不完全な血の悪魔
死体
モンスターカテゴリー: 悪魔
血を吐く
穢れた血を付与する
穢れた血を付与する
このアイテムを右クリックしてこの死体を生成する。
Imperfect Blood Demon
不完全な血の悪魔 DemonBossLow /8
名前 | 全ての説明を表示 |
---|---|
DropLevel | 81 |
BaseType | Imperfect Blood Demon |
BaseType | 不完全な血の悪魔 |
Class | 死体 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/DemonBossLow |
Icon | Art/2DItems/Currency/Azmeri/HellscapeDemonBossCorpse |
Reference | Community Wiki |
不完全な血の悪魔
悪魔
Imperfect Blood Demon
Spectre | Y |
---|---|
Tags | beyond_demon, キャスター, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement |
ライフ
375%
アーマー
+100%
Ailment Threshold
375%
耐性
20 20 20 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
AzmeriDemonBoss
Metadata
DemonBossLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
24,125
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
アタックダメージが25%低下する
ダメージが150.3%上昇する
物理ダメージの75%を火ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ダメージが150.3%上昇する
物理ダメージの75%を火ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDemonTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
217.2から325.8の物理ダメージを与える
投射物は全ての対象を貫通する
アタックダメージが30%低下する
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
投射物は全ての対象を貫通する
アタックダメージが30%低下する
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTAzmeriDemonLeap
Spell, Movement
キャストタイム: 1.2 秒
クールダウン時間: 6 秒
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAAzmeriDemonLeapSlamDamage
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 130%
アタックダメージ: 200%
Attack Time: 1.5 秒
アタックダメージが100%上昇する
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [3]
is area damage [1]
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [3]
is area damage [1]
GTAzmeriDemonTeethShot
Triggerable, Spell
キャストタイム: 1.733 秒
クールダウン時間: 3 秒
MMSAzmeriDemonBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
218.3から327.4の物理ダメージを与える
投射物は全ての対象を貫通する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
投射物は全ての対象を貫通する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSAzmeriDemonBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
442.1から663.2の物理ダメージを与える
投射物は全ての対象を貫通する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
投射物は全ての対象を貫通する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSAzmeriDemonBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
462.4から693.7の物理ダメージを与える
投射物は全ての対象を貫通する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
投射物は全ての対象を貫通する
物理ダメージの40%を火ダメージに変換する
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
GAAzmeriDemonMeleeMiniSlam1
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.5 秒
アタックダメージが50%上昇する
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
GAAzmeriDemonMeleeMiniSlam2
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.5 秒
アタックダメージが50%上昇する
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
ダメージが30%低下する
物理ダメージの40%を火ダメージに変換する
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
GSAzmeriDemonKnockback
Spell, Triggerable
キャストタイム: 1 秒
22.42から33.63の物理ダメージを与える
AzmeriDemonVomitSpraySmall
Triggerable, Spell
キャストタイム: 0.7 秒
AzmeriDemonVomitSprayMedium
Triggerable, Spell
キャストタイム: 0.7 秒
AzmeriDemonVomitSprayLarge
Triggerable, Spell
キャストタイム: 0.7 秒
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" } Actor { on_end_or_destroy_Melee = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk ); " on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Animated { on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );" on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );" on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DemonBossLow"] = { name = "Imperfect Blood Demon", life = 3.75, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "GAAzmeriDemonLeapSlamDamage", "AzmeriDemonTeethShot", "MMSAzmeriDemonBloodVomitSmall", "MMSAzmeriDemonBloodVomitMedium", "MMSAzmeriDemonBloodVomitLarge", "GAAzmeriDemonMeleeMiniSlam1", "GAAzmeriDemonMeleeMiniSlam2", "GSAzmeriDemonKnockback", "AzmeriDemonVomitSpraySmall", "AzmeriDemonVomitSprayMedium", "AzmeriDemonVomitSprayLarge", "GTAzmeriDemonTeethShot", "DTTAzmeriDemonLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriDemonLeapSlamDamage"] = { name = "GAAzmeriDemonLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "is_area_damage", }, levels = { [1] = {-30, 40, 80, 4000, 3, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriDemonTeethShot"] = { name = "AzmeriDemonTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, 80, 4000, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSAzmeriDemonBloodVomitSmall"] = { name = "MMSAzmeriDemonBloodVomitSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSAzmeriDemonBloodVomitMedium"] = { name = "MMSAzmeriDemonBloodVomitMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSAzmeriDemonBloodVomitLarge"] = { name = "MMSAzmeriDemonBloodVomitLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriDemonMeleeMiniSlam1"] = { name = "GAAzmeriDemonMeleeMiniSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "is_area_damage", }, levels = { [1] = {-30, 40, 100, 4000, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriDemonMeleeMiniSlam2"] = { name = "GAAzmeriDemonMeleeMiniSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "is_area_damage", }, levels = { [1] = {-30, 40, 100, 4000, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriDemonKnockback"] = { name = "GSAzmeriDemonKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriDemonVomitSpraySmall"] = { name = "AzmeriDemonVomitSpraySmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriDemonVomitSprayMedium"] = { name = "AzmeriDemonVomitSprayMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriDemonVomitSprayLarge"] = { name = "AzmeriDemonVomitSprayLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriDemonTeethShot"] = { name = "GTAzmeriDemonTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriDemonLeap"] = { name = "DTTAzmeriDemonLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }