玉虫色のエフィジー
獣
物理ダメージの25%を追加冷気ダメージとして獲得する
アーマーが40%増加する
移動スピードが25%減少する
アーマーが40%増加する
移動スピードが25%減少する
Effigy of Iridescence
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, キャスター, cold_affinity, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
ライフ
320%
アーマー
+25%
Ailment Threshold
320%
耐性
30 30 30 20
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 10
Attack Time
0.93 Second
Damage Spread
±20%
経験値
200%
Model Size
180%
Type
ShieldCrabBossLake
Metadata
ShieldCrabBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
20,587
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
822
スペルダメージ
822
命中
290
Attack Time
0.93
経験値
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 657–986
クリティカル率: 5%
Attack Time: 0.93 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceNovaWaterElementalInvasion
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
アイスノヴァ
クリティカル率: 5%
キャストタイム: 0.8 秒
凍える氷の輪が使用者の周囲に放たれる。
139.4から217.9の冷気ダメージを与える
基礎半径は2.6m
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎半径は2.6m
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SummonSandSpittersOnDamageTakenSideArea
Spell
キャストタイム: 1 秒
クールダウン時間: 0.2 秒
プレイヤーが合計7497ダメージをヒットから受けた時にサポートされたスペルをトリガーする
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
MonsterFrostWallInvasion
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
フロストウォール
クリティカル率: 5%
キャストタイム: 0.5 秒
クールダウン時間: 9 秒
敵を食い止める氷の壁を生成する。壁が生成された際に上の敵はダメージを受け、後ろに押し出される。
118.1から177.2の冷気ダメージを与える
基礎持続時間は4秒
壁の各部分は0.4秒の間隔で出現する
壁の長さが+8mされる
基礎持続時間は4秒
壁の各部分は0.4秒の間隔で出現する
壁の長さが+8mされる
Object Type
version 2 extends "Metadata/Monsters/ShieldCrabs/ShieldCrab" Stats { set_monster_no_drops = 1 set_additional_item_drop_slots_when_deleted_on_death = 0 set_monster_no_drops_when_not_deleted_on_death = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/ShieldCrabBossLake"] = { name = "Effigy of Iridescence", life = 3.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.2, damageSpread = 0.2, attackTime = 0.93, attackRange = 10, accuracy = 1, skillList = { "IceNovaWaterElementalInvasion", "MeleeAtAnimationSpeedUnique", "MonsterFrostWallInvasion", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaWaterElementalInvasion"] = { name = "Ice Nova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostWallInvasion"] = { name = "Frost Wall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_expand_delay_ms", "wall_maximum_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
物理ダメージの25%を追加冷気ダメージとして獲得する
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
アーマーが40%増加する
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
移動スピードが25%減少する
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
減速オーラ
半径: 40
敵が減速状態になっている
バフは移動スピード25%減少を付与する
Slow Aura
玉虫色のエフィジー
獣
物理ダメージの25%を追加冷気ダメージとして獲得する
アタックスピードが60%増加する
移動スピードが50%増加する
アタックスピードが60%増加する
移動スピードが50%増加する
Effigy of Iridescence
Spectre | N |
---|---|
Tags | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
ライフ
320%
Ailment Threshold
320%
耐性
30 30 30 20
Damage
226%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
経験値
200%
Model Size
150%
Type
SandSpitterFromCrabBossLake
Metadata
SandSpitterFromCrabBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
20,587
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
844
スペルダメージ
844
命中
290
Attack Time
0.99
経験値
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileInvasion
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 675–1013
クリティカル率: 5%
Attack Time: 0.99 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
近接ストライク距離 +1.5m
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterVaalDetonateDeadInvasion
Spell, Damage, Area, Triggerable, AreaSpell
キャストタイム: 2.25 秒
クールダウン時間: 20 秒
130.3から195.4の火ダメージを与える
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/SandSpitterFromCrabBossLake"] = { name = "Effigy of Iridescence", life = 3.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.26, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MonsterVaalDetonateDeadInvasion", "MMASandSpitterProjectileInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterVaalDetonateDeadInvasion"] = { name = "MonsterVaalDetonateDeadInvasion", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileInvasion"] = { name = "MMASandSpitterProjectileInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの25%を追加冷気ダメージとして獲得する
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
アタックスピードが60%増加する
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
移動スピードが50%増加する
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |