Difforme prédestiné
Surnaturel
50% des Dégâts physiques sont Convertis en Dégâts de feu
Fated Miscreation
SpectreN
Tagsdemon, eldritch, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unusable_corpse
Vie
96%
Évasion
+10%
Ailment Threshold
96%
Résistance
0 0 0 0
Damage
168%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
DemonRanged
Metadata
ProphecyTentacleMiscreation
Niveau
68
Vie
6,176
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
628
Dégâts des sorts
628
Précision
290
Attack Time
3
Expérience
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
+4 mètres d'Allonge en mêlée
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
+4 mètres d'Allonge en mêlée

Object Type

version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"

BaseEvents
{
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/ProphecyTentacleMiscreation"] = {
    name = "Fated Miscreation",
    life = 0.96,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DemonFemaleRangedGeometryProjectileLeft",
        "DemonFemaleRangedGeometryProjectileRight",
        "DemonFemaleRangedGeometryProjectileLeftAhead",
        "DemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
    name = "DemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
    name = "DemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
50% des Dégâts physiques sont Convertis en Dégâts de feu
IdMonsterConvertToFireDamage2
FamilyFireDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Difforme prédestiné
    Démon
    stance movement speed +% final [112]
    Fated Miscreation
    SpectreN
    Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    40 0 0 0
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    97%
    Type
    DemonModularFire
    Metadata
    ProphecyFireMiscreation
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    504
    Dégâts des sorts
    504
    Précision
    290
    Attack Time
    1.5
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 403–605
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Feu de la vertu
    Temps d'incantation: 1 sec.
    Un sort qui vous enveloppe dans du feu magique qui brûle rapidement aussi bien les ennemis à proximité que vous-même. Vos dégâts des sorts sont considérablement améliorés pendant cet effet. L'effet s'arrête lorsque votre total de vie atteint 1.
    Inflige 885.2 Dégâts de feu de base par seconde
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [64]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/ProphecyFireMiscreation"] = {
        name = "Fated Miscreation",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterRighteousFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 64, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Difforme prédestiné
    Démon
    stance movement speed +% final [112]
    Fated Miscreation
    SpectreN
    Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    0 40 0 0
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    97%
    Type
    DemonModularCold
    Metadata
    ProphecyColdMiscreation
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    504
    Dégâts des sorts
    504
    Précision
    290
    Attack Time
    1.5
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 403–605
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShield
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armure arctique
    Temps d'incantation: 0.5 sec.
    Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
    La Durée de base est de 3 secondes
    L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
    L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/ProphecyColdMiscreation"] = {
        name = "Fated Miscreation",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShield"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Difforme prédestiné
    Démon
    stance movement speed +% final [112]
    Fated Miscreation
    SpectreN
    TagsLanceur de sorts, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    Vie
    100%
    Ailment Threshold
    100%
    Résistance
    0 0 40 0
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    97%
    Type
    DemonModularLightning
    Metadata
    ProphecyLightningMiscreation
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    504
    Dégâts des sorts
    504
    Précision
    290
    Attack Time
    1.5
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 403–605
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DemonLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 1 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    Inflige 488.6 à 1466 Dégâts de foudre
    50% de Réduction de Durée
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/ProphecyLightningMiscreation"] = {
        name = "Fated Miscreation",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DemonLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.55000001192093, 1.6499999761581, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed