Dogue corrompu
Corrupted Hound
SpectreY
Modmonster no map drops [1]
Tagsanimal_claw_weapon, Lanceur de sorts, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
110%Vie
110%Ailment Threshold
40 0 0 0Résistance
165%Damage
100%Précision
+5%Chances de coup critique
+130%Multiplicateur de coups critiques
6 ~ 7Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
110%Expérience
135%Model Size
FlamebearerType
38,825Vie
16,265Pièce d'armure
8,120Évasion
0Bouclier d'énergie
1,573Damage
538Précision
1.5Attack Time
14,575Expérience
38,825Ailment Threshold
123Chill
123Shock
695Brittle
123Scorch
339Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1258–1887
Chances de coup critique: 5%
Attack Time: 1.5 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 Second
Temps de recharge: 4 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 200 à 300 Dégâts de feu
Les Aptitudes se répètent 9 fois de plus
Les Projectiles Transpercent toutes les cibles
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
31,418Vie
14,425Pièce d'armure
7,608Évasion
0Bouclier d'énergie
1,403Damage
499Précision
1.5Attack Time
14,307Expérience
31,418Ailment Threshold
99Chill
99Shock
562Brittle
99Scorch
274Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1122–1684
Chances de coup critique: 5%
Attack Time: 1.5 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 Second
Temps de recharge: 4 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 180.6 à 270.9 Dégâts de feu
Les Aptitudes se répètent 9 fois de plus
Les Projectiles Transpercent toutes les cibles
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
20,062Vie
11,328Pièce d'armure
6,667Évasion
0Bouclier d'énergie
1,114Damage
428Précision
1.5Attack Time
13,615Expérience
20,062Ailment Threshold
63Chill
63Shock
359Brittle
63Scorch
175Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 891–1337
Chances de coup critique: 5%
Attack Time: 1.5 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 Second
Temps de recharge: 4 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 147.1 à 220.6 Dégâts de feu
Les Aptitudes se répètent 9 fois de plus
Les Projectiles Transpercent toutes les cibles
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
11,938Vie
8,348Pièce d'armure
5,633Évasion
0Bouclier d'énergie
831Damage
352Précision
1.5Attack Time
12,527Expérience
11,938Ailment Threshold
38Chill
38Shock
214Brittle
38Scorch
104Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 665–997
Chances de coup critique: 5%
Attack Time: 1.5 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 Second
Temps de recharge: 4 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 113.5 à 170.2 Dégâts de feu
Les Aptitudes se répètent 9 fois de plus
Les Projectiles Transpercent toutes les cibles
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
7,077Vie
6,127Pièce d'armure
4,739Évasion
0Bouclier d'énergie
616Damage
290Précision
1.5Attack Time
11,281Expérience
7,077Ailment Threshold
22Chill
22Shock
127Brittle
22Scorch
62Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–740
Chances de coup critique: 5%
Attack Time: 1.5 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 Second
Temps de recharge: 4 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 87.21 à 130.8 Dégâts de feu
Les Aptitudes se répètent 9 fois de plus
Les Projectiles Transpercent toutes les cibles
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TotemFireSpray30TargetIsEnemy TargetNotNear
TotemFireSpray6TargetIsEnemy TargetNear
SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
Cyclone45NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/StrIntMissionFlamebearer"] = {
    name = "Corrupted Hound",
    life = 1.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "FlamebearerFlameBlue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerFlameBlue"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
    },
}
monster no map drops [1]

monster no map drops [1]

Mod IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Dogue corrompu
    Corrupted Hound
    SpectreY
    Modmonster no map drops [1]
    Tagsanimal_claw_weapon, demon, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
    110%Vie
    110%Ailment Threshold
    40 0 0 0Résistance
    165%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 7Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    110%Expérience
    135%Model Size
    FlamebearerType
    38,825Vie
    16,265Pièce d'armure
    8,120Évasion
    0Bouclier d'énergie
    1,573Damage
    538Précision
    1.5Attack Time
    14,575Expérience
    38,825Ailment Threshold
    123Chill
    123Shock
    695Brittle
    123Scorch
    339Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1258–1887
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    31,418Vie
    14,425Pièce d'armure
    7,608Évasion
    0Bouclier d'énergie
    1,403Damage
    499Précision
    1.5Attack Time
    14,307Expérience
    31,418Ailment Threshold
    99Chill
    99Shock
    562Brittle
    99Scorch
    274Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1122–1684
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    20,062Vie
    11,328Pièce d'armure
    6,667Évasion
    0Bouclier d'énergie
    1,114Damage
    428Précision
    1.5Attack Time
    13,615Expérience
    20,062Ailment Threshold
    63Chill
    63Shock
    359Brittle
    63Scorch
    175Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 891–1337
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    11,938Vie
    8,348Pièce d'armure
    5,633Évasion
    0Bouclier d'énergie
    831Damage
    352Précision
    1.5Attack Time
    12,527Expérience
    11,938Ailment Threshold
    38Chill
    38Shock
    214Brittle
    38Scorch
    104Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 665–997
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    7,077Vie
    6,127Pièce d'armure
    4,739Évasion
    0Bouclier d'énergie
    616Damage
    290Précision
    1.5Attack Time
    11,281Expérience
    7,077Ailment Threshold
    22Chill
    22Shock
    127Brittle
    22Scorch
    62Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 493–740
    Chances de coup critique: 5%
    Attack Time: 1.5 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    TotemFireSpray30TargetIsEnemy TargetNotNear
    TotemFireSpray6TargetIsEnemy TargetNear
    SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
    Cyclone45NoRepeat TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/StrIntMissionFlamebearerNoFlame"] = {
        name = "Corrupted Hound",
        life = 1.1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Wiki Edit

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