Acolyte d'Arakaali
Bête
Arakaali's Acolyte
SpectreY
Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, spider
Vie
156%
Ailment Threshold
156%
Résistance
0 0 30 30
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Expérience
125%
Model Size
60%
Type
SpiderPlague
Metadata
SpiderArakaaliClimb
Niveau
68
Vie
10,036
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.95
Expérience
12,819
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.95 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlague/SpiderArakaaliClimb"] = {
    name = "Arakaali's Acolyte",
    life = 1.56,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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