危機のエフィジー
コンストラクト
キャストスピードが100%増加する
移動スピードが50%増加する
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
移動スピードが50%増加する
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
Effigy of Peril
Spectre | N |
---|---|
Tags | キャスター, chaos_affinity, construct, fast_movement, ghost_armour, ghost_blood, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged |
ライフ
320%
Energy Shield From Life
50%
Ailment Threshold
320%
耐性
30 30 30 20
Damage
504%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
経験値
200%
Model Size
163%
Type
FragmentBossLake
Metadata
FragmentBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
20,587
アーマー
28,790
回避力
4,739
エナジーシールド
3,064
Damage
1,883
スペルダメージ
1,883
命中
290
Attack Time
1.32
経験値
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileChaining
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
93.1から139.6の物理ダメージを与える
62.84から93.1の混沌ダメージを与える
スキルの範囲が75%減少する
追加の投射物を2個放つ
+2回連鎖する
base is projectile [1]
visual hit effect chaos is green [1]
62.84から93.1の混沌ダメージを与える
スキルの範囲が75%減少する
追加の投射物を2個放つ
+2回連鎖する
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileForking
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
93.1から139.6の物理ダメージを与える
62.84から93.1の混沌ダメージを与える
スキルの範囲が75%減少する
投射物は分岐する
追加の投射物を2個放つ
base is projectile [1]
visual hit effect chaos is green [1]
62.84から93.1の混沌ダメージを与える
スキルの範囲が75%減少する
投射物は分岐する
追加の投射物を2個放つ
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileMultiple
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
93.1から139.6の物理ダメージを与える
62.84から93.1の混沌ダメージを与える
スキルの範囲が75%減少する
追加の投射物を4個放つ
base is projectile [1]
visual hit effect chaos is green [1]
62.84から93.1の混沌ダメージを与える
スキルの範囲が75%減少する
追加の投射物を4個放つ
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileSpiral
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
キャストタイム: 0.85 秒
クールダウン時間: 10 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
109.1から163.7の混沌ダメージを与える
螺旋状に投射物を40個放つ
基礎半径は0.9m
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
visual hit effect chaos is green [1]
螺旋状に投射物を40個放つ
基礎半径は0.9m
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
visual hit effect chaos is green [1]
IncaMinionProjectileRepeated
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
163.7から245.5の物理ダメージを与える
110.5から163.7の混沌ダメージを与える
スキルは追加で3回繰り返す
スキルの範囲が75%減少する
キャストスピードが200%増加する
base is projectile [1]
visual hit effect chaos is green [1]
110.5から163.7の混沌ダメージを与える
スキルは追加で3回繰り返す
スキルの範囲が75%減少する
キャストスピードが200%増加する
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/FragmentBossLake"] = { name = "Effigy of Peril", life = 3.2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 5.04, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectileChaining", "IncaMinionProjectileForking", "IncaMinionProjectileMultiple", "IncaMinionProjectileRepeated", "IncaMinionProjectileSpiral", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileChaining"] = { name = "IncaMinionProjectileChaining", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_chains", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileForking"] = { name = "IncaMinionProjectileForking", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", "projectiles_fork", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileMultiple"] = { name = "IncaMinionProjectileMultiple", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileRepeated"] = { name = "IncaMinionProjectileRepeated", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_cast_speed_+%", "skill_repeat_count", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileSpiral"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_spiral_end_on_death", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
キャストスピードが100%増加する
Id | MonsterCastSpeed2 |
---|---|
Family | IncreasedCastSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod |
Craft Tags | caster speed |
移動スピードが50%増加する
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
Id | MonsterFarShotPenaltyOnly |
---|---|
Family | FarShot |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.