森の王、グルースト
人型
エリア: 焼け野原
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが6000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Greust, Lord of the Forest
SpectreN
Area焼け野原
Tagsflesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
1300%
アーマー
+50%
回避力
+25%
Ailment Threshold
1300%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
RalakeshGreust
Metadata
Greust
レベル
53
ライフ
30,550
アーマー
12,828
回避力
3,413
エナジーシールド
0
Damage
344
スペルダメージ
344
命中
159
Attack Time
1.455
経験値
12,648
Ailment Threshold
30,550
Chill
97
Shock
97
Brittle
547
Scorch
97
Sap
267
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 275–413
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GreustCharge
Attack
Base Damage: 275–413
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 6 秒
アタックスピードが35%低下する
ヒット時に重傷を与える
active skill area of effect radius +% final [-75]
is area damage [1]
GreustSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 275–413
クリティカル率: 5%
Attack Time: 1.455 秒
投射物スピードが50%増加する
出血を付与する
base is projectile [1]
monster projectile variation [18]
GreustTaunt
クールダウン時間: 20 秒
RalakeshBlessing
クールダウン時間: 15 秒
基礎持続時間は5
受けるダメージが75%減少する
GreustSpearBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 275–413
クリティカル率: 5%
アタックダメージ: 98%
Attack Time: 1.455 秒
クールダウン時間: 9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが2%低下する
アタックスピードが73%低下する
近接ストライク距離 +5m
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	slow_animations_go_to_idle = false
}

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "RemoveCollidability();"
}

Buffs
{
	on_lose_ralakesh_buff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/ralakesh_buff_deactivate.ao );"
}

Actor
{
	on_event_contact_for_RigwaldWolfBarrage = "HideWeapons(true, false);"
	on_event_respawn_spear_for_RigwaldWolfBarrage = "ShowWeapons(true, false);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Ralakesh/Greust/Greust"] = {
    name = "Greust, Lord of the Forest",
    life = 13,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "GreustCharge",
        "GreustSpearThrow",
        "GreustTaunt",
        "GreustSpearBarrage",
        "RalakeshBlessing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GreustCharge"] = {
    name = "GreustCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-35, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GreustSpearThrow"] = {
    name = "GreustSpearThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {18, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GreustTaunt"] = {
    name = "GreustTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GreustSpearBarrage"] = {
    name = "GreustSpearBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.9,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "melee_weapon_range_+",
        "ground_slam_cone_angle_override",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RalakeshBlessing"] = {
    name = "RalakeshBlessing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_damage_taken_+%",
    },
    levels = {
        [1] = {5000, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが6000%増加する
IdMonsterQuestBossAct7
FamilyMonsterActBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    半径: 120
    heal aura owner % max life on death [0]
    森の王、グルースト
    人型
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが6000%増加する
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Greust, Lord of the Forest
    SpectreN
    Tagsflesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    ライフ
    1300%
    アーマー
    +50%
    回避力
    +25%
    Ailment Threshold
    1300%
    耐性
    40 40 40 25
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    RalakeshGreust
    Metadata
    GreustStandalone
    レベル
    68
    ライフ
    83,634
    アーマー
    43,185
    回避力
    5,924
    エナジーシールド
    0
    Damage
    747
    スペルダメージ
    747
    命中
    290
    Attack Time
    1.455
    経験値
    20,510
    Ailment Threshold
    83,634
    Chill
    264
    Shock
    264
    Brittle
    1,496
    Scorch
    264
    Sap
    731
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 598–897
    クリティカル率: 5%
    Attack Time: 1.455 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GreustCharge
    Attack
    Base Damage: 598–897
    クリティカル率: 5%
    Attack Time: 1.455 秒
    クールダウン時間: 6 秒
    アタックスピードが35%低下する
    ヒット時に重傷を与える
    active skill area of effect radius +% final [-75]
    is area damage [1]
    GreustSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 598–897
    クリティカル率: 5%
    Attack Time: 1.455 秒
    投射物スピードが50%増加する
    出血を付与する
    base is projectile [1]
    monster projectile variation [18]
    GreustTaunt
    クールダウン時間: 20 秒
    RalakeshBlessing
    クールダウン時間: 15 秒
    基礎持続時間は5
    受けるダメージが75%減少する
    GreustSpearBarrage
    Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
    Base Damage: 598–897
    クリティカル率: 5%
    アタックダメージ: 98%
    Attack Time: 1.455 秒
    クールダウン時間: 9 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    アタックダメージが2%低下する
    アタックスピードが73%低下する
    近接ストライク距離 +5m
    base is projectile [1]
    ground slam cone angle override [5]
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [33]
    projectile speed variation +% [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ralakesh/Greust/GreustStandalone"] = {
        name = "Greust, Lord of the Forest",
        life = 13,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "GreustCharge",
            "GreustSpearThrow",
            "GreustTaunt",
            "GreustSpearBarrage",
            "RalakeshBlessing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GreustCharge"] = {
        name = "GreustCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-35, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GreustSpearThrow"] = {
        name = "GreustSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {18, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GreustTaunt"] = {
        name = "GreustTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GreustSpearBarrage"] = {
        name = "GreustSpearBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.9,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectile_speed_variation_+%",
            "melee_weapon_range_+",
            "ground_slam_cone_angle_override",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RalakeshBlessing"] = {
        name = "RalakeshBlessing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_damage_taken_+%",
        },
        levels = {
            [1] = {5000, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが6000%増加する
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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