MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
United_in_Dream

Old: chuanhsing#2097 2021-08-16 21:01:40

New: chuanhsing#2097 2021-08-17 20:35:57

OldNewDifferences
1-# The Poet's Pen
2-
3-## Mechanics
4-One socketed spell is triggered at the end of an attack. If you have more than one spell socketed in a wand they will be alternately triggered between attacks, in order (top to bottom).
5-
6-Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 150 milliseconds. The resulting optimal attacks per second have certain breakpoints, which are lower than pure calculations would yield, likely due to technical constraints.
7-
8-Dual wielding: Spells will trigger right after their corresponding wand attack. Spells of the same name share the cooldown even if they are socketed in each wand (Ex: 1 [[Arc]] in one Pen and another Arc in the other). Spells in main hand are triggered before spells in offhand.
1+# United in Dream
2+
3+## Modifiers
4+United in Dream grants level 15 [[Envy]], affected by socketed support gems; it is not necessary to link the sockets together. Envy is not affected by [[Empower Support]], [[Enhance Support]], or [[Enlighten Support]].
5+
6+## Item acquisition
7+
8+The item can be acquired by using the blessing on the base unique item. The roll of the base item is not carried over to the upgraded United in Dream. Despite the card [[The Breach]] suggests to drop any Breach unique item, there is no evidence that card can drop upgraded (Blessed) Breach unique item.