クレイシアンのイカ
悪魔
ジーナス: シールドクラブ
グループ: 頭足類
ファミリー: 深海
level 33 or lower life +% final [-20]
Craicic Squid
SpectreN
Tagsbestiary_beast_boss, bestiary_deep, キャスター, cold_affinity, demon, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, no_cannot_die_aura, not_dex, not_str, physical_affinity, red_blood, slow_movement, unusable_corpse
Packs
  • クレイシアンのイカ, クレイシアンのセファリス, クレイシアンのスウォーマー
  • ライフ
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    耐性
    40 40 40 25
    Damage
    225%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    100%
    Type
    SeaWitchSpawnBestiary
    Metadata
    SeaWitchSpawnBestiary
    レベル
    68
    ライフ
    28,950
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    840
    スペルダメージ
    840
    命中
    290
    Attack Time
    1.005
    経験値
    30,765
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 672–1009
    クリティカル率: 5%
    Attack Time: 1.005 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BestiarySeawitchSummonClones
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    alternate minion [319]
    number of monsters to summon [3]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SeawitchWaveGeometrySpell
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.9 秒
    1813から2719の冷気ダメージを与える
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SeaWitchSpawnBestiary"] = {
        name = "Craicic Squid",
        life = 4.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BestiarySeawitchSummonClones",
            "SeawitchWaveGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySeawitchSummonClones"] = {
        name = "BestiarySeawitchSummonClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 319, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpell"] = {
        name = "SeawitchWaveGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2400000095367, 3.3599998950958, -60, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    level 33 or lower life +% final [-20]
    IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    クレイシアンのイカ
    悪魔
    Craicic Squid
    SpectreN
    Tagsキャスター, chaos_affinity, demon, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, not_dex, not_str, red_blood, very_slow_movement
    ライフ
    300%
    Energy Shield From Life
    100%
    Ailment Threshold
    300%
    耐性
    0 75 0 0
    Damage
    162%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    2 ~ 5
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    65%
    Type
    SeaWitchSpawnBestiarySpellClone
    Metadata
    SeaWitchSpawnBestiarySpellClone
    レベル
    68
    ライフ
    19,300
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    605
    スペルダメージ
    605
    命中
    290
    Attack Time
    1.005
    経験値
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    BestiarySpiderPlagueMortarElementalClone
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    迫撃スキル
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    モンスターの炸裂スキルに似ているが、着弾時に地面効果を作成する。
    125.8から188.7の混沌ダメージを与える
    基礎持続時間は3
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [18344]
    ground caustic art variation [2]
    is area damage [1]
    monster projectile variation [7]
    projectile spread radius [25]
    projectile spread radius per additional projectile [3]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/blood_frenzy.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SeaWitchSpawnBestiarySpellClone"] = {
        name = "Craicic Squid",
        life = 3,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "BestiarySpiderPlagueMortarElementalClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlagueMortarElementalClone"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "projectile_spread_radius_per_additional_projectile",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7, 7, 25, 2, 3000, 3, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 7, 7, 25, 2, 3000, 3, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6, 7, 25, 2, 3000, 3, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
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