感染した獣
ジーナス: ヘリオン
グループ: クマ類
ファミリー: 原生林
monster cleaves text [1]
monster no map drops [1]
Infected Beast
SpectreY
Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, ursine_beast, very_slow_movement
Packs
  • 感染した獣
  • ライフ
    210%
    防具
    +60%
    Ailment Threshold
    210%
    耐性
    0 0 0 0
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    Beast
    Metadata
    DexMissionBeastCleave
    レベル
    68
    ライフ
    13,510
    防具
    46,064
    回避力
    4,739
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.095
    経験値
    15,383
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABeastCleave
    Triggerable, Attack
    Base Damage: 448–672
    クリティカル率: 5%
    アタックダメージ: 147.5%
    Attack Time: 1.095 秒
    クールダウン時間: 5 秒
    アタックダメージが47.5%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Beasts/DexMissionBeastCleave"] = {
        name = "Infected Beast",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABeastCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABeastCleave"] = {
        name = "GABeastCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster cleaves text [1]
    IdMonsterCleavesText
    FamilyMonsterCleavesText
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster cleaves text Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    mission_beast_corrupted
    Edit

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