Archaic Construct
หุ่นกล
SpectreY
Tagsนักเวท, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
พลังชีวิต
119%
Energy Shield From Life
50%
Ailment Threshold
119%
ค่าต้านทาน
0 0 0 40
Damage
168%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
Fragment
Metadata
FragmentProjectileSpiral
เลเวล
68
พลังชีวิต
7,656
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
628
ความเสียหายเวท
628
ความแม่นยำ
290
Attack Time
1.32
ค่าประสบการณ์
10,255
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
IncaMinionProjectileSpiral2
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
คูลดาวน์: 2.5 วินาที
สร้างความเสียหาย เคออส 128.7 ถึง 193.1
เพิ่มระยะของสกิล 20%
ยิงกระสุน 6 ลูกเป็นเกลียวหมุนวน
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
projectile spiral end on death [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [200]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 135.8 ถึง 204.4
สร้างความเสียหาย เคออส 90.11 ถึง 135.8
ลดระยะของสกิล 75%
base is projectile [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentProjectileSpiral"] = {
    name = "Archaic Construct",
    life = 1.19,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaMinionProjectile",
        "IncaMinionProjectileSpiral2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
    name = "IncaMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_range_+%",
        "visual_hit_effect_chaos_is_green",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral2"] = {
    name = "IncaMinionProjectileSpiral2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "skill_range_+%",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_spiral_end_on_death",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 20, 6, 200, 25, -15, 60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
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