Konu, Sturmschöpfer
Bestie
% erhöhte Seltenheit fallen gelassener Gegenstände
50% erhöhte Bewegungsgeschwindigkeit
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
10% erhöhte Angriffsgeschwindigkeit
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Konu, Maker of Wind
SpectreN
Tagsbeast, Zauberer, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Leben
220%
Ausweichen
+5%
Ailment Threshold
220%
Widerstand
30 30 30 20
Damage
118%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
143%
Type
GoatmanBossSideArea
Metadata
GoatmanLeapBossSideArea
Stufe
68
Leben
14,153
Rüstung
28,790
Ausweichen
4,976
Energieschild
0
Damage
441
Zauberschaden
441
Genauigkeit
290
Attack Time
1.455
Erfahrung
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 353–529
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LeapSlamGroundFireBossSideArea
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 353–529
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 2 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 50% mehr Schaden
Basisdauer beträgt 15 Sekunden
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [80]
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [61773]
GoatmanMoltenShellOnDamageTaken
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Lavaschilde
Kritische Trefferchance: 5%
Zauberzeit: 0.5 Sek.
Abklingzeit: 1 Sek.
Beschwört feurige Elementarschilde, die kurzzeitig Eure Rüstungswerte erhöhen. Wenn der durch Blocken oder Rüstung vermiedene physische Schaden eine Schwelle erreicht, explodieren die Schilde nach außen und verursachen bei Gegnern im Umkreis Feuerschaden.
Löst unterstützte Zauber aus, wenn Ihr insgesamt 16331 Schaden von Treffern erleidet
Basisdauer beträgt 4 Sekunden
Verursacht 2509 bis 3764 Feuerschaden
Nach Absorption von 1626 des Gesamtschadens löst das Schild aus
3189 zusätzliche Rüstung
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Actor
{
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}

Animated
{
	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapBossSideArea"] = {
    name = "Konu, Maker of Wind",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.18,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "LeapSlamGroundFireBossSideArea",
        "GoatmanMoltenShellOnDamageTaken",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamGroundFireBossSideArea"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {2.4000000953674, 4000, 30, 50, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {2.4000000953674, 8000, 30, 50, 15, levelRequirement = 36, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {2.4000000953674, 8000, 50, 50, 15, levelRequirement = 41, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {2.4000000953674, 15000, 80, 50, 15, levelRequirement = 57, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanMoltenShellOnDamageTaken"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "cast_on_damage_taken_threshold",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 37, 178, 61, 4000, 100, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 44, 344, 77, 4000, 100, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 55, 530, 112, 4000, 100, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 65, 701, 141, 4000, 100, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 73, 747, 174, 4000, 100, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 84, 944, 215, 4000, 100, 50, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.1000000238419, 97, 1091, 290, 4000, 100, 50, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.1000000238419, 112, 1237, 386, 4000, 100, 50, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.1000000238419, 142, 1381, 556, 4000, 100, 50, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.1000000238419, 189, 1525, 931, 4000, 100, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.1000000238419, 201, 1668, 1023, 4000, 100, 50, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 261, 1811, 1542, 4000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 378, 1953, 2296, 4000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 462, 2093, 2911, 4000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 758, 2233, 4964, 4000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 789, 2372, 5376, 4000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 1100, 2510, 7804, 4000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 1318, 2648, 9746, 4000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 1562, 2784, 13869, 4000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 1584, 2920, 14651, 4000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1605, 3055, 15472, 4000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 1626, 3189, 16331, 4000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 1646, 3323, 17233, 4000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 1667, 3455, 18174, 4000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 1687, 3588, 19161, 4000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 1706, 3718, 20189, 4000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 1725, 3848, 21261, 4000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 1744, 3978, 22380, 4000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 1763, 4106, 23547, 4000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 1781, 4234, 24762, 4000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 1799, 4361, 26027, 4000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 1817, 4487, 27903, 4000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 1834, 4613, 29904, 4000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 1851, 4737, 32051, 4000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 1867, 4860, 34343, 4000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 1883, 4983, 36756, 4000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 50% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • 10% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttackGoatmanBoss
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 10 Max: 10 Global
  • Craft Tagsattack speed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Konu, Sturmschöpfer
    Bestie
    Gruppe: Primaten
    Familie: Wildnis
    % erhöhte Seltenheit fallen gelassener Gegenstände
    10% erhöhte Angriffsgeschwindigkeit
    50% erhöhte Bewegungsgeschwindigkeit
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Konu, Maker of Wind
    SpectreN
    AreaVerhüllter Bergrücken, Verhüllter Bergrücken
    Tagsbeast, Zauberer, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, vaalsidearea_boss
    Leben
    220%
    Ausweichen
    +5%
    Ailment Threshold
    220%
    Widerstand
    30 30 30 20
    Damage
    118%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    143%
    Type
    GoatmanBossSideAreaLowbie
    Metadata
    GoatmanLeapBossSideAreaLowbie
    Stufe
    68
    Leben
    14,153
    Rüstung
    28,790
    Ausweichen
    4,976
    Energieschild
    0
    Damage
    441
    Zauberschaden
    441
    Genauigkeit
    290
    Attack Time
    1.455
    Erfahrung
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 353–529
    Kritische Trefferchance: 5%
    Attack Time: 1.455 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    LeapSlamGroundFireBossSideArea
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 353–529
    Kritische Trefferchance: 5%
    Attack Time: 1.455 Sek.
    Abklingzeit: 2 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
    Verursacht 50% mehr Schaden
    Basisdauer beträgt 15 Sekunden
    Basisradius beträgt 1.5 Meter
    active skill area of effect radius +% final [80]
    cast time overrides attack duration [1]
    is area damage [1]
    leap slam base ground fire damage to deal per minute [61773]
    GoatmanMoltenShellOnDamageTaken
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Lavaschilde
    Kritische Trefferchance: 5%
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 1 Sek.
    Beschwört feurige Elementarschilde, die kurzzeitig Eure Rüstungswerte erhöhen. Wenn der durch Blocken oder Rüstung vermiedene physische Schaden eine Schwelle erreicht, explodieren die Schilde nach außen und verursachen bei Gegnern im Umkreis Feuerschaden.
    Löst unterstützte Zauber aus, wenn Ihr insgesamt 16331 Schaden von Treffern erleidet
    Basisdauer beträgt 4 Sekunden
    Verursacht 2509 bis 3764 Feuerschaden
    Nach Absorption von 1626 des Gesamtschadens löst das Schild aus
    3189 zusätzliche Rüstung
    active skill area of effect radius +% final [50]
    cast on damage taken also tracks dot [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapBossSideAreaLowbie"] = {
        name = "Konu, Maker of Wind",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LeapSlamGroundFireBossSideArea",
            "GoatmanMoltenShellOnDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LeapSlamGroundFireBossSideArea"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {2.4000000953674, 4000, 30, 50, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {2.4000000953674, 8000, 30, 50, 15, levelRequirement = 36, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {2.4000000953674, 8000, 50, 50, 15, levelRequirement = 41, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {2.4000000953674, 15000, 80, 50, 15, levelRequirement = 57, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanMoltenShellOnDamageTaken"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 37, 178, 61, 4000, 100, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 44, 344, 77, 4000, 100, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 55, 530, 112, 4000, 100, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 65, 701, 141, 4000, 100, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 73, 747, 174, 4000, 100, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 84, 944, 215, 4000, 100, 50, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.1000000238419, 97, 1091, 290, 4000, 100, 50, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.1000000238419, 112, 1237, 386, 4000, 100, 50, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.1000000238419, 142, 1381, 556, 4000, 100, 50, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.1000000238419, 189, 1525, 931, 4000, 100, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 201, 1668, 1023, 4000, 100, 50, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 261, 1811, 1542, 4000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 378, 1953, 2296, 4000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 462, 2093, 2911, 4000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 758, 2233, 4964, 4000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 789, 2372, 5376, 4000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1100, 2510, 7804, 4000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1318, 2648, 9746, 4000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1562, 2784, 13869, 4000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1584, 2920, 14651, 4000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1605, 3055, 15472, 4000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1626, 3189, 16331, 4000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1646, 3323, 17233, 4000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1667, 3455, 18174, 4000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1687, 3588, 19161, 4000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1706, 3718, 20189, 4000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1725, 3848, 21261, 4000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1744, 3978, 22380, 4000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1763, 4106, 23547, 4000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1781, 4234, 24762, 4000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 1799, 4361, 26027, 4000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 1817, 4487, 27903, 4000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 1834, 4613, 29904, 4000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 1851, 4737, 32051, 4000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 1867, 4860, 34343, 4000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 1883, 4983, 36756, 4000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    % erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 10% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttackGoatmanBoss
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 10 Max: 10 Global
  • Craft Tagsattack speed
    50% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Konu, Sturmschöpfer
    Bestie
    Gebiet: InvasionBoss
    Gruppe: Primaten
    Familie: Wildnis
    % erhöhte Seltenheit fallen gelassener Gegenstände
    50% erhöhte Bewegungsgeschwindigkeit
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    10% erhöhte Angriffsgeschwindigkeit
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Konu, Maker of Wind
    SpectreN
    AreaInvasionBoss
    End Game50% erhöhtes maximales Leben
    Tagsbeast, Zauberer, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, invasion_boss, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • InvasionBoss: Konu, Sturmschöpfer, Ziegenmensch
  • Leben
    220%
    Ausweichen
    +5%
    Ailment Threshold
    220%
    Widerstand
    30 30 30 20
    Damage
    118%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    143%
    Type
    GoatmanBossSideArea
    Metadata
    GoatmanLeapBossSideAreaInvasion
    Stufe
    68
    Leben
    14,153
    Rüstung
    28,790
    Ausweichen
    4,976
    Energieschild
    0
    Damage
    441
    Zauberschaden
    441
    Genauigkeit
    290
    Attack Time
    1.455
    Erfahrung
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 353–529
    Kritische Trefferchance: 5%
    Attack Time: 1.455 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    LeapSlamGroundFireBossSideArea
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 353–529
    Kritische Trefferchance: 5%
    Attack Time: 1.455 Sek.
    Abklingzeit: 2 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
    Verursacht 50% mehr Schaden
    Basisdauer beträgt 15 Sekunden
    Basisradius beträgt 1.5 Meter
    active skill area of effect radius +% final [80]
    cast time overrides attack duration [1]
    is area damage [1]
    leap slam base ground fire damage to deal per minute [61773]
    GoatmanMoltenShellOnDamageTaken
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Lavaschilde
    Kritische Trefferchance: 5%
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 1 Sek.
    Beschwört feurige Elementarschilde, die kurzzeitig Eure Rüstungswerte erhöhen. Wenn der durch Blocken oder Rüstung vermiedene physische Schaden eine Schwelle erreicht, explodieren die Schilde nach außen und verursachen bei Gegnern im Umkreis Feuerschaden.
    Löst unterstützte Zauber aus, wenn Ihr insgesamt 16331 Schaden von Treffern erleidet
    Basisdauer beträgt 4 Sekunden
    Verursacht 2509 bis 3764 Feuerschaden
    Nach Absorption von 1626 des Gesamtschadens löst das Schild aus
    3189 zusätzliche Rüstung
    active skill area of effect radius +% final [50]
    cast on damage taken also tracks dot [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapBossSideAreaInvasion"] = {
        name = "Konu, Maker of Wind",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LeapSlamGroundFireBossSideArea",
            "GoatmanMoltenShellOnDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LeapSlamGroundFireBossSideArea"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {2.4000000953674, 4000, 30, 50, 15, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {2.4000000953674, 8000, 30, 50, 15, levelRequirement = 36, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {2.4000000953674, 8000, 50, 50, 15, levelRequirement = 41, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {2.4000000953674, 15000, 80, 50, 15, levelRequirement = 57, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanMoltenShellOnDamageTaken"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 37, 178, 61, 4000, 100, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 44, 344, 77, 4000, 100, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 55, 530, 112, 4000, 100, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 65, 701, 141, 4000, 100, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 73, 747, 174, 4000, 100, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 84, 944, 215, 4000, 100, 50, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.1000000238419, 97, 1091, 290, 4000, 100, 50, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.1000000238419, 112, 1237, 386, 4000, 100, 50, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.1000000238419, 142, 1381, 556, 4000, 100, 50, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.1000000238419, 189, 1525, 931, 4000, 100, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 201, 1668, 1023, 4000, 100, 50, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 261, 1811, 1542, 4000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 378, 1953, 2296, 4000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 462, 2093, 2911, 4000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 758, 2233, 4964, 4000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 789, 2372, 5376, 4000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1100, 2510, 7804, 4000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1318, 2648, 9746, 4000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1562, 2784, 13869, 4000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1584, 2920, 14651, 4000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1605, 3055, 15472, 4000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1626, 3189, 16331, 4000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1646, 3323, 17233, 4000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1667, 3455, 18174, 4000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1687, 3588, 19161, 4000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1706, 3718, 20189, 4000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1725, 3848, 21261, 4000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1744, 3978, 22380, 4000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1763, 4106, 23547, 4000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1781, 4234, 24762, 4000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 1799, 4361, 26027, 4000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 1817, 4487, 27903, 4000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 1834, 4613, 29904, 4000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 1851, 4737, 32051, 4000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 1867, 4860, 34343, 4000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 1883, 4983, 36756, 4000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    % erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 50% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • 10% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttackGoatmanBoss
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 10 Max: 10 Global
  • Craft Tagsattack speed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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