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霊体の将校
不死者
MonsterResistanceIconCold
Ethereal Officer
SpectreY
Tagsghost, ghost_armour, ghost_blood, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, undead
Packs
  • 霊体の船長, 霊体の兵士, 霊体の将校, 霊体のリージョネア
  • ライフ
    100%
    回避力
    +20%
    Ailment Threshold
    100%
    耐性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    WarHeroAllFlame
    Metadata
    WarHero2AllFlame
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    5,687
    Damage
    374
    スペルダメージ
    374
    命中
    580
    Attack Time
    1.5
    経験値
    12,819
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299—448
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WarHeroSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    スペクトラルスロー
    Base Damage: 299—448
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 3 秒
    近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
    ダメージが52%低下する
    base is projectile [1]
    ghostlythrow

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WarHero/WarHero2AllFlame"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ethereal Officer",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "WarHeroSpectralThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WarHeroSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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