Efígie da Iridescência
Bestial
Receba 25% do Dano Físico como Dano de Gelo Extra
Armadura aumentada em 40%
Velocidade de Movimento reduzida em 25%
Effigy of Iridescence
SpectreN
Tagsanimal_claw_weapon, beast, Conjurador, cold_affinity, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Vida
320%
Armadura
+25%
Ailment Threshold
320%
Resistência
30 30 30 20
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 10
Attack Time
0.93 Second
Damage Spread
±20%
Experiência
200%
Model Size
180%
Type
ShieldCrabBossLake
Metadata
ShieldCrabBossLake
Nível
68
Vida
20,587
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
822
Dano Mágico
822
Precisão
290
Attack Time
0.93
Experiência
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 657–986
Chance de Crítico: 5%
Attack Time: 0.93 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceNovaWaterElementalInvasion
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova Glacial
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Um círculo se expande a partir do conjurador.
Causa 139.4 a 217.9 de Dano de Gelo
O raio Base é de 2.6 metros
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SummonSandSpittersOnDamageTakenSideArea
Spell
Tempo de Conjuração: 1 seg
Recarga: 0.2 seg
Ativa Magias Suportadas quando você sofrer 7497 de Dano total de Acertos
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
MonsterFrostWallInvasion
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Parede de Gelo
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Recarga: 9 seg
Cria uma parede de gelo que rechaça os inimigos. Alvos atrás da parede sofrem dano e são empurrados.
Causa 118.1 a 177.2 de Dano de Gelo
Duração base é de 4 segundos
0.4 segundos entre o aparecimento de seções da Parede
+8 metros ao tamanho da Parede

Object Type

version 2
extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"

Stats
{
	set_monster_no_drops = 1
	set_additional_item_drop_slots_when_deleted_on_death = 0
	set_monster_no_drops_when_not_deleted_on_death = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/ShieldCrabBossLake"] = {
    name = "Effigy of Iridescence",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElementalInvasion",
        "MeleeAtAnimationSpeedUnique",
        "MonsterFrostWallInvasion",
        "SummonSandSpittersOnDamageTakenSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElementalInvasion"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostWallInvasion"] = {
    name = "Frost Wall",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "wall_expand_delay_ms",
        "wall_maximum_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandSpittersOnDamageTakenSideArea"] = {
    name = "SummonSandSpittersOnDamageTakenSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "num_sandspitters_to_summon",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
        [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
Receba 25% do Dano Físico como Dano de Gelo Extra
IdMonsterImplicitCold1
FamilyColdDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Armadura aumentada em 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Velocidade de Movimento reduzida em 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Aura Lenta
    Raio: 40
    Inimigos estão Desacelerados
    Buff concede Velocidade de Movimento reduzida em 25%
    Slow Aura
    Efígie da Iridescência
    Bestial
    Receba 25% do Dano Físico como Dano de Gelo Extra
    Velocidade de Ataque aumentada em 60%
    Velocidade de Movimento aumentada em 50%
    Effigy of Iridescence
    SpectreN
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Vida
    320%
    Ailment Threshold
    320%
    Resistência
    30 30 30 20
    Damage
    226%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    150%
    Type
    SandSpitterFromCrabBossLake
    Metadata
    SandSpitterFromCrabBossLake
    Nível
    68
    Vida
    20,587
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    844
    Dano Mágico
    844
    Precisão
    290
    Attack Time
    0.99
    Experiência
    20,510
    Ailment Threshold
    20,587
    Chill
    65
    Shock
    65
    Brittle
    368
    Scorch
    65
    Sap
    180
    MMASandSpitterProjectileInvasion
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 675–1013
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    +1.5 metros ao Alcance de Golpes Corpo a Corpo
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterVaalDetonateDeadInvasion
    Spell, Damage, Area, Triggerable, AreaSpell
    Tempo de Conjuração: 2.25 seg
    Recarga: 20 seg
    Causa 130.3 a 195.4 de Dano de Fogo
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/SandSpitterFromCrabBossLake"] = {
        name = "Effigy of Iridescence",
        life = 3.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.26,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MonsterVaalDetonateDeadInvasion",
            "MMASandSpitterProjectileInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVaalDetonateDeadInvasion"] = {
        name = "MonsterVaalDetonateDeadInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileInvasion"] = {
        name = "MMASandSpitterProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 25% do Dano Físico como Dano de Gelo Extra
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Velocidade de Ataque aumentada em 60%
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    Velocidade de Movimento aumentada em 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed