[DNT] Gluttonous Familiar
人型| Spectre | |
|---|---|
| Tags | humanoid, not_dex, not_int, red_blood, very_slow_movement |
ライフ
250%
アーマー
+25%
Ailment Threshold
250%
耐性
Damage
300%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 20
Attack Time
2.175 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
AuguryMiniboss
Metadata
AuguryMiniboss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
16,083
アーマー
35,988
回避力
4,739
Damage
1,121
スペルダメージ
1,121
命中
580
Attack Time
2.175
経験値
25,638
Minion Life
3,489
Minion Damage
895
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 897—1345
クリティカル率: 5%
Attack Time: 2.175 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAugurMinibossFleshBoulder
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
22.42から33.63の物理ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [296]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
AugurMinibossBoneBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
ブレードフォール
クリティカル率: 5%
追加ダメージ効率: 90%
キャストタイム: 2.5 秒
クールダウン時間: 5 秒
空からエーテルの刃が雨のように飛来し、刃が何列にも連なって敵にダメージを与える。刃の列が重なれば敵は複数回のヒットを受けることがある。
386.5から579.8の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
ボレーが+6個される
active skill area of effect radius +% final [50]
bladefall width +% [-70]
is area damage [1]
GSAugurMinibossBoulderImpact
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
582.7から874の物理ダメージを与える
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GAAugurMinibossCascade1
Triggerable, Attack
Base Damage: 897—1345
クリティカル率: 5%
アタックダメージ: 105%
アタックダメージ: 105%
Attack Time: 2.175 秒
アタックダメージが5%上昇する
is area damage [1]
GAAugurMinibossCascade2
Triggerable, Attack
Base Damage: 897—1345
クリティカル率: 5%
アタックダメージ: 110%
アタックダメージ: 110%
Attack Time: 2.175 秒
アタックダメージが10%上昇する
is area damage [1]
GAAugurMinibossCascade3
Triggerable, Attack
Base Damage: 897—1345
クリティカル率: 5%
アタックダメージ: 115%
アタックダメージ: 115%
Attack Time: 2.175 秒
アタックダメージが15%上昇する
is area damage [1]
GAAugurMinibossCascade4
Triggerable, Attack
Base Damage: 897—1345
クリティカル率: 5%
アタックダメージ: 120%
アタックダメージ: 120%
Attack Time: 2.175 秒
アタックダメージが20%上昇する
is area damage [1]
GTAugurMinibossBoneCascade
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Augury/AuguryMiniboss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "[DNT] Gluttonous Familiar",
life = 2.5,
damage = 3,
damageSpread = 0.2,
attackTime = 2.175,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSAugurMinibossFleshBoulder",
"AugurMinibossBoneBladefall",
"GSAugurMinibossBoulderImpact",
"GAAugurMinibossCascade1",
"GAAugurMinibossCascade2",
"GAAugurMinibossCascade3",
"GAAugurMinibossCascade4",
"GTAugurMinibossBoneCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAugurMinibossFleshBoulder"] = {
name = "MPSAugurMinibossFleshBoulder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 296, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AugurMinibossBoneBladefall"] = {
name = "Bladefall",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"bladefall_width_+%",
"bladefall_number_of_volleys",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, -70, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAugurMinibossBoulderImpact"] = {
name = "GSAugurMinibossBoulderImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAugurMinibossCascade1"] = {
name = "GAAugurMinibossCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.05, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAugurMinibossCascade2"] = {
name = "GAAugurMinibossCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAugurMinibossCascade3"] = {
name = "GAAugurMinibossCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAugurMinibossCascade4"] = {
name = "GAAugurMinibossCascade4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAugurMinibossBoneCascade"] = {
name = "GTAugurMinibossBoneCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























