フェイティドコアギュレート
コンストラクト
Fated Coagulate
Spectre | N |
---|---|
Tags | キャスター, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_slow_movement, water_elemental |
ライフ
150%
Energy Shield From Life
50%
Ailment Threshold
150%
耐性
40 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
ProphecyBloodElemental
Metadata
ProphecyBloodElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,650
アーマー
28,790
回避力
4,739
エナジーシールド
3,064
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyBloodElementalProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.5 秒
403.4から605.1の物理ダメージを与える
キャストスピードが20%低下する
追加の投射物を3個放つ
base is projectile [1]
monster projectile variation [13]
spell maximum action distance +% [-30]
キャストスピードが20%低下する
追加の投射物を3個放つ
base is projectile [1]
monster projectile variation [13]
spell maximum action distance +% [-30]
ProphecyBloodNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
アイスノヴァ
クリティカル率: 5%
キャストタイム: 0.8 秒
クールダウン時間: 4 秒
凍える氷の輪が使用者の周囲に放たれる。
688.3から1075の物理ダメージを与える
基礎半径は2.6m
active skill area of effect radius +% final [27]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎半径は2.6m
active skill area of effect radius +% final [27]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/BloodElemental/BloodElemental" Stats { drop_additional_rare_items = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/BloodElemental/BloodElemental" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/ProphecyBloodElemental"] = { name = "Fated Coagulate", life = 1.5, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "ProphecyBloodNova", "MeleeAtAnimationSpeed", "ProphecyBloodElementalProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodNova"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 27, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodElementalProjectile"] = { name = "ProphecyBloodElementalProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, -30, -20, 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
フェイティドコアギュレート
コンストラクト
Fated Coagulate
Spectre | N |
---|---|
Tags | キャスター, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_slow_movement, water_elemental |
ライフ
150%
Energy Shield From Life
50%
Ailment Threshold
150%
耐性
40 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
ProphecyBloodElemental
Metadata
ProphecyBloodElementalStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,650
アーマー
28,790
回避力
4,739
エナジーシールド
3,064
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyBloodElementalProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.5 秒
403.4から605.1の物理ダメージを与える
キャストスピードが20%低下する
追加の投射物を3個放つ
base is projectile [1]
monster projectile variation [13]
spell maximum action distance +% [-30]
キャストスピードが20%低下する
追加の投射物を3個放つ
base is projectile [1]
monster projectile variation [13]
spell maximum action distance +% [-30]
ProphecyBloodNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
アイスノヴァ
クリティカル率: 5%
キャストタイム: 0.8 秒
クールダウン時間: 4 秒
凍える氷の輪が使用者の周囲に放たれる。
688.3から1075の物理ダメージを与える
基礎半径は2.6m
active skill area of effect radius +% final [27]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎半径は2.6m
active skill area of effect radius +% final [27]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/ProphecyBloodElementalStandalone"] = { name = "Fated Coagulate", life = 1.5, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "ProphecyBloodNova", "MeleeAtAnimationSpeed", "ProphecyBloodElementalProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodNova"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 27, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodElementalProjectile"] = { name = "ProphecyBloodElementalProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, -30, -20, 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }