風を作る者、コヌ
獣
ドロップするアイテムのレアリティが%増加する
移動スピードが50%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
アタックスピードが10%増加する
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
移動スピードが50%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
アタックスピードが10%増加する
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Konu, Maker of Wind
Spectre | N |
---|---|
Tags | beast, キャスター, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
ライフ
220%
回避力
+5%
Ailment Threshold
220%
耐性
30 30 30 20
Damage
118%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
143%
Type
GoatmanBossSideArea
Metadata
GoatmanLeapBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,153
アーマー
28,790
回避力
4,976
エナジーシールド
0
Damage
441
スペルダメージ
441
命中
290
Attack Time
1.455
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 353–529
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LeapSlamGroundFireBossSideArea
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 353–529
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 2 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが50%上昇する
基礎持続時間は15秒
基礎半径は1.5m
active skill area of effect radius +% final [80]
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [61773]
基礎持続時間は15秒
基礎半径は1.5m
active skill area of effect radius +% final [80]
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [61773]
GoatmanMoltenShellOnDamageTaken
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
モルテンシェル
クリティカル率: 5%
キャストタイム: 0.5 秒
クールダウン時間: 1 秒
短い持続時間中、追加のアーマーを付与する火の盾を召喚する。ブロックとアーマーにより防がれた累積物理ダメージが閾値に達すると、そのシールドは爆破し、周囲の敵に火ダメージを与える。
プレイヤーが合計16331ダメージをヒットから受けた時にサポートされたスペルをトリガーする
基礎持続時間は4秒
2509から3764の火ダメージを与える
合計1626のダメージを防ぐと盾は壊れる
3189のアーマーを追加する
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]
基礎持続時間は4秒
2509から3764の火ダメージを与える
合計1626のダメージを防ぐと盾は壊れる
3189のアーマーを追加する
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapBossSideArea"] = { name = "Konu, Maker of Wind", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.18, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LeapSlamGroundFireBossSideArea", "GoatmanMoltenShellOnDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LeapSlamGroundFireBossSideArea"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {2.4000000953674, 4000, 30, 50, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {2.4000000953674, 8000, 30, 50, 15, levelRequirement = 36, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {2.4000000953674, 8000, 50, 50, 15, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {2.4000000953674, 15000, 80, 50, 15, levelRequirement = 57, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShellOnDamageTaken"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "cast_on_damage_taken_threshold", "base_skill_effect_duration", "cast_on_damage_taken_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 37, 178, 61, 4000, 100, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 44, 344, 77, 4000, 100, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 55, 530, 112, 4000, 100, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 65, 701, 141, 4000, 100, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 73, 747, 174, 4000, 100, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 84, 944, 215, 4000, 100, 50, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.69999998807907, 1.1000000238419, 97, 1091, 290, 4000, 100, 50, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.69999998807907, 1.1000000238419, 112, 1237, 386, 4000, 100, 50, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.69999998807907, 1.1000000238419, 142, 1381, 556, 4000, 100, 50, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.69999998807907, 1.1000000238419, 189, 1525, 931, 4000, 100, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, 201, 1668, 1023, 4000, 100, 50, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 261, 1811, 1542, 4000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 378, 1953, 2296, 4000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 462, 2093, 2911, 4000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 758, 2233, 4964, 4000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 789, 2372, 5376, 4000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1100, 2510, 7804, 4000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 1318, 2648, 9746, 4000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1562, 2784, 13869, 4000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1584, 2920, 14651, 4000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1605, 3055, 15472, 4000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1626, 3189, 16331, 4000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1646, 3323, 17233, 4000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1667, 3455, 18174, 4000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1687, 3588, 19161, 4000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1706, 3718, 20189, 4000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1725, 3848, 21261, 4000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1744, 3978, 22380, 4000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1763, 4106, 23547, 4000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1781, 4234, 24762, 4000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 1799, 4361, 26027, 4000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 1817, 4487, 27903, 4000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 1834, 4613, 29904, 4000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 1851, 4737, 32051, 4000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 1867, 4860, 34343, 4000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 1883, 4983, 36756, 4000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
移動スピードが50%増加する
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックスピードが10%増加する
Id | MonsterImplicitFastAttackGoatmanBoss |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
風を作る者、コヌ
