br> | |
| 97 | - | <ul> | |
| 98 | - | <li>Monsters and maps with the Hexproof prefix now grant the <em>Hexproof</em> keyword. </li> | |
| 99 | - | <li>Hexproof prevents curses applying, but can be bypassed under certain conditions.</li> | |
| 100 | - | <li>Currently only one unique item being added in 2.3.0 will bypass Hexproof, but this power may show up from other sources in the future.</li> | |
| 101 | - | <li>Hexproof does not affect curse reduction that unique monsters can have, and will allow for potential Curse Immunity in the future that is absolute and not keyworded as Hexproof.</li> | |
| 102 | - | </ul><br> | |
| 103 | - | <strong>General Balance Changes:</strong><br> | |
| 104 | - | <ul> | |
| 105 | - | <li>Elemental to chaos conversion has been reduced in effectiveness. This only appears on a few items, but is a system change rather than just a change to those items. As such the items affected will not have legacy versions with old values. We have made sure these items display the correct new effective value. The values of chaos conversion on Voltaxic Rift, Infernal Mantle and The Consuming Dark uniques have been reduced to be 60% of their prior value.</li> | |
| 106 | - | <li>Doubled the chance to find a Unique Strongbox.</li> | |
| 107 | - | <li>The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.</li> | |
| 108 | - | <li>Tormented Spirits now more strongly want to possess monsters rather than flee from you.</li> | |
| 109 | - | </ul><br> | |
| 110 | - | <strong>Skill Gem Balance:</strong><br> | |
| 111 | - | <ul> | |
| 112 | - | <li>Ancestor Totems now emerge 40% faster when first placed, have 50% more totem life, and remain active 40% further away from the owner.</li> | |
| 113 | - | <li>Animate Weapon and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.</li> | |
| 114 | - | <li>Enfeeble now causes monsters to only lose 21% Critical Multiplier at Level 1 (down from 40%). This goes up by 1% every 2 gem levels, to -30% at gem level 20. A monster's base Critical Multiplier is +30%, so at level 20 this bonus is nullified. This makes it less effective when the monster has additional Critical Multiplier (through map or monster mods).</li> | |
| 115 | - | <li>Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.</li> | |
| 116 | - | <li>The cast time for Ice Nova and Vaal Ice Nova have been reduced from 900ms to 800ms.</li> | |
| 117 | - | <li>Warlord's Mark now has an additional 10% chance to stun at all gem levels, rather than scaling up to 15% by level 20. This was to fix a situation where any hit could stun an enemy.</li> | |
| 118 | - | <li>Vaal Molten Shell's duration has been reduced from 10 seconds to 5 seconds at all gem levels. Its damage has been reduced at high levels. It does the same damage at gem level 1, up to half the damage it previously did at gem level 20.</li> | |
| 119 | - | <li>Spark and Vaal Spark projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.</li> | |
| 120 | - | <li>Increased the attack time of Whirling Blades by 18%. Its previous default attack time was 2.2 seconds. It is now 2.6 seconds.</li> | |
| 121 | - | <li>Ancestral Protector's damage has been increased at all gem levels. At gem level 1, it has been increased from 60% to 80% of your weapon damage. The damage at gem level 20 has been increased from 75.2% to 133.2% of your weapon damage.</li> | |
| 122 | - | </ul><br> | |
| 123 | - | <strong>Support Gem Balance:</strong><br> | |
| 124 | - | <ul> | |
| 125 | - | <li>All Support Gems now have Support as part of their name.</li> | |
| 126 | - | <li>Elemental Proliferation Support's radius has been increased from 12 units to 16.</li> | |
| 127 | - | <li>Spell Totem Support now has a smaller damage penalty. At level 1 it has changed from 50% less to 35% less. At level 20 it has changed from 31% less to 26% less.</li> | |
| 128 | - | </ul><br> | |
| 129 | - | <strong>Item Balance:</strong><br> | |
| 130 | - | <ul> | |
| 131 | - | <li>Unique Jewels now have a separate sequence of rarities within the unique items. Unique jewels will now have three tiers of rarity, all of which are rarer than the normal base rarity tier. </li> | |
| 132 | - | <li>Various changes have been made to the rarity of unique items. Many have been made more common. However a small selection of items have been made rarer.</li> | |
| 133 | - | <li>Weapons that can roll both caster and attack mods have been changed in how they determine their mods. When these items only have caster or attack mods, they are less likely to get mods of the other type. This also affects the items on creation, so they are more likely to have only caster, or only attack mods. This has a subtle effect but will improve the average weapon of this type.</li> | |
| 134 | - | <li>The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.</li> | |
| 135 | - | </ul><br> | |
| 136 | - | <strong>Zana League Mods Available During 2.3.0:</strong><br> | |
| 137 | - | <ul> | |
| 138 | - | <li>Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)</li> | |
| 139 | - | <li>Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)</li> | |
| 140 | - | <li>Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)</li> | |
| 141 | - | <li>Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)</li> | |
| 142 | - | <li>Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))</li> | |
| 143 | - | <li>Level 7: Ambush (Cost: 6 Chaos Orbs (down from 8), adds three Strongboxes)</li> | |
| 144 | - | <li>Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)</li> | |
| 145 | - | </ul><br> | |
| 146 | - | <strong>Monster Balance:</strong><br> | |
| 147 | - | <ul> | |
| 148 | - | <li>Hailrake and Glace now use a weak version of Arctic Armour.</li> | |
| 149 | - | <li>Added a new boss, Q'uru, to The Caverns in act 2. This ancient Vaal Plummeting Ursa horror uses Earthquake and Enrages periodically.</li> | |
| 150 | - | <li>Enrage increases attack speed, movement speed and damage for the duration of the enrage.</li> | |
| 151 | - | <li>Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Leap Slam and Shield Charge damage values have been reduced by 12.5%. His Ground Slam, Reave and Goddess Spirit Mortar Barrage damage have been reduced by 10%.</li> | |
| 152 | - | <li>Perpetus, the Reaver and Excellis Aurafix can now only use Bear Trap once every 8 seconds.</li> | |
| 153 | - | </ul><br> | |
| 154 | - | <strong>New Monster Variations:</strong><br> | |
| 155 | - | <ul> | |
| 156 | - | <li>A variation of Sand Leapers from Act Four has been added as a guest monster to some areas in Act Two.</li> | |
| 157 | - | <li>A variation of Mine Bats from Act Four has been added as a guest monster to some areas in Act Two.</li> | |
| 158 | - | <li>Due to the power creep from Ascendancy, Cruel, Merciless and Map content requires various rebalances. Rather than apply arbitrary buffs to life and damage, we have instead added monsters with new skills to higher difficulties, and have applied various corrections to specific monster skills.</li> | |
| 159 | - | <li>Oak's Brute has been added to The Wetlands. This monster uses an Enrage skill periodically.</li> | |
| 160 | - | <li>Cannibal Fire-eater has been added to The Coast. This monster breathes fire.</li> | |
| 161 | - | <li>Kraityn's Sentry has been added to Broken Bridge. This monster uses Blast Rain.</li> | |
| 162 | - | <li>Spectral Swashbuckler has been added to The Ship Graveyard. This monster uses Spectral Throw</li> | |
| 163 | - | <li>Goatman Fire-raiser has been added to The Climb. This monster uses Magma Orb.</li> | |
| 164 | - | <li>Each of these monsters has also been added to the pool of random monsters in maps. They usually only spawn alone, or in a pair.</li> | |
| 165 | - | </ul><br> | |
| 166 | - | <strong>Map-only Monster Changes:</strong><br> | |
| 167 | - | <ul> | |
| 168 | - | <li>Goatman Shamans no longer spawn entirely as Shaman packs. They are now combined with regular Goatman monsters as well.</li> | |
| 169 | - | <li>Porcupine Goliaths in Maps now grant approximately 20% more experience and items.</li> | |
| 170 | - | <li>Croaking Chimerals in Maps now grant approximately 30% more experience and items.</li> | |
| 171 | - | <li>Packs of Scum Crawlers combined with Soulless Watchers in Maps now contain 25% more monsters.</li> | |
| 172 | - | <li>Blood Elementals that use Gore Earthquake have been added to Maps.</li> | |
| 173 | - | <li>Some of the Water Elemental packs in Maps now contain ones that use Vortex.</li> | |
| 174 | - | <li>Some of the Sea Witch packs in Maps now contain ones that use Frostbolt.</li> | |
| 175 | - | <li>Some of the Ghost Pirate packs in Maps now contain ones that use Blade Vortex.</li> | |
| 176 | - | <li>Some of the Demon Packs in Maps now contain ones that use Demonic Blade Vortex.</li> | |
| 177 | - | <li>Some of the Ruined Titan packs in Maps now contain ones that use Earthquake.</li> | |
