皇帝、レディアント
コンストラクト
monster base type attack cast speed +% and damage -% final [33]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Emperor Radiant
SpectreN
Tagsキャスター, construct, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, lightning_affinity, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement
ライフ
300%
アーマー
+100%
Ailment Threshold
300%
耐性
0 0 0 0
Damage
135%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.875 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
StatueBoss
Metadata
MapStatueBoss
レベル
68
ライフ
418,039
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
574
スペルダメージ
857
命中
290
Attack Time
1.25625
経験値
84,604
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
MonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 912–1368
クリティカル率: 5%
Attack Time: 1.875 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を2個放つ
物理ダメージが21%増加する
show number of projectiles [1]
total projectile spread angle override [70]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 912–1368
クリティカル率: 5%
Attack Time: 1.875 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
テンペストシールド
クリティカル率: 6%
キャストタイム: 0.5 秒
クールダウン時間: 9 秒
盾に嵐の力を与える。ブロック時に攻撃者に雷の放電を放ちダメージを与える。
197.5から296.2の雷ダメージを与える
基礎持続時間は3.5
+1回連鎖する
盾を装備中アタックブロック率が+75%される
base skill show average damage instead of dps [1]
skill can add multiple charges per action [1]

Object Type

version 2
extends "Metadata/Monsters/Statue/Statue"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/Statue"

Animated
{
	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/MapStatueBoss"] = {
    name = "Emperor Radiant",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "MonsterLightningStrike",
        "MonsterTempestShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Totemable] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 1, 3500, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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