MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Gravats ardents
Fabrication
monster no drops or experience [1]
essence anguish spawn monster on death variation [7]
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Fiery Rubble
Spectre
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
Vie
240%
Armure
+50%
Ailment Threshold
240%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
60%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.695 Second
Damage Spread
±20%
Expérience
60%
Model Size
100%
Type
EssenceElementalSummonedOnDeath1stStage
Metadata
EssenceElementalSummonedOnDeath1stStage
Niveau
68
Vie
15,440
Armure
43,185
Score d'Évasion
4,739
Damage
224
Dégâts des sorts
224
Précision
580
Attack Time
1.695
Expérience
6,153
Minion Life
3,349
Minion Damage
179
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 179269
Chances de coup critique: 5%
Attack Time: 1.695 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/EssenceElementalSummonedOnDeath1stStage"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Fiery Rubble",
    life = 2.4,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Valeur fixe
  • essence anguish spawn monster on death variation [7]
    FamilyEssenceElementalSummonedOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • essence anguish spawn monster on death variation 7 7 Global — Valeur fixe
  • Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 25 25 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    emerge speed +% [-30,30]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% -30 30 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valeur fixe
  • cant possess this 1 1 Global — Valeur fixe
  • cannot be afflicted 1 1 Global — Valeur fixe
  • monster no talismans 1 1 Global — Valeur fixe
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valeur fixe
  • cannot be tagged by sentinel 1 1 Global
  • Gravats ardents
    Fabrication
    monster no drops or experience [1]
    essence anguish spawn monster on death variation [8]
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
    emerge speed +% [-30,30]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Fiery Rubble
    Spectre
    Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
    Vie
    210%
    Armure
    +50%
    Ailment Threshold
    210%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    60%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    60%
    Type
    EssenceElementalSummonedOnDeath2ndStage
    Metadata
    EssenceElementalSummonedOnDeath2ndStage
    Niveau
    68
    Vie
    13,510
    Armure
    43,185
    Score d'Évasion
    4,739
    Damage
    224
    Dégâts des sorts
    224
    Précision
    580
    Attack Time
    1.695
    Expérience
    6,153
    Minion Life
    2,930
    Minion Damage
    179
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 179269
    Chances de coup critique: 5%
    Attack Time: 1.695 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/EssenceElementalSummonedOnDeath2ndStage"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fiery Rubble",
        life = 2.1,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valeur fixe
  • essence anguish spawn monster on death variation [8]
    FamilyEssenceElementalSummonedOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • essence anguish spawn monster on death variation 8 8 Global — Valeur fixe
  • Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 25 25 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    emerge speed +% [-30,30]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% -30 30 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valeur fixe
  • cant possess this 1 1 Global — Valeur fixe
  • cannot be afflicted 1 1 Global — Valeur fixe
  • monster no talismans 1 1 Global — Valeur fixe
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valeur fixe
  • cannot be tagged by sentinel 1 1 Global
  • Gravats ardents
    Fabrication
    monster no drops or experience [1]
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
    emerge speed +% [-30,30]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Fiery Rubble
    Spectre
    Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_dex, not_int, physical_affinity, small_height, stone_armour, very_slow_movement
    Vie
    180%
    Armure
    +50%
    Ailment Threshold
    180%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    60%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    40%
    Type
    EssenceElementalSummonedOnDeath3rdStage
    Metadata
    EssenceElementalSummonedOnDeath3rdStage
    Niveau
    68
    Vie
    11,580
    Armure
    43,185
    Score d'Évasion
    4,739
    Damage
    224
    Dégâts des sorts
    224
    Précision
    580
    Attack Time
    1.695
    Expérience
    6,153
    Minion Life
    2,512
    Minion Damage
    179
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 179269
    Chances de coup critique: 5%
    Attack Time: 1.695 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EssenceSummonPanickedMossMonster
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    1% de chances de déclencher ce Sort en Mourant
    alternate minion [164]
    number of monsters to summon [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/EssenceElementalSummonedOnDeath3rdStage"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fiery Rubble",
        life = 1.8,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EssenceSummonPanickedMossMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceSummonPanickedMossMonster"] = {
        name = "EssenceSummonPanickedMossMonster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "cast_on_death_%",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {164, 1, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valeur fixe
  • Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 25 25 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    emerge speed +% [-30,30]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% -30 30 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valeur fixe
  • cant possess this 1 1 Global — Valeur fixe
  • cannot be afflicted 1 1 Global — Valeur fixe
  • monster no talismans 1 1 Global — Valeur fixe
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valeur fixe
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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