| 178 | - | <li>Some of the Goatman Shaman (Lightning) packs in Maps now contain ones that use Orb of Storms.</li> | |
| 179 | - | <li>Numerical improvements to several monster skills have been made. These are generally buffs to the spells cast by monsters.</li> | |
| 180 | - | <li>Some monsters appear alone in the core game but in packs in Maps. The life of the Map versions of these monsters has been lowered.</li> | |
| 181 | - | <li>There is now greater monster density in the Core map. The average experience of this map has been increased by around 40% due to the additional monsters.</li> | |
| 182 | - | <li>Rebalanced the Graveyard Map Boss (Merveil, the Reflection, who is only present in her first form) to be easier.</li> | |
| 183 | - | <li>Rebalanced the first form of the Necropolis Map Boss (Merveil, the Reflection) to be harder.</li> | |
| 184 | - | </ul><br> | |
| 185 | - | <strong>Other Map Changes:</strong><br> | |
| 186 | - | <ul> | |
| 187 | - | <li>Removed Village Ruin as a possible Map type for Zana Missions.</li> | |
| 188 | - | <li>Added Canyon and Plateau as possible Map types for Zana Missions.</li> | |
| 189 | - | <li>Added Caer Blaidd, Wolfpack's Den as a possible Unique Map type for Zana Missions. This has not reduced the odds of Untainted Paradise occurring as a Zana map.</li> | |
| 190 | - | </ul><br> | |
| 191 | - | <strong>One-time Passive Skill Reset:</strong><br> | |
| 192 | - | <ul> | |
| 193 | - | <li>Due to balance changes, every existing character has been granted an optional full passive skill reset.</li> | |
| 194 | - | <li>This process will also reset your allocated Ascendancy points.</li> | |
| 195 | - | <li>To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.</li> | |
| 196 | - | </ul><br> | |
| 197 | - | <strong>Functional Bug Fixes:</strong><br> | |
| 198 | - | <ul> | |
| 199 | - | <li>Fixed some problems that could cause Dart Traps in the Labyrinth to point in the wrong direction.</li> | |
| 200 | - | <li>Fixed a bug where flasks could still be used if you equipped them then de-levelled below their required level.</li> | |
| 201 | - | <li>Fixed a bug where you'd drop the Haku spirit when using Totem/Trap/Mine versions of movement skills.</li> | |
| 202 | - | <li>Fixed an issue where Essence Drain healing stacks could stick to the player without being removed.</li> | |
| 203 | - | <li>Fixed an issue where traps could be placed on unwalkable terrain.</li> | |
| 204 | - | <li>Fixed an issue where beams could continue to deal damage to enemies after the initiator of the skill has gone out of range.</li> | |
| 205 | - | <li>You can no longer chain projectiles from Sawblades.</li> | |
| 206 | - | <li>Fixed desync that could occur around specific tiles in Library tilesets (such as the stairs down to the Archives). This also improves the Academy map.</li> | |
| 207 | - | <li>Fixed a bug where monsters could spawn in inaccessible areas of the Imperial Gardens.</li> | |
| 208 | - | <li>Fixed a bug where Writhing Worms created by the Writhing Jar unique flask counted towards /remaining.</li> | |
| 209 | - | <li>Fixed a bug where Piety's eye spawners count for /remaining before they emerge.</li> | |
| 210 | - | <li>Fixed an issue where having Detonate Mines bound with the Detonate Mines skill gem could result in skill slots being replaced/unset when moving to a new instance.</li> | |
| 211 | - | <li>Fixed a bug where you could get stuck in the terrain while using Illusory Warp.</li> | |
| 212 | - | <li>Fixed an issue where players could keep buffs active without the appropriate gem equipped.</li> | |
| 213 | - | <li>Fixed an issue where being frozen while Lightning Warp goes off could cause the delay on Lightning Warp to last forever.</li> | |
| 214 | - | <li>Fixed a bug where respeccing into CI could rarely kill you.</li> | |
| 215 | - | <li>Fixed a bug where supporting Righteous Fire with the Spell Totem Support after Righteous Fire is cast allows you to deal damage despite having Ancestral Bond allocated.</li> | |
| 216 | - | <li>Fixed a bug where Animate Weapon and Animate Guardian could bypass range checks if you hold Shift. The range is being increased also.</li> | |
| 217 | - | <li>Fixed a bug where you could cast Lightning Warp through walls by using mines/traps or by targeting your own location.</li> | |
| 218 | - | <li>Fixed a bug where walkable space sometimes spawned on the edges of areas such as The Old Fields.</li> | |
