Spectre | N |
---|---|
Area | ドードゥリの汚水槽, 永遠なる研究所, 汚水槽のマップ, 淀みのマップ |
Tags | キャスター, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental |
Packs |
ライフ
150%
Energy Shield From Life
150%
Ailment Threshold
150%
耐性
75 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
WaterSpiral
Metadata
WaterSpiralSewers
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
76
ライフ
22,417
アーマー
53,896
回避力
6,235
エナジーシールド
15,045
Damage
823
スペルダメージ
823
命中
396
Attack Time
1.305
経験値
18,006
Ailment Threshold
22,417
Chill
71
Shock
71
Brittle
401
Scorch
71
Sap
196
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 658–988
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WaterVortexSewer
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.4 秒
クールダウン時間: 1.6 秒
237.9から356.9の冷気ダメージを与える
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/WaterSpiralSewers"] = { name = "Muck Vortex", life = 1.5, energyShield = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WaterVortexSewer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterVortexSewer"] = { name = "WaterVortexSewer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }