沸騰する血
物理継続ダメージを受けている
base_physical_damage_taken_per_minute
Boiling Blood
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Attribute /4
architect_ground_blood
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 25 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
沸騰する血
火継続ダメージを受けている。
base_fire_damage_taken_per_minute
Boiling Blood
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Attribute /4
architect_ground_blood_fire
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 25 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base fire damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
編集
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.