SpectreY
AreaL'Aqueduc de sang, Le Ventre de la Bête, Le Cœur en décomposition, Le Laboratoire éternel, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
ModMort-vivant
Tagsbone_armour, bones, has_bow, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
96%Vie
+10%Évasion
96%Ailment Threshold
0 0 40 0Résistance
120%Damage
100%Précision
+5%Chances de coup critique
+130%Multiplicateur de coups critiques
6 ~ 40Attack Distance
1.29 SecondAttack Time
±20%Damage Spread
120%Expérience
100%Model Size
SkeletonRangedType
33,883Vie
16,265Pièce d'armure
8,932Évasion
0Bouclier d'énergie
1,144Damage
538Précision
1.29Attack Time
15,900Expérience
33,883Ailment Threshold
107Chill
107Shock
606Brittle
107Scorch
296Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 915–1373
Chances de coup critique: 5%
Attack Time: 1.29 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
30,736Vie
15,319Pièce d'armure
8,646Évasion
0Bouclier d'énergie
1,080Damage
518Précision
1.29Attack Time
15,758Expérience
30,736Ailment Threshold
97Chill
97Shock
550Brittle
97Scorch
269Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 864–1297
Chances de coup critique: 5%
Attack Time: 1.29 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
Melee24OnlyLastTarget
Melee 3
Flee9OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
ElementalHit18OnlyLastTarget
IceShot18ForceTargetEnemy
SplitArrow18ForceTargetEnemy
Advance100ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowBellyOfTheBeastRun2"] = {
    name = "Bloodstained Archer",
    life = 0.96,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.29,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
Mort-vivant

Mort-vivant

Mod IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tags
  • necromancer_raisable
  • Archer maculé de sang
    Bloodstained Archer
    SpectreY
    ModMort-vivant
    Tagsbone_armour, bones, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    96%Vie
    +10%Évasion
    96%Ailment Threshold
    0 0 40 0Résistance
    120%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 40Attack Distance
    1.29 SecondAttack Time
    ±20%Damage Spread
    120%Expérience
    100%Model Size
    SkeletonRangedType
    33,883Vie
    16,265Pièce d'armure
    8,932Évasion
    0Bouclier d'énergie
    1,144Damage
    538Précision
    1.29Attack Time
    15,900Expérience
    33,883Ailment Threshold
    107Chill
    107Shock
    606Brittle
    107Scorch
    296Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 915–1373
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    27,419Vie
    14,425Pièce d'armure
    8,369Évasion
    0Bouclier d'énergie
    1,020Damage
    499Précision
    1.29Attack Time
    15,607Expérience
    27,419Ailment Threshold
    87Chill
    87Shock
    490Brittle
    87Scorch
    240Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 816–1224
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    17,509Vie
    11,328Pièce d'armure
    7,334Évasion
    0Bouclier d'énergie
    810Damage
    428Précision
    1.29Attack Time
    14,852Expérience
    17,509Ailment Threshold
    55Chill
    55Shock
    313Brittle
    55Scorch
    153Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 648–972
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    10,418Vie
    8,348Pièce d'armure
    6,196Évasion
    0Bouclier d'énergie
    604Damage
    352Précision
    1.29Attack Time
    13,666Expérience
    10,418Ailment Threshold
    33Chill
    33Shock
    186Brittle
    33Scorch
    91Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 483–725
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    6,176Vie
    6,127Pièce d'armure
    5,213Évasion
    0Bouclier d'énergie
    448Damage
    290Précision
    1.29Attack Time
    12,306Expérience
    6,176Ailment Threshold
    20Chill
    20Shock
    110Brittle
    20Scorch
    54Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    Melee24OnlyLastTarget
    Melee 3
    Flee9OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
    ElementalHit18OnlyLastTarget
    IceShot18ForceTargetEnemy
    SplitArrow18ForceTargetEnemy
    Advance100ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowBellyOfTheBeastRun2Hellscape"] = {
        name = "Bloodstained Archer",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Mort-vivant

    Mort-vivant

    Mod IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tags
  • necromancer_raisable
  • SpectreY
    AreaL'Aqueduc de sang, Le Ventre de la Bête, Le Cœur en décomposition, Le Laboratoire éternel, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
    ModMort-vivant
    Tagsbone_armour, bones, has_bow, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    96%Vie
    +10%Évasion
    96%Ailment Threshold
    0 0 40 0Résistance
    120%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 40Attack Distance
    1.29 SecondAttack Time
    ±20%Damage Spread
    120%Expérience
    100%Model Size
    SkeletonRangedType
    33,883Vie
    16,265Pièce d'armure
    8,932Évasion
    0Bouclier d'énergie
    1,144Damage
    538Précision
    1.29Attack Time
    15,900Expérience
    33,883Ailment Threshold
    107Chill
    107Shock
    606Brittle
    107Scorch
    296Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 915–1373
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    30,736Vie
    15,319Pièce d'armure
    8,646Évasion
    0Bouclier d'énergie
    1,080Damage
    518Précision
    1.29Attack Time
    15,758Expérience
    30,736Ailment Threshold
    97Chill
    97Shock
    550Brittle
    97Scorch
    269Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 864–1297
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    Melee24OnlyLastTarget
    Melee 3
    Flee9OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
    ElementalHit18OnlyLastTarget
    IceShot18ForceTargetEnemy
    SplitArrow18ForceTargetEnemy
    Advance100ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowBellyOfTheBeastCrawl2"] = {
        name = "Bloodstained Archer",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Mort-vivant

    Mort-vivant

    Mod IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tags
  • necromancer_raisable
  • Archer maculé de sang
    Bloodstained Archer
    SpectreY
    ModMort-vivant
    Tagsbone_armour, bones, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    96%Vie
    +10%Évasion
    96%Ailment Threshold
    0 0 40 0Résistance
    120%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 40Attack Distance
    1.29 SecondAttack Time
    ±20%Damage Spread
    120%Expérience
    100%Model Size
    SkeletonRangedType
    33,883Vie
    16,265Pièce d'armure
    8,932Évasion
    0Bouclier d'énergie
    1,144Damage
    538Précision
    1.29Attack Time
    15,900Expérience
    33,883Ailment Threshold
    107Chill
    107Shock
    606Brittle
    107Scorch
    296Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 915–1373
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    27,419Vie
    14,425Pièce d'armure
    8,369Évasion
    0Bouclier d'énergie
    1,020Damage
    499Précision
    1.29Attack Time
    15,607Expérience
    27,419Ailment Threshold
    87Chill
    87Shock
    490Brittle
    87Scorch
    240Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 816–1224
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    17,509Vie
    11,328Pièce d'armure
    7,334Évasion
    0Bouclier d'énergie
    810Damage
    428Précision
    1.29Attack Time
    14,852Expérience
    17,509Ailment Threshold
    55Chill
    55Shock
    313Brittle
    55Scorch
    153Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 648–972
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    10,418Vie
    8,348Pièce d'armure
    6,196Évasion
    0Bouclier d'énergie
    604Damage
    352Précision
    1.29Attack Time
    13,666Expérience
    10,418Ailment Threshold
    33Chill
    33Shock
    186Brittle
    33Scorch
    91Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 483–725
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    6,176Vie
    6,127Pièce d'armure
    5,213Évasion
    0Bouclier d'énergie
    448Damage
    290Précision
    1.29Attack Time
    12,306Expérience
    6,176Ailment Threshold
    20Chill
    20Shock
    110Brittle
    20Scorch
    54Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.29 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    Melee24OnlyLastTarget
    Melee 3
    Flee9OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
    ElementalHit18OnlyLastTarget
    IceShot18ForceTargetEnemy
    SplitArrow18ForceTargetEnemy
    Advance100ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowBellyOfTheBeastCrawl2Hellscape_"] = {
        name = "Bloodstained Archer",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Mort-vivant

    Mort-vivant

    Mod IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tags
  • necromancer_raisable
  • SpectreY
    AreaL'Aqueduc de sang, Le Laboratoire éternel, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
    ModMort-vivant
    Tagsbone_armour, bones, has_bow, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    110%Vie
    +10%Évasion
    110%Ailment Threshold
    0 0 40 0Résistance
    165%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 40Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    110%Expérience
    100%Model Size
    SkeletonSoldierRangedType
    38,825Vie
    16,265Pièce d'armure
    8,932Évasion
    0Bouclier d'énergie
    1,573Damage
    538Précision
    1.5Attack Time
    14,575Expérience
    38,825Ailment Threshold
    123Chill
    123Shock
    695Brittle
    123Scorch
    339Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1258–1887
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    SkeletonSoldierBarrageBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 1258–1887
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Temps de recharge: 8 Second
    Une succession d'attaques à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs ou les baguettes.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    40% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    barrage
    35,218Vie
    15,319Pièce d'armure
    8,646Évasion
    0Bouclier d'énergie
    1,486Damage
    518Précision
    1.5Attack Time
    14,445Expérience
    35,218Ailment Threshold
    111Chill
    111Shock
    630Brittle
    111Scorch
    308Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1189–1783
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    SkeletonSoldierBarrageBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 1189–1783
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Temps de recharge: 8 Second
    Une succession d'attaques à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs ou les baguettes.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    40% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    barrage
    Melee18OnlyLastTarget
    Melee 6
    Barrage12OnlyLastTarget
    TornadoShot9OnlyLastTarget
    TornadoShot24OnlyLastTarget TwoEnemyNearTarget
    Flee12NoRepeat TargetNear TargetIsEnemy
    StrafeLeft3OnlyLastTarget TargetNotNear
    StrafeRight3OnlyLastTarget TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBarrageBlood"] = {
        name = "Bloodstained Archer",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonSoldierBarrageBlood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonSoldierBarrageBlood"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
        },
    }
    
