鍛造された使者
悪魔
monster base type attack cast speed +% and damage -% final [33]
Forged Herald
SpectreY
Tagscannot_be_monolith, キャスター, cleaving_weapon, cultist, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity
ライフ
360%
防具
+60%
回避力
+40%
Ailment Threshold
360%
耐性
35 35 35 20
Damage
117%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
115%
Type
CrucibleKitavaHerald
Metadata
KitavaHerald
レベル
68
ライフ
23,160
防具
46,064
回避力
6,635
エナジーシールド
0
Damage
437
スペルダメージ
437
命中
290
Attack Time
1.455
経験値
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
KitavaDemonLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 350–524
クリティカル率: 5%
アタックダメージ: 120%
アタックダメージ: 120%
Attack Time: 1.455 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
アタックダメージが20%上昇する
物理ダメージの50%を追加の火ダメージとして得る
基礎半径は1.5m
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
KitavaDemonCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
クリーヴ
Base Damage: 350–524
クリティカル率: 5%
アタックダメージ: 190%
アタックダメージ: 190%
Attack Time: 1.455 秒
クールダウン時間: 6 秒
武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
アタックダメージが90%上昇する
アタックスピードが25%低下する
出血ダメージが+44%低下する
出血を付与する
is area damage [1]
skill double hits when dual wielding [1]
KitavaDemonWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 350–524
クリティカル率: 5%
アタックダメージ: 60%
アタックダメージ: 60%
Attack Time: 1.455 秒
クールダウン時間: 6 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。マルチストライクでサポートすることができない。
アタックダメージが40%低下する
基礎持続時間は6
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [72336]
KitavaDemonXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.5 秒
クールダウン時間: 3 秒
530.8から786.4の物理ダメージを与える
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius per additional projectile [125]
spell maximum action distance +% [500]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 350–524
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GTCrucibleKitavaDemonMassMortar
Triggerable, Spell
キャストタイム: 2.4 秒
クールダウン時間: 12 秒
spell maximum action distance +% [-50]
CrucibleKitavaDemonXMortarTriggered
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.5 秒
786.4から1180の物理ダメージを与える
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
number of projectiles override [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [500]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"


Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/KitavaHerald"] = {
    name = "Forged Herald",
    life = 3.6,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
        "CrucibleKitavaDemonXMortarTriggered",
        "GTCrucibleKitavaDemonMassMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.54000002145767, 0.80000001192093, 2, 500, 10, 125, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleKitavaDemonXMortarTriggered"] = {
    name = "CrucibleKitavaDemonXMortarTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 500, 5, 5, 50, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrucibleKitavaDemonMassMortar"] = {
    name = "GTCrucibleKitavaDemonMassMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Edit

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