ブラッド・スウォーム
Blood Swarm
SpectreY
Tagsinsect, not_int, not_str, red_blood, very_fast_movement
ライフ
80%
回避力
+50%
Ailment Threshold
80%
耐性
0 0 0 0
Damage
88%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
1 ~ 2
Attack Time
1.005 Second
Damage Spread
±20%
経験値
80%
Model Size
250%
Type
BloodDrone
Metadata
BloodDrone
レベル
68
ライフ
5,147
アーマー
28,790
回避力
7,109
エナジーシールド
0
Damage
329
スペルダメージ
329
命中
290
Attack Time
1.005
経験値
8,204
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 263–394
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}

Render
{
	selection_height_override = 65
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PlagueSwarm/BloodDrone"] = {
    name = "Blood Swarm",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 2,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ブラッド・スウォーム
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Blood Swarm
SpectreY
Tagsinsect, not_int, not_str, red_blood, very_fast_movement
ライフ
80%
回避力
+50%
Ailment Threshold
80%
耐性
0 0 0 0
Damage
88%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
1 ~ 2
Attack Time
1.005 Second
Damage Spread
±20%
経験値
80%
Model Size
250%
Type
BloodDrone
Metadata
BloodDroneSpawned
レベル
68
ライフ
5,147
アーマー
28,790
回避力
7,109
エナジーシールド
0
Damage
329
スペルダメージ
329
命中
290
Attack Time
1.005
経験値
8,204
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 263–394
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}

Render
{
	selection_height_override = 65
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PlagueSwarm/BloodDroneSpawned"] = {
    name = "Blood Swarm",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 2,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global