Bestiarium-Rezept /1 ⍟
NameRecipe
Fertigt ein(e/en) seltene(s/n) : Talisman
Craicischer Tintenfisch
Dämon
Gattung: Schildkrabben
Gruppe: Cephalopoden
Familie: Tiefen
level 33 or lower life +% final [-20]
Craicic Squid
SpectreN
Tagsbestiary_beast_boss, bestiary_deep, Zauberer, cold_affinity, demon, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, no_cannot_die_aura, not_dex, not_str, physical_affinity, red_blood, slow_movement, unusable_corpse
Packs
  • Craicischer Tintenfisch, Craicische Cephalis, Craicische Schwärmerin
  • Leben
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Widerstand
    40 40 40 25
    Damage
    225%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    SeaWitchSpawnBestiary
    Metadata
    SeaWitchSpawnBestiary
    Stufe
    68
    Leben
    28,950
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    840
    Zauberschaden
    840
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    30,765
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 672–1009
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BestiarySeawitchSummonClones
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    alternate minion [319]
    number of monsters to summon [3]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SeawitchWaveGeometrySpell
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1.9 Sek.
    Verursacht 1813 bis 2719 Kälteschaden
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SeaWitchSpawnBestiary"] = {
        name = "Craicic Squid",
        life = 4.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BestiarySeawitchSummonClones",
            "SeawitchWaveGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySeawitchSummonClones"] = {
        name = "BestiarySeawitchSummonClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 319, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpell"] = {
        name = "SeawitchWaveGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2400000095367, 3.3599998950958, -60, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    level 33 or lower life +% final [-20]
    IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Craicischer Tintenfisch
    Dämon
    Craicic Squid
    SpectreN
    TagsZauberer, chaos_affinity, demon, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, not_dex, not_str, red_blood, very_slow_movement
    Leben
    300%
    Energy Shield From Life
    100%
    Ailment Threshold
    300%
    Widerstand
    0 75 0 0
    Damage
    162%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    2 ~ 5
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    65%
    Type
    SeaWitchSpawnBestiarySpellClone
    Metadata
    SeaWitchSpawnBestiarySpellClone
    Stufe
    68
    Leben
    19,300
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    605
    Zauberschaden
    605
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    BestiarySpiderPlagueMortarElementalClone
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Mörser
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Wie die Fertigkeit Monster-Mörser, hinterlässt beim Aufprall jedoch einen Bodeneffekt.
    Verursacht 125.8 bis 188.7 Chaosschaden
    Basisdauer beträgt 3 Sekunden
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [18344]
    ground caustic art variation [2]
    is area damage [1]
    monster projectile variation [7]
    projectile spread radius [25]
    projectile spread radius per additional projectile [3]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/blood_frenzy.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SeaWitchSpawnBestiarySpellClone"] = {
        name = "Craicic Squid",
        life = 3,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "BestiarySpiderPlagueMortarElementalClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlagueMortarElementalClone"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "projectile_spread_radius_per_additional_projectile",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7, 7, 25, 2, 3000, 3, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 7, 7, 25, 2, 3000, 3, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6, 7, 25, 2, 3000, 3, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
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