| 219 | - | <li>Fixed a bug where Arohongui, Moon's Presence interfered with other totems using auras.</li> | |
| 220 | - | <li>The Goddess Unleashed now only grants Her Blessing when you ignite enemies, not yourself.</li> | |
| 221 | - | <li>Fixed a bug where certain unwalkable tiles would not block projectiles.</li> | |
| 222 | - | <li>Fixed a bug where the Vaal Oversoul's skills didn't work properly if you were inside him.</li> | |
| 223 | - | <li>Fixed an issue where the normal spiders in the Jungle Valley map boss fight would only emerge once you enter their proximity shield. They should now emerge as soon as they spawn, since you are in an enclosed area with them.</li> | |
| 224 | - | <li>Fixed bugs related to Grandmasters using Ice Nova properly.</li> | |
| 225 | - | <li>Fixed various walkability issues related to Sarn buildings.</li> | |
| 226 | - | <li>Fixed a bug where 50% of Pocked Lanternbearers were doing 16% of the damage they should 50% of the time.</li> | |
| 227 | - | <li>Fixed a bug where a helmet Enchantment stat for Phase Run was increasing the base duration where it should have been increasing the duration by a percentage amount.</li> | |
| 228 | - | <li>Fixed a bug where Cluster Trap and Minefield were only reducing trap or mine damage respectively when they should have been reducing all damage.</li> | |
| 229 | - | <li>Fixed a bug where the Beast's hearts could kill Malachai if his life was too large. He wouldn't drop items in this case.</li> | |
| 230 | - | <li>Labyrinth ladders now correctly disallow people who have visited the next difficulty level.</li> | |
| 231 | - | <li>Fixed a bug where purchasing items from Act 4 NPCs caused items to be removed from the shops of Act 1 NPCs in the next difficulty level.</li> | |
| 232 | - | <li>Fixed an issue where Rudiarius Felix, Avatar of the Huntress' Caustic Arrow Trap had a very short duration.</li> | |
| 233 | - | <li>Fixed a bug where Maelström monsters could get Soul Conduit and other mods which did not work with them.</li> | |
| 234 | - | <li>Fixed a bug where a player was unable to leech life while on full life.</li> | |
| 235 | - | <li>If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will now be used on the nearest valid location.</li> | |
| 236 | - | <li>Fixed nine instance crashes and one client crash.</li> | |
| 237 | - | </ul><br> | |
| 238 | - | <strong>Visual Bug Fixes:</strong><br> | |
| 239 | - | <ul> | |
| 240 | - | <li>Fixed a bug that could occur in predictive mode where duplicate copies of monsters would appear in the T-pose.</li> | |
| 241 | - | <li>Fixed a rare bug where patches of ground effects could be invisible.</li> | |
| 242 | - | <li>Fixed a bug where setting a Premium Stash Tab to the default brown colour would cause it to appear black in the drop-down list of tabs.</li> | |
| 243 | - | <li>Fixed a rare bug where categories can be missing from the in-game Microtransaction Store.</li> | |
| 244 | - | <li>Fixed a bug where entering an area with multiple golems resulted in it looking like you had multiple copies of their buff on you.</li> | |
| 245 | - | <li>Fixed a bug where Freeze Mine didn't have a random rotation on its effects.</li> | |
| 246 | - | <li>Fixed a bug with the Dweller of the Deep where he could leave behind a phantom glow effect in the shape of a sandspitter when dying in his first form.</li> | |
| 247 | - | <li>Fixed an issue where the character panel didn't show the cooldown speed for skill-specific stats.</li> | |
| 248 | - | <li>Various character panel and skill description changes have occurred to show information that was previously hidden (for example, base cold damage per second, Vaal Power Siphon and Vaal Ground Slam stats and Poison Support stats).</li> | |
| 249 | - | <li>Fixed a bug where the life bar of an Animated Guardian (and curses on it) would display too low on him.</li> | |
| 250 | - | </ul><br> | |
| 251 | - | If you enjoy Content Update 2.3.0 and Prophecy, please consider <a href="http://www.pathofexile.com/purchase">upgrading your supporter pack</a>! Thanks for your ongoing support.</div> | |
| 258 | + | Developing this expansion was a lot of fun. I'd like to thank the entire team for their hard work and dedication over the last eight months.<br> | |
| 259 | + | <br> | |
| 260 | + | We hope you really enjoy Ascendancy. Thanks for your continued feedback and <a href="https://www.pathofexile.com/purchase">generous support</a>!</div> |