大きな炭鉱夫
不死者
Large Miner
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement |
ライフ
210%
アーマー
+50%
Ailment Threshold
210%
耐性
0 0 85 0
Damage
277%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
経験値
175%
Model Size
100%
Type
MinerLargeBoss
Metadata
MinerLargeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
13,510
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
1,035
スペルダメージ
1,035
命中
290
Attack Time
1.755
経験値
17,946
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 828–1242
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundSlamMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
グラウンドスラム
Base Damage: 828–1242
クリティカル率: 5%
Attack Time: 1.755 秒
キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
ダメージが58%上昇する
敵スタン閾値が35%減少する
アタックスピードが20%低下する
is area damage [1]
敵スタン閾値が35%減少する
アタックスピードが20%低下する
is area damage [1]
MinerThrowSpawn
Attack, Projectile, ProjectilesFromUser, RangedAttack
Base Damage: 828–1242
クリティカル率: 5%
アタックダメージ: 90%
アタックダメージ: 90%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
アタックダメージが10%低下する
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.9 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeBoss"] = { name = "Large Miner", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.77, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GroundSlamMiner", "MinerThrowSpawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamMiner"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinerThrowSpawn"] = { name = "MinerThrowSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }