VillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Astrolabe

Old: chuanhsing#2097 2026-03-10 12:24:55

New: chuanhsing#2097 2026-03-10 17:22:32

OldNewDifferences
1-# Vaal side area
1+# Astrolabe
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3-A **Vaal side area** or **corrupted area** is a randomly-generated side area indicated by a glowing, beating heart and swirling ribbons of blood. Every corrupted area contains a boss, guarding a Vaal Vessel that drops Vaal Skill Gems, Vaal Fragments, and corrupted equipment. One Vaal skill gem is guaranteed to drop. Near the vessel there is a Vaal Letter or Research Journal, which provides Vaal-related lore.
3+In this expansion, you will continue helping Eagon in his search for Zana. Using Arcane Astrolabes you will uncover Shaped Regions: unstable areas across the Atlas that Eagon must quell to bring him closer to his true target, the Memory Vaults.
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5-Corrupted areas have [[modifiers]], similar to end-game [[map]]s, which substantially increase their difficulty. Since corrupted items cannot be modified, the modifiers cannot be rerolled. Corrupted areas found in act zones spawn have 1 to 2 affixes (magic), while corrupted areas found in maps spawn with 4 to 6 affixes (rare).
5+Complete the [[Originator Voidstone]] quest and place it on the atlas; the boss on the map can drop Astrolabe and Exceptional Support Gems.
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7-Due to the small size of corrupted areas, league mechanics are generally disabled from spawning in corrupted areas during challenge [[league]]s. [[Master]]s, more corrupted areas and Trials of [[Ascendancy]] also cannot spawn in corrupted areas. Notable exceptions which CAN spawn in them include [[Silver Coin]]s, Strongboxes, Shrines, Rogue exiles and [[Tormented Spirit]]s. Many of the corrupted area bosses were also formerly [Invasion bosses](Invasion_league).
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7+Shaped Regions apply a baseline effect to every affected map, and each map within the region has a specific completion condition. Whenever you complete a Map within a Shaped Region, every other map in the Shaped Region gains an additional modifier. This makes your maps more and more intense as you progress, with the relevant mechanic getting juiced to the extreme.
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9+* [[Templar Astrolabe]]
10+* [[Fruiting Astrolabe]]
11+* [[Lightless Astrolabe]]
12+* [[Grasping Astrolabe]]
13+* [[Nameless Astrolabe]]
14+* [[Fungal Astrolabe]]
15+* [[Chaotic Astrolabe]]
16+* [[Enshrouded Astrolabe]]
17+* [[Timeless Astrolabe]]
18+* [[Runic Astrolabe]]