    Mort-vivant

    Mort-vivant

    Mod IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tags
  • necromancer_raisable
  • Archer maculé de sang
    Bloodstained Archer
    SpectreY
    ModMort-vivant
    Tagsbone_armour, bones, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    110%Vie
    +10%Évasion
    110%Ailment Threshold
    0 0 40 0Résistance
    165%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 40Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    110%Expérience
    100%Model Size
    SkeletonSoldierRangedType
    38,825Vie
    16,265Pièce d'armure
    8,932Évasion
    0Bouclier d'énergie
    1,573Damage
    538Précision
    1.5Attack Time
    14,575Expérience
    38,825Ailment Threshold
    123Chill
    123Shock
    695Brittle
    123Scorch
    339Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1258–1887
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    SkeletonSoldierBarrageBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 1258–1887
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Temps de recharge: 8 Second
    Une succession d'attaques à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs ou les baguettes.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    40% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    barrage
    31,418Vie
    14,425Pièce d'armure
    8,369Évasion
    0Bouclier d'énergie
    1,403Damage
    499Précision
    1.5Attack Time
    14,307Expérience
    31,418Ailment Threshold
    99Chill
    99Shock
    562Brittle
    99Scorch
    274Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1122–1684
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    SkeletonSoldierBarrageBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 1122–1684
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Temps de recharge: 8 Second
    Une succession d'attaques à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs ou les baguettes.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    40% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    barrage
    20,062Vie
    11,328Pièce d'armure
    7,334Évasion
    0Bouclier d'énergie
    1,114Damage
    428Précision
    1.5Attack Time
    13,615Expérience
    20,062Ailment Threshold
    63Chill
    63Shock
    359Brittle
    63Scorch
    175Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 891–1337
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    SkeletonSoldierBarrageBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 891–1337
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Temps de recharge: 8 Second
    Une succession d'attaques à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs ou les baguettes.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    40% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    barrage
    11,938Vie
    8,348Pièce d'armure
    6,196Évasion
    0Bouclier d'énergie
    831Damage
    352Précision
    1.5Attack Time
    12,527Expérience
    11,938Ailment Threshold
    38Chill
    38Shock
    214Brittle
    38Scorch
    104Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 665–997
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    SkeletonSoldierBarrageBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 665–997
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Temps de recharge: 8 Second
    Une succession d'attaques à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs ou les baguettes.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    40% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    barrage
    7,077Vie
    6,127Pièce d'armure
    5,213Évasion
    0Bouclier d'énergie
    616Damage
    290Précision
    1.5Attack Time
    11,281Expérience
    7,077Ailment Threshold
    22Chill
    22Shock
    127Brittle
    22Scorch
    62Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 493–740
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    SkeletonSoldierBarrageBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 493–740
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Temps de recharge: 8 Second
    Une succession d'attaques à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs ou les baguettes.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    40% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    barrage
    Melee18OnlyLastTarget
    Melee 6
    Barrage12OnlyLastTarget
    TornadoShot9OnlyLastTarget
    TornadoShot24OnlyLastTarget TwoEnemyNearTarget
    Flee12NoRepeat TargetNear TargetIsEnemy
    StrafeLeft3OnlyLastTarget TargetNotNear
    StrafeRight3OnlyLastTarget TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBarrageBloodHellscape"] = {
        name = "Bloodstained Archer",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonSoldierBarrageBlood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonSoldierBarrageBlood"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
        },
    }
    
    Mort-vivant

    Mort-vivant

    Mod IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tags
  • necromancer_raisable
  • Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.