Spectre | N |
---|---|
Area | 曇った尾根, 曇った尾根 |
Tags | beast, キャスター, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, vaalsidearea_boss |
ライフ
220%
回避力
+5%
Ailment Threshold
220%
耐性
30 30 30 20
Damage
118%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
143%
Type
GoatmanBossSideAreaLowbie
Metadata
GoatmanLeapBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,153
アーマー
28,790
回避力
4,976
エナジーシールド
0
Damage
441
スペルダメージ
441
命中
290
Attack Time
1.455
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 353–529
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LeapSlamGroundFireBossSideArea
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 353–529
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 2 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが50%上昇する
基礎持続時間は15秒
基礎半径は1.5m
active skill area of effect radius +% final [80]
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [61773]
基礎持続時間は15秒
基礎半径は1.5m
active skill area of effect radius +% final [80]
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [61773]
GoatmanMoltenShellOnDamageTaken
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
モルテンシェル
クリティカル率: 5%
キャストタイム: 0.5 秒
クールダウン時間: 1 秒
短い持続時間中、追加のアーマーを付与する火の盾を召喚する。ブロックとアーマーにより防がれた累積物理ダメージが閾値に達すると、そのシールドは爆破し、周囲の敵に火ダメージを与える。
プレイヤーが合計16331ダメージをヒットから受けた時にサポートされたスペルをトリガーする
基礎持続時間は4秒
2509から3764の火ダメージを与える
合計1626のダメージを防ぐと盾は壊れる
3189のアーマーを追加する
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]
基礎持続時間は4秒
2509から3764の火ダメージを与える
合計1626のダメージを防ぐと盾は壊れる
3189のアーマーを追加する
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapBossSideAreaLowbie"] = { name = "Konu, Maker of Wind", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.18, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LeapSlamGroundFireBossSideArea", "GoatmanMoltenShellOnDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LeapSlamGroundFireBossSideArea"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {2.4000000953674, 4000, 30, 50, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {2.4000000953674, 8000, 30, 50, 15, levelRequirement = 36, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {2.4000000953674, 8000, 50, 50, 15, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {2.4000000953674, 15000, 80, 50, 15, levelRequirement = 57, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShellOnDamageTaken"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "cast_on_damage_taken_threshold", "base_skill_effect_duration", "cast_on_damage_taken_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 37, 178, 61, 4000, 100, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 44, 344, 77, 4000, 100, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 55, 530, 112, 4000, 100, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 65, 701, 141, 4000, 100, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 73, 747, 174, 4000, 100, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 84, 944, 215, 4000, 100, 50, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.69999998807907, 1.1000000238419, 97, 1091, 290, 4000, 100, 50, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.69999998807907, 1.1000000238419, 112, 1237, 386, 4000, 100, 50, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.69999998807907, 1.1000000238419, 142, 1381, 556, 4000, 100, 50, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.69999998807907, 1.1000000238419, 189, 1525, 931, 4000, 100, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, 201, 1668, 1023, 4000, 100, 50, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 261, 1811, 1542, 4000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 378, 1953, 2296, 4000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 462, 2093, 2911, 4000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 758, 2233, 4964, 4000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 789, 2372, 5376, 4000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1100, 2510, 7804, 4000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 1318, 2648, 9746, 4000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1562, 2784, 13869, 4000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1584, 2920, 14651, 4000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1605, 3055, 15472, 4000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1626, 3189, 16331, 4000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1646, 3323, 17233, 4000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1667, 3455, 18174, 4000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1687, 3588, 19161, 4000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1706, 3718, 20189, 4000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1725, 3848, 21261, 4000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1744, 3978, 22380, 4000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1763, 4106, 23547, 4000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1781, 4234, 24762, 4000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 1799, 4361, 26027, 4000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 1817, 4487, 27903, 4000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 1834, 4613, 29904, 4000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 1851, 4737, 32051, 4000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 1867, 4860, 34343, 4000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 1883, 4983, 36756, 4000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックスピードが10%増加する
Id | MonsterImplicitFastAttackGoatmanBoss |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
移動スピードが50%増加する
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
風を作る者、コヌ
獣
エリア: InvasionBoss
ジーナス: ゴートマン
グループ: 霊長類
ファミリー: 原生林
ドロップするアイテムのレアリティが%増加する
移動スピードが50%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
アタックスピードが10%増加する
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
移動スピードが50%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
