ブラッドブレスドコンカラー
人型
monster ignores delve darkness mechanic [1]
Bloodblessed Conqueror
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionVaalCultistSergeantSpectre
Tagsキャスター, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, legion_monster, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
263%
防具
+20%
回避力
+40%
Ailment Threshold
263%
耐性
30 30 30 20
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.335 Second
Damage Spread
±20%
経験値
250%
Model Size
120%
Type
LegionVaalCultistSergeant
Metadata
LegionVaalCultistSergeant
レベル
68
ライフ
16,920
防具
34,548
回避力
6,635
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.335
経験値
25,638
Ailment Threshold
16,920
Chill
54
Shock
54
Brittle
303
Scorch
54
Sap
148
VaalincursionMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.2 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
439.3から658.9の物理ダメージを与える
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [10]
projectile spread radius [10]
projectile spread radius per additional projectile [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
LegionSpecialBloodCannon
Spell, Damage
クリティカル率: 5%
キャストタイム: 2 秒
クールダウン時間: 8 秒
LegionVaalSiphonField
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
214から320.9の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
is area damage [1]
GeometryTriggerVaalSiphonField
Triggerable, Spell
キャストタイム: 2 秒
クールダウン時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/buffs/monsterfx/caster/physical/blood_caster.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/buffs/monsterfx/caster/physical/blood_caster.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeant"] = {
    name = "Bloodblessed Conqueror",
    life = 2.63,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "VaalincursionMortar",
        "LegionVaalSiphonField",
        "LegionSpecialBloodCannon",
        "GeometryTriggerVaalSiphonField",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalincursionMortar"] = {
    name = "VaalincursionMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius_per_additional_projectile",
        "projectile_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -40, 5, 10, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalSiphonField"] = {
    name = "LegionVaalSiphonField",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionSpecialBloodCannon"] = {
    name = "LegionSpecialBloodCannon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, -40, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerVaalSiphonField"] = {
    name = "GeometryTriggerVaalSiphonField",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • ブラッドブレスドコンカラー
    人型
    monster ignores delve darkness mechanic [1]
    Bloodblessed Conqueror
    SpectreY
    Tagsキャスター, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, legion_monster, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    ライフ
    263%
    防具
    +20%
    回避力
    +40%
    Ailment Threshold
    263%
    耐性
    30 30 30 20
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    120%
    Type
    LegionVaalCultistSergeant
    Metadata
    LegionVaalCultistSergeantSpectre
    レベル
    68
    ライフ
    16,920
    防具
    34,548
    回避力
    6,635
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.335
    経験値
    25,638
    Ailment Threshold
    16,920
    Chill
    54
    Shock
    54
    Brittle
    303
    Scorch
    54
    Sap
    148
    VaalincursionMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 1.2 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    439.3から658.9の物理ダメージを与える
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile spread radius per additional projectile [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    LegionSpecialBloodCannon
    Spell, Damage
    クリティカル率: 5%
    キャストタイム: 2 秒
    クールダウン時間: 8 秒
    LegionVaalSiphonField
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    214から320.9の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    is area damage [1]
    GeometryTriggerVaalSiphonField
    Triggerable, Spell
    キャストタイム: 2 秒
    クールダウン時間: 12 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/buffs/monsterfx/caster/physical/blood_caster.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/buffs/monsterfx/caster/physical/blood_caster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantSpectre"] = {
        name = "Bloodblessed Conqueror",
        life = 2.63,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "VaalincursionMortar",
            "LegionVaalSiphonField",
            "LegionSpecialBloodCannon",
            "GeometryTriggerVaalSiphonField",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalincursionMortar"] = {
        name = "VaalincursionMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius_per_additional_projectile",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -40, 5, 10, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionVaalSiphonField"] = {
        name = "LegionVaalSiphonField",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionSpecialBloodCannon"] = {
        name = "LegionSpecialBloodCannon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, -40, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerVaalSiphonField"] = {
        name = "GeometryTriggerVaalSiphonField",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Edit

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