進取的な山賊
人型
stance movement speed +% final [112]
Enterprising Bandit
SpectreY
Tagsbandit, bludgeoning_weapon, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
ライフ
192%
アーマー
+50%
回避力
+20%
Ailment Threshold
192%
耐性
0 0 0 0
Damage
101%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
経験値
120%
Model Size
115%
Type
BanditChampion
Metadata
ProphecyBanditMeleeRare
レベル
68
ライフ
12,352
アーマー
43,185
回避力
5,687
エナジーシールド
0
Damage
377
スペルダメージ
377
命中
290
Attack Time
1.35
経験値
12,306
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 302–453
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditEnrage
Spell
キャストタイム: 1 秒
クールダウン時間: 15 秒
基礎持続時間は6
移動スピードが50%増加する
ダメージが38%増加する
アタックスピードおよびキャストスピードが50%増加する

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"


BaseEvents
{
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/ProphecyBanditMeleeRare"] = {
    name = "Enterprising Bandit",
    life = 1.92,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.01,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BanditEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditEnrage"] = {
    name = "BanditEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {6000, 50, 50, 38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [112]
IdStanceBanditRun
FamilyStance
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    進取的な山賊
    人型
    stance movement speed +% final [112]
    Enterprising Bandit
    SpectreY
    Tagsbandit, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    ライフ
    157%
    アーマー
    +25%
    回避力
    +10%
    Ailment Threshold
    157%
    耐性
    0 0 0 0
    Damage
    73%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    115%
    Type
    BanditBowChampion
    Metadata
    ProphecyBanditBowRare
    レベル
    68
    ライフ
    10,100
    アーマー
    35,988
    回避力
    5,213
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    290
    Attack Time
    1.995
    経験値
    14,357
    Ailment Threshold
    10,100
    Chill
    32
    Shock
    32
    Brittle
    181
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 218–327
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditExplosiveArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    エクスプローシブアロー
    Base Damage: 218–327
    クリティカル率: 5%
    Attack Time: 1.995 秒
    短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
    基礎持続時間は1
    爆発はフューズの数1個ごとに509.2から763.8の基礎火ダメージを与える
    対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.2mされる
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]
    BanditChampionBlastRain
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    ブラストレイン
    Base Damage: 218–327
    クリティカル率: 5%
    アタックダメージ: 50%
    アタックダメージ: 50%
    Attack Time: 1.995 秒
    クールダウン時間: 5 秒
    空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
    アタックダメージが50%低下する
    追加の矢を4本放つ
    物理ダメージの50%を火ダメージに変換する
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/ProphecyBanditBowRare"] = {
        name = "Enterprising Bandit",
        life = 1.57,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.73,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BanditExplosiveArrowAtAnimationSpeed",
            "BanditChampionBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditChampionBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 4, 80, -5, baseMultiplier = 0.5, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed