堕落したファイヤー・スローワー
人型
monster no map drops [1]
stance movement speed +% final [-52]
stance movement speed +% final [-52]
Corrupted Fire Thrower
SpectreN
Tagsfast_movement, fire_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unusable_corpse
Packs
  • 堕落したファイヤー・スローワー, 堕落したファイヤー・スローワー
  • ライフ
    100%
    回避力
    +15%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    CannibalFemale
    Metadata
    StrDexIntMissionFemaleCannibal
    レベル
    68
    ライフ
    6,433
    防具
    28,790
    回避力
    5,450
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.995
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ScavengerThrowFire
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    ダメージが149.5%上昇する
    物理ダメージの75%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [70]
    projectile minimum range [15]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    use scaled contact offset [1]
    ScavengerThrowFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒895.6の基礎火ダメージを与える
    基礎持続時間は5.49
    active skill area of effect radius +% final [-11.952380952380949]
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASCannibalTaunt
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 4 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    StateMachine
    {
    	define_shared_state = "torch;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_spawned_dead = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );"
    }
    
    StateMachine
    {
    	on_state_torch_1 =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );
    		DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );
    	"
    
    	create_state_torch_0 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );"
    
    	create_state_torch_1 =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );
    		DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk"
    }
    
    Animated
    {
    	on_event_removefire =
    	"
    		DelayRandom( 1.0, 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/StrDexIntMissionFemaleCannibal"] = {
        name = "Corrupted Fire Thrower",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "ScavengerThrowFire",
            "ScavengerThrowFireGround",
            "EASCannibalTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerThrowFire"] = {
        name = "ScavengerThrowFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "projectile_minimum_range",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, 15, 70, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 15, 70, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 15, 70, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, 15, 70, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerThrowFireGround"] = {
        name = "ScavengerThrowFireGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {2.5, 4000, -50, levelRequirement = 1, statInterpolation = {3, 2, 2},  cost = { }, },
            [2] = {2, 4000, -50, levelRequirement = 20, statInterpolation = {3, 2, 2},  cost = { }, },
            [3] = {2, 4000, -50, levelRequirement = 21, statInterpolation = {3, 2, 2},  cost = { }, },
            [4] = {2, 6000, 1, levelRequirement = 84, statInterpolation = {3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCannibalTaunt"] = {
        name = "EASCannibalTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-52]
    IdStanceScavengerWalkFemale_
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -52 Max: -52 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [-52]
    IdStanceScavengerWalkFemale_
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -52 Max: -52 Global
  • Craft Tagsspeed
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    mission_beast_corrupted
    堕落したファイヤー・スローワー
    人型
    monster no map drops [1]
    stance movement speed +% final [-58]
    stance movement speed +% final [-58]
    Corrupted Fire Thrower
    SpectreN
    Tagsbludgeoning_weapon, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, unusable_corpse
    Packs
  • 堕落したファイヤー・スローワー, 堕落したファイヤー・スローワー
  • ライフ
    100%
    回避力
    +15%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    CannibalMale
    Metadata
    StrDexIntMissionMaleCannibal
    レベル
    68
    ライフ
    6,433
    防具
    28,790
    回避力
    5,450
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.995
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ScavengerThrowFire
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    ダメージが149.5%上昇する
    物理ダメージの75%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [70]
    projectile minimum range [15]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    use scaled contact offset [1]
    ScavengerThrowFireGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒895.6の基礎火ダメージを与える
    基礎持続時間は5.49
    active skill area of effect radius +% final [-11.952380952380949]
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASCannibalTaunt
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 4 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    StateMachine
    {
    	define_shared_state = "torch;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_spawned_dead = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );"
    }
    
    StateMachine
    {
    	on_state_torch_1 =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );
    		DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );
    	"
    
    	create_state_torch_0 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );"
    
    	create_state_torch_1 =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon );
    		DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk"
    }
    
    Animated
    {
    	on_event_removefire =
    	"
    		DelayRandom( 1.0, 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/tourch/torch_fire.epk, L_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/StrDexIntMissionMaleCannibal"] = {
        name = "Corrupted Fire Thrower",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeed2",
            "ScavengerThrowFire",
            "ScavengerThrowFireGround",
            "EASCannibalTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerThrowFire"] = {
        name = "ScavengerThrowFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "projectile_minimum_range",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, 15, 70, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 15, 70, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 15, 70, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, 15, 70, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerThrowFireGround"] = {
        name = "ScavengerThrowFireGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {2.5, 4000, -50, levelRequirement = 1, statInterpolation = {3, 2, 2},  cost = { }, },
            [2] = {2, 4000, -50, levelRequirement = 20, statInterpolation = {3, 2, 2},  cost = { }, },
            [3] = {2, 4000, -50, levelRequirement = 21, statInterpolation = {3, 2, 2},  cost = { }, },
            [4] = {2, 6000, 1, levelRequirement = 84, statInterpolation = {3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCannibalTaunt"] = {
        name = "EASCannibalTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    mission_beast_corrupted
    Edit

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