アタックスピードが10%増加する
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Konu, Maker of Wind
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | beast, キャスター, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, invasion_boss, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
ライフ
220%
回避力
+5%
Ailment Threshold
220%
耐性
30 30 30 20
Damage
118%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
143%
Type
GoatmanBossSideArea
Metadata
GoatmanLeapBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,153
アーマー
28,790
回避力
4,976
エナジーシールド
0
Damage
441
スペルダメージ
441
命中
290
Attack Time
1.455
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 353–529
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LeapSlamGroundFireBossSideArea
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 353–529
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 2 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが50%上昇する
基礎持続時間は15秒
基礎半径は1.5m
active skill area of effect radius +% final [80]
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [61773]
基礎持続時間は15秒
基礎半径は1.5m
active skill area of effect radius +% final [80]
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [61773]
GoatmanMoltenShellOnDamageTaken
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
モルテンシェル
クリティカル率: 5%
キャストタイム: 0.5 秒
クールダウン時間: 1 秒
短い持続時間中、追加のアーマーを付与する火の盾を召喚する。ブロックとアーマーにより防がれた累積物理ダメージが閾値に達すると、そのシールドは爆破し、周囲の敵に火ダメージを与える。
プレイヤーが合計16331ダメージをヒットから受けた時にサポートされたスペルをトリガーする
基礎持続時間は4秒
2509から3764の火ダメージを与える
合計1626のダメージを防ぐと盾は壊れる
3189のアーマーを追加する
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]
基礎持続時間は4秒
2509から3764の火ダメージを与える
合計1626のダメージを防ぐと盾は壊れる
3189のアーマーを追加する
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapBossSideAreaInvasion"] = { name = "Konu, Maker of Wind", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.18, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LeapSlamGroundFireBossSideArea", "GoatmanMoltenShellOnDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LeapSlamGroundFireBossSideArea"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_ground_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {2.4000000953674, 4000, 30, 50, 15, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {2.4000000953674, 8000, 30, 50, 15, levelRequirement = 36, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {2.4000000953674, 8000, 50, 50, 15, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {2.4000000953674, 15000, 80, 50, 15, levelRequirement = 57, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShellOnDamageTaken"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "cast_on_damage_taken_threshold", "base_skill_effect_duration", "cast_on_damage_taken_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 37, 178, 61, 4000, 100, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.1000000238419, 44, 344, 77, 4000, 100, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.1000000238419, 55, 530, 112, 4000, 100, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.1000000238419, 65, 701, 141, 4000, 100, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.1000000238419, 73, 747, 174, 4000, 100, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.1000000238419, 84, 944, 215, 4000, 100, 50, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.69999998807907, 1.1000000238419, 97, 1091, 290, 4000, 100, 50, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.69999998807907, 1.1000000238419, 112, 1237, 386, 4000, 100, 50, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.69999998807907, 1.1000000238419, 142, 1381, 556, 4000, 100, 50, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.69999998807907, 1.1000000238419, 189, 1525, 931, 4000, 100, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, 201, 1668, 1023, 4000, 100, 50, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 261, 1811, 1542, 4000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 378, 1953, 2296, 4000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 462, 2093, 2911, 4000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 758, 2233, 4964, 4000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 789, 2372, 5376, 4000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1100, 2510, 7804, 4000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 1318, 2648, 9746, 4000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1562, 2784, 13869, 4000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1584, 2920, 14651, 4000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1605, 3055, 15472, 4000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1626, 3189, 16331, 4000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1646, 3323, 17233, 4000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1667, 3455, 18174, 4000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1687, 3588, 19161, 4000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1706, 3718, 20189, 4000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1725, 3848, 21261, 4000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1744, 3978, 22380, 4000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1763, 4106, 23547, 4000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1781, 4234, 24762, 4000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 1799, 4361, 26027, 4000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 1817, 4487, 27903, 4000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 1834, 4613, 29904, 4000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 1851, 4737, 32051, 4000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 1867, 4860, 34343, 4000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 1883, 4983, 36756, 4000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
移動スピードが50%増加する
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックスピードが10%増加する
Id | MonsterImplicitFastAttackGoatmanBoss |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.