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Ignite

Old: aianlinb 2021-08-16 22:05:49

New: chuanhsing#2097 2021-08-23 21:37:11

OldNewDifferences
1-這季有三種主要的物件,掉落的文物會和在場的NPC有關。正常來說都是先炸1-2個遺物,選擇增加文物掉落率,然後盡量選紅色箱子來取得最多的文物。或是略過遺物,直接炸箱子。
1+# Ignite
2+Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).
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3-- 遺物: 有詞綴顯示,先炸的遺物會影響後續炸的物品,通常會先炸,增加掉落率。但是不會全選遺物,因為這樣子就沒有掉落。在探險日誌會持續累計。
4-- 箱子: 有紅(最多)/黃/白(最少),掉落1-2文物,高階圖掉落1-4文物
5-- 骷髏頭: 出魔符怪物(Runic),掉落探險日誌
4+## Mechanics
5+A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as [[The Three Dragons]], [[Hrimburn]], [[Stormfire]], or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as [[Searing Bond]], do not hit and therefore cannot inflict ignite.
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7-終局: [[探險日誌]]會出現四位探險頭目。
7+Resistance modifiers like penetration do not affect the chance to ignite.
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9-***
9+The base duration of ignite is 4 seconds. The burning damage over time is 50% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second.[1] Therefore, over the base duration the target will take 200% of the base damage dealt.[1] Increasing the duration of the Ignite, either via [[Temporal Chains]] or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with [[Increased Duration Support]] will not increase the duration of the ignite.[2]
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11-羅格的"移除最低詞綴階級的單個詞綴。"看的是該詞綴的等級,而不是階級,因此在戒指上的
12-1. T1, +(70–79) 最大生命, 詞綴44級
13-2. T2, 增加 (15–20)% 物品稀有度, 詞綴53級
11+The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13).[3]
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15-羅格會移除 1. T1 生命,因為他的詞綴等級低
13+Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[4] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
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17-相同的 +1寶石等級 在武器上也是同樣的狀況。(遊戲內只顯示階級,不顯示等級)
15+An exception to ignite stacking does, however, exist. [[Emberwake]] grants an additional ignite, and equipping two would result in three ignite stacks.
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17+As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.
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19+The following modifiers will directly affect the damage of ignite:
20+- Damage
21+- Damage over Time
22+- Elemental Damage
23+- Fire Damage
24+- Burning Damage
25+- Ignite Damage
26+- Damage over Time Multiplier
27+- Fire Damage over Time Multiplier