フロスト・ラトラー
不死者
スキルは投射物を追加で2個放つ
undead description [1]
Frost Rattler
SpectreY
Tagsbone_armour, bones, キャスター, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
ライフ
84%
Energy Shield From Life
100%
回避力
+15%
Ailment Threshold
84%
耐性
0 40 0 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonCasterCold
Metadata
SkeletonCasterCold6StrMission_
レベル
68
ライフ
5,404
アーマー
28,790
回避力
5,450
エナジーシールド
5,147
Damage
224
スペルダメージ
224
命中
580
Attack Time
1.605
経験値
12,306
Minion Life
1,172
Minion Energy Shield
1,116
Minion Damage
179
Ailment Threshold
5,404
Chill
17
Shock
17
Brittle
97
Scorch
17
Sap
47
Phys Convert Ele
240%
SkeletonProjectileCold
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.95 秒
1535から2394の冷気ダメージを与える
15%の確率で敵を凍結させる
base is projectile [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

StateMachine
{
	define_shared_state = "glow;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Actor
{
	on_start_Revive =
	"
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
	"
}

StateMachine
{
	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterCold6StrMission_"] = {
    name = "Frost Rattler",
    life = 0.84,
    energyShield = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
    name = "SkeletonProjectileCold",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "base_chance_to_freeze_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
        [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
スキルは投射物を追加で2個放つ
FamilyMonsterMultipleProjectile
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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