クルガルの悪夢
不死者
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
アクションスピードは基礎値の70%よりも低く修正されることがない
ノックバックを受けることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nightmare of Kurgal
SpectreN
Tagsabyss_lich_boss, abyssal, bones, キャスター, chaos_