アリーナ・マスター
人型
Arena Master
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorGrandMasterSpectre
Tagsadjudicator_monster, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • アリーナ・マスター, ロイヤルミリタント, ロイヤルミリタント, ロイヤルミリタント, ロイヤルミリタント, ロイヤルミリタント, ロイヤルミリタント
  • アリーナ・マスター, 栄光の化身, 恩寵の化身, 権力の化身
  • アリーナ・マスター, ロイヤルミリタント, ロイヤルミリタント, ロイヤルミリタント, ロイヤルミリタント
  • ライフ
    405%
    防具
    +80%
    回避力
    +80%
    Ailment Threshold
    405%
    耐性
    35 35 35 20
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    AdjudicatorGrandMaster
    Metadata
    AdjudicatorGrandMaster
    レベル
    68
    ライフ
    26,055
    防具
    51,822
    回避力
    8,530
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.17
    経験値
    15,383
    Ailment Threshold
    26,055
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.17 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasWarlordCascadeSlam
    Triggerable, Attack
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.17 秒
    is area damage [1]
    EmptyActionAttackWarlordGrandmaster
    Attack
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.17 秒
    クールダウン時間: 12 秒
    EmptyActionSpellWarlordGrandmaster
    Spell
    キャストタイム: 4 秒
    クールダウン時間: 12 秒
    与ダメージ、アタックスピード、キャストスピードおよび移動スピードが20%増加。
    アタックスピードが#%増加する
    キャストスピードが#%増加する
    受けるダメージが#%増加する
    移動スピードが#%増加する
    ダメージが#%増加する
    AtlasExilesWarlordEnrage
    Triggerable, Spell
    キャストタイム: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorMonsterBase"
    
    Preload
    {
    	preload_buff = "atlas_warlord_enrage"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorGrandMaster"] = {
        name = "Arena Master",
        life = 4.05,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "AtlasWarlordCascadeSlam",
            "EmptyActionAttackWarlordGrandmaster",
            "EmptyActionSpellWarlordGrandmaster",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasExilesWarlordEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasWarlordCascadeSlam"] = {
        name = "AtlasWarlordCascadeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackWarlordGrandmaster"] = {
        name = "EmptyActionAttackWarlordGrandmaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellWarlordGrandmaster"] = {
        name = "EmptyActionSpellWarlordGrandmaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesWarlordEnrage"] = {
        name = "AtlasExilesWarlordEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    アリーナ・マスター
    人型
    Arena Master
    SpectreY
    Tagsadjudicator_monster, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    ライフ
    360%
    防具
    +80%
    回避力
    +80%
    Ailment Threshold
    360%
    耐性
    35 35 35 20
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    AdjudicatorGrandMasterSpectre
    Metadata
    AdjudicatorGrandMasterSpectre
    レベル
    68
    ライフ
    23,160
    防具
    51,822
    回避力
    8,530
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.17
    経験値
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.17 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasWarlordCascadeSlam
    Triggerable, Attack
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.17 秒
    is area damage [1]
    EmptyActionAttackWarlordGrandmaster
    Attack
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.17 秒
    クールダウン時間: 12 秒
    EmptyActionSpellWarlordGrandmaster
    Spell
    キャストタイム: 4 秒
    クールダウン時間: 12 秒
    与ダメージ、アタックスピード、キャストスピードおよび移動スピードが20%増加。
    アタックスピードが#%増加する
    キャストスピードが#%増加する
    受けるダメージが#%増加する
    移動スピードが#%増加する
    ダメージが#%増加する
    AtlasExilesWarlordEnrageSpectre
    Triggerable, Spell
    キャストタイム: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorMonsterSpectreBase"
    
    Preload
    {
    	preload_buff = "atlas_warlord_enrage"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorGrandMasterSpectre"] = {
        name = "Arena Master",
        life = 3.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "AtlasWarlordCascadeSlam",
            "EmptyActionAttackWarlordGrandmaster",
            "EmptyActionSpellWarlordGrandmaster",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasExilesWarlordEnrageSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasWarlordCascadeSlam"] = {
        name = "AtlasWarlordCascadeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackWarlordGrandmaster"] = {
        name = "EmptyActionAttackWarlordGrandmaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellWarlordGrandmaster"] = {
        name = "EmptyActionSpellWarlordGrandmaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesWarlordEnrageSpectre"] = {
        name = "AtlasExilesWarlordEnrageSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    

    Community Wiki

    Edit
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorGrandMaster"] = {
        name = "Arena Master",
        life = 4.05,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "AtlasWarlordCascadeSlam",
            "EmptyActionAttackWarlordGrandmaster",
            "EmptyActionSpellWarlordGrandmaster",
            "WalkEmergeAtlasInfluenceMonster",
            "AtlasExilesWarlordEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasWarlordCascadeSlam"] = {
        name = "AtlasWarlordCascadeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackWarlordGrandmaster"] = {
        name = "EmptyActionAttackWarlordGrandmaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellWarlordGrandmaster"] = {
        name = "EmptyActionSpellWarlordGrandmaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesWarlordEnrage"] = {
        name = "AtlasExilesWarlordEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    

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