古代のコンストラクト
コンストラクト
Archaic Construct
Spectre | Y |
---|---|
Tags | キャスター, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
ライフ
119%
Energy Shield From Life
50%
Ailment Threshold
119%
耐性
0 0 0 40
Damage
168%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Fragment
Metadata
FragmentProjectileSpiral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,656
アーマー
28,790
回避力
4,739
エナジーシールド
3,064
Damage
628
スペルダメージ
628
命中
290
Attack Time
1.32
経験値
10,255
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileSpiral2
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
クールダウン時間: 2.5 秒
128.7から193.1の混沌ダメージを与える
スキルの範囲が20%増加する
螺旋状に投射物を6個放つ
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
projectile spiral end on death [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [200]
visual hit effect chaos is green [1]
スキルの範囲が20%増加する
螺旋状に投射物を6個放つ
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
projectile spiral end on death [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [200]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
135.8から204.4の物理ダメージを与える
90.11から135.8の混沌ダメージを与える
スキルの範囲が75%減少する
base is projectile [1]
visual hit effect chaos is green [1]
90.11から135.8の混沌ダメージを与える
スキルの範囲が75%減少する
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/FragmentProjectileSpiral"] = { name = "Archaic Construct", life = 1.19, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.68, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectile", "IncaMinionProjectileSpiral2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectile"] = { name = "IncaMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_range_+%", "visual_hit_effect_chaos_is_green", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileSpiral2"] = { name = "IncaMinionProjectileSpiral2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "skill_range_+%", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_spiral_end_on_death", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 20, 6, 200, 25, -15, 60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }