Ophidien repoussant
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination, Carte, Ziggurat Map
Tagsbeast, Lanceur de sorts, demon, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, reptile_beast
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination, Carte, Sanctuary Map: Ophidien repoussant
  • Vie
    102%
    Armure
    +20%
    Évasion
    +10%
    Ailment Threshold
    102%
    Résistance
    40 0 0 0
    Damage
    222%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    185%
    Model Size
    100%
    Type
    TasterAtlasUber
    Metadata
    TasterAtlasUber
    Niveau
    84
    Vie
    36,001
    Armure
    119,801
    Évasion
    8,932
    Bouclier d'énergie
    0
    Damage
    2,116
    Dégâts des sorts
    2,116
    Précision
    538
    Attack Time
    1.5
    Expérience
    24,513
    Ailment Threshold
    36,001
    Chill
    114
    Shock
    114
    Brittle
    644
    Scorch
    114
    Sap
    315
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1693–2539
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSCrucibleBloodMortarAtlasUber
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.66 sec.
    Temps de recharge: 5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1402 à 2102 Dégâts physiques
    90% de Réduction de la Vitesse des Projectiles
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    CGECrucibleBloodGroundAtlasUber
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    Inflige 773.2 Dégâts physiques de base par seconde
    La Durée de base est de 4 secondes
    active skill area of effect radius +% final [-40]
    ground blood art variation [5]
    TarMortarTaster
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Mortier
    Temps d'incantation: 1 sec.
    Temps de recharge: 4 sec.
    Ressemble à la compétence de mortier des monstres, mais laisse un effet au sol à l'impact.
    Inflige 541.4 à 812.2 Dégâts physiques
    La Durée de base est de 2 secondes
    33% d'Augmentation de la Vitesse des Projectiles
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile spread radius [10]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        selection_height_override = 130.0
    }
    
    Preload
    {
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_05.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_02.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_04.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_03.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taster/TasterAtlasUber"] = {
        name = "Repulsive Ophidian",
        life = 1.02,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.22,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSCrucibleBloodMortarAtlasUber",
            "TarMortarTaster",
            "CGECrucibleBloodGroundAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCrucibleBloodMortarAtlasUber"] = {
        name = "MMSCrucibleBloodMortarAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.66,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -40, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TarMortarTaster"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 33, 2, 10, -50, 2000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGECrucibleBloodGroundAtlasUber"] = {
        name = "CGECrucibleBloodGroundAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 5, -40, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
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