玉虫色のエフィジー
物理ダメージの25%を追加冷気ダメージとして獲得する
アーマーが40%増加する
移動スピードが25%減少する
Effigy of Iridescence
SpectreN
Tagsanimal_claw_weapon, beast, キャスター, cold_affinity, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
ライフ
320%
アーマー
+25%
Ailment Threshold
320%
耐性
30 30 30 20
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 10
Attack Time
0.93 Second
Damage Spread
±20%
経験値
200%
Model Size
180%
Type
ShieldCrabBossLake
Metadata
ShieldCrabBossLake
レベル
68
ライフ
20,587
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
822
スペルダメージ
822
命中
290
Attack Time
0.93
経験値
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 657–986
クリティカル率: 5%
Attack Time: 0.93 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceNovaWaterElementalInvasion
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
アイスノヴァ
クリティカル率: 5%
キャストタイム: 0.8 秒
凍える氷の輪が使用者の周囲に放たれる。
139.4から217.9の冷気ダメージを与える
基礎半径は2.6m
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SummonSandSpittersOnDamageTakenSideArea
Spell
キャストタイム: 1 秒
クールダウン時間: 0.2 秒
プレイヤーが合計7497ダメージをヒットから受けた時にサポートされたスペルをトリガーする
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
MonsterFrostWallInvasion
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
フロストウォール
クリティカル率: 5%
キャストタイム: 0.5 秒
クールダウン時間: 9 秒
敵を食い止める氷の壁を生成する。壁が生成された際に上の敵はダメージを受け、後ろに押し出される。
118.1から177.2の冷気ダメージを与える
基礎持続時間は4
壁の各部分は0.4秒の間隔で出現する
壁の長さが+8mされる

Object Type

version 2
extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"

Stats
{
	set_monster_no_drops = 1
	set_additional_item_drop_slots_when_deleted_on_death = 0
	set_monster_no_drops_when_not_deleted_on_death = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/ShieldCrabBossLake"] = {
    name = "Effigy of Iridescence",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElementalInvasion",
        "MeleeAtAnimationSpeedUnique",
        "MonsterFrostWallInvasion",
        "SummonSandSpittersOnDamageTakenSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElementalInvasion"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostWallInvasion"] = {
    name = "Frost Wall",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "wall_expand_delay_ms",
        "wall_maximum_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandSpittersOnDamageTakenSideArea"] = {
    name = "SummonSandSpittersOnDamageTakenSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "num_sandspitters_to_summon",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
        [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
物理ダメージの25%を追加冷気ダメージとして獲得する
IdMonsterImplicitCold1
FamilyColdDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    アーマーが40%増加する
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    移動スピードが25%減少する
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    減速オーラ
    半径: 40
    敵が減速状態になっている
    バフは移動スピード25%減少を付与する
    Slow Aura
    玉虫色のエフィジー
    物理ダメージの25%を追加冷気ダメージとして獲得する
    アタックスピードが60%増加する
    移動スピードが50%増加する
    Effigy of Iridescence
    SpectreN
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    ライフ
    320%
    Ailment Threshold
    320%
    耐性
    30 30 30 20
    Damage
    226%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    150%
    Type
    SandSpitterFromCrabBossLake
    Metadata
    SandSpitterFromCrabBossLake
    レベル
    68
    ライフ
    20,587
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    844
    スペルダメージ
    844
    命中
    290
    Attack Time
    0.99
    経験値
    20,510
    Ailment Threshold
    20,587
    Chill
    65
    Shock
    65
    Brittle
    368
    Scorch
    65
    Sap
    180
    MMASandSpitterProjectileInvasion
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 675–1013
    クリティカル率: 5%
    Attack Time: 0.99 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    近接ストライク距離 +1.5m
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterVaalDetonateDeadInvasion
    Spell, Damage, Area, Triggerable, AreaSpell
    キャストタイム: 2.25 秒
    クールダウン時間: 20 秒
    130.3から195.4の火ダメージを与える
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/SandSpitterFromCrabBossLake"] = {
        name = "Effigy of Iridescence",
        life = 3.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.26,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MonsterVaalDetonateDeadInvasion",
            "MMASandSpitterProjectileInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVaalDetonateDeadInvasion"] = {
        name = "MonsterVaalDetonateDeadInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileInvasion"] = {
        name = "MMASandSpitterProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの25%を追加冷気ダメージとして獲得する
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    アタックスピードが60%増加する
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    移動スピードが50%増加する
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed