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Affliction_charge

Old: Yueren 2021-08-26 00:20:16

New: Yueren 2021-08-25 21:44:00

OldNewDifferences
1-# Defences
2-**Defences** is a [[keyword]] that refers to [[armour]], [[evasion]] rating, [[energy shield]], and [[ward]]. While armour, evasion rating, energy shield are referes as "Standard Defences" in the help text of [[Skin of the Lords]]
3-
4-Outside those Defences, there are other item mods and skills that increase the survivability and reduce damage taken of the player character. There are also other attributes listed in the "Defence" tab of the character screen.
5-
6-"Defences," as for mods like <span class="explicitMod">#% increased Global Defences</span> and <span class="explicitMod">#% increased Defences from Equipped Shield</span>, only refers to Armour, Evasion rating, Energy Shield, and Ward, and not for example [[resistance]], [[dodge]], or [[block]], etc.
7-
8-The <span class="explicitMod">#% increased Defences</span> stat applies additively with mods that globally increase individual Defences, such as <span class="explicitMod">#% increased maximum Energy Shield</span>. This means that if you allocate [[Deflection]] for <span class="explicitMod">40% increased Defences from Equipped Shield</span> and you have a total of 120% increased energy shield from other sources, then your total energy shield multiplier for the shield will be 160% increased or 2.6. It will not first increase the base energy shield of the shield by 40% (1.4) then increase that by 120% (1.4 * 2.2) to make 208% increased or 3.08.
1+# Affliction charge
2+**Affliction Charge** is one of the alternative [[charge]]s. Currently it only grants from [[Olesya's Delight]]'s mod <span class="explicitMod">Gain Affliction Charges instead of Frenzy Charges</span>. Player need other item or passive skill that grant [[frenzy charge]], however.