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ルナリスの精鋭
人型
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
物理ダメージの100%を追加冷気ダメージとして獲得する
Lunaris Elite
SpectreY
Areaルナリスの中央広場, ルナリス寺院 -第一層-, ルナリス寺院 -第二層-, 永遠なる研究所, カランドラの湖
Tagsキャスター, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
Packs
  • ルナリスの中央広場, ルナリス寺院 -第一層-, ルナリス寺院 -第二層-: ルナリスの精鋭
  • ルナリス寺院 -第一層-, ルナリス寺院 -第二層-: ルナリス・チャンピオン, ルーナースカウト, ルナリスの精鋭
  • ルナリスの中央広場: ルーナースウォーン・ウィンターメイジ, ルーナースカウト, ルナリスの精鋭
  • 永遠なる研究所: ルーナースウォーン・ウィンターメイジ, ルナリスの精鋭
  • 永遠なる研究所: ルナリス・チャンピオン, ルナリスの精鋭
  • ライフ
    120%
    アーマー
    +75%
    Ailment Threshold
    120%
    耐性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    113%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    AxisSoldierEliteLunaris
    Metadata
    AxisEliteSoldier4
    レベル
    68
    ライフ
    7,720
    アーマー
    50,383
    回避力
    4,739
    Damage
    422
    スペルダメージ
    422
    命中
    580
    Attack Time
    1.245
    経験値
    12,306
    Minion Life
    1,675
    Minion Damage
    337
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 338—507
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    アークティックアーマー
    キャストタイム: 0.5 秒
    基礎持続時間は3
    サブの基礎持続時間は6
    バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
    バフは静止中にヒットから受ける火ダメージ10%低下を付与する
    Iceshield
    ColdFlameDashLunaris
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    フレイムダッシュ
    クリティカル率: 5%
    キャストタイム: 0.75 秒
    クールダウン時間: 4 秒
    指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
    436.8から655.3の冷気ダメージを与える
    基礎持続時間は4
    is area damage [1]
    FlameDash

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier4"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Lunaris Elite",
        life = 1.2,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
            "ColdFlameDashLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashLunaris"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理ダメージの100%を追加冷気ダメージとして獲得する
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素 冷気
    ルナリスの精鋭
    人型
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    エリア: 黄昏の寺院
    物理ダメージの100%を追加冷気ダメージとして獲得する
    Lunaris Elite
    SpectreY
    Area黄昏の寺院
    Tagsキャスター, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
    Packs
  • 黄昏の寺院: ルーナースウォーン・ウィンターメイジ, ルナリスの精鋭, ルーナースカウト
  • 黄昏の寺院: ルナリス・チャンピオン, ルナリスの精鋭, ルーナースウォーン・ウィンターメイジ
  • 黄昏の寺院: ルナリスの精鋭, ルナリス・チャンピオン, ルーナースカウト
  • ライフ
    120%
    アーマー
    +75%
    Ailment Threshold
    120%
    耐性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    113%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    AxisSoldierEliteLunaris
    Metadata
    AxisEliteSoldier4Schism
    レベル
    76
    ライフ
    17,934
    アーマー
    94,318
    回避力
    6,235
    Damage
    679
    スペルダメージ
    679
    命中
    792
    Attack Time
    1.245
    経験値
    14,405
    Minion Life
    3,628
    Minion Damage
    558
    Ailment Threshold
    17,934
    Chill
    57
    Shock
    57
    Brittle
    321
    Scorch
    57
    Sap
    157
    Phys Convert Ele
    280%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 543—815
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    アークティックアーマー
    キャストタイム: 0.5 秒
    基礎持続時間は3
    サブの基礎持続時間は6
    バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
    バフは静止中にヒットから受ける火ダメージ10%低下を付与する
    Iceshield
    ColdFlameDashLunaris
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    フレイムダッシュ
    クリティカル率: 5%
    キャストタイム: 0.75 秒
    クールダウン時間: 4 秒
    指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
    682.5から1024の冷気ダメージを与える
    基礎持続時間は4
    is area damage [1]
    FlameDash

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier4Schism"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Lunaris Elite",
        life = 1.2,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
            "ColdFlameDashLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashLunaris"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理ダメージの100%を追加冷気ダメージとして獲得する
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素 冷気
    ルナリスの精鋭
    人型
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    エリア: 港の橋
    物理ダメージの100%を追加冷気ダメージとして獲得する
    Lunaris Elite
    SpectreY
    Area港の橋
    Tagsキャスター, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
    Packs
  • 港の橋: ルナリス・チャンピオン, ルナリスの精鋭, ルーナースカウト
  • 港の橋: ルナリスの精鋭, ルーナースウォーン・ウィンターメイジ
  • ライフ
    120%
    アーマー
    +75%
    Ailment Threshold
    120%
    耐性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    113%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    AxisSoldierEliteLunaris
    Metadata
    AxisEliteSoldier4NewTeam
    レベル
    60
    ライフ
    4,438
    アーマー
    26,562
    回避力
    3,556
    Damage
    281
    スペルダメージ
    281
    命中
    422
    Attack Time
    1.245
    経験値
    9,918
    Minion Life
    1,034
    Minion Damage
    219
    Ailment Threshold
    4,438
    Chill
    14
    Shock
    14
    Brittle
    79
    Scorch
    14
    Sap
    39
    Phys Convert Ele
    200%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 225—337
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    アークティックアーマー
    キャストタイム: 0.5 秒
    基礎持続時間は3
    サブの基礎持続時間は6
    バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
    バフは静止中にヒットから受ける火ダメージ10%低下を付与する
    Iceshield
    ColdFlameDashLunaris
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    フレイムダッシュ
    クリティカル率: 5%
    キャストタイム: 0.75 秒
    クールダウン時間: 4 秒
    指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
    276.6から415の冷気ダメージを与える
    基礎持続時間は4
    is area damage [1]
    FlameDash

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Positioned 
    { 
    	team = 127
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier4NewTeam"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Lunaris Elite",
        life = 1.2,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
            "ColdFlameDashLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashLunaris"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理ダメージの100%を追加冷気ダメージとして獲得する
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素 冷気
    Edit

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