Loup de la Sylve
Bête
Zone : La Sylve viridienne, Le Cœur du Rien
Wildwood Wolf
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Werewolves/WolfSpectre |
Area | La Sylve viridienne, Le Cœur du Rien |
Tags | beast, large_model, mammal_beast, not_int, not_str, red_blood, very_fast_movement |
Packs |
Vie
150%
Évasion
+50%
Ailment Threshold
150%
Résistance
0 40 0 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
2.25 Second
Damage Spread
±30%
Expérience
100%
Model Size
90%
Type
AzmeriWolf
Metadata
Wolf
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
48,025
Armure
92,477
Évasion
11,790
Bouclier d'énergie
0
Damage
1,080
Dégâts des sorts
1,080
Précision
518
Attack Time
2.25
Expérience
13,132
Ailment Threshold
48,025
Chill
152
Shock
152
Brittle
859
Scorch
152
Sap
420
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 756–1405
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Werewolves/Wolf"] = { name = "Wildwood Wolf", life = 1.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Loup de la Sylve
Bête
Wildwood Wolf
Spectre | Y |
---|---|
Tags | beast, large_model, mammal_beast, not_int, not_str, red_blood, very_fast_movement |
Packs |
Vie
150%
Évasion
+50%
Ailment Threshold
150%
Résistance
0 40 0 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
2.25 Second
Damage Spread
±30%
Expérience
100%
Model Size
90%
Type
AzmeriWolf
Metadata
WolfStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,650
Armure
28,790
Évasion
7,109
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
2.25
Expérience
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 314–583
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Werewolves/WolfStandalone_"] = { name = "Wildwood Wolf", life = 1.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Loup de la Sylve
Bête
Wildwood Wolf
Spectre | Y |
---|---|
Tags | beast, large_model, mammal_beast, not_int, not_str, red_blood, very_fast_movement |
Vie
150%
Évasion
+50%
Ailment Threshold
150%
Résistance
0 40 0 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
2.25 Second
Damage Spread
±30%
Expérience
100%
Model Size
90%
Type
AzmeriWolf
Metadata
WolfSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,650
Armure
28,790
Évasion
7,109
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
2.25
Expérience
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 314–583
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Werewolves/WolfSpectre"] = { name = "Wildwood Wolf", life = 1.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.