躁病
受けるダメージが増加し、減速状態になり、ライフおよびエナジーシールド回復レートが減少している。
action_speed_-%
base_damage_taken_+%
life_recovery_rate_+%
energy_shield_recovery_rate_+%
Mania
Attribute /6
maina
| 名前 | 全ての説明を表示 |
|---|---|
| Acronym | Ignite |
| IsCharged | 1 |
| BuffGroupsID | 31 |
| MaxStacks | 15 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
| Code | base damage taken +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | action speed -% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | life recovery rate +% |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | energy shield recovery rate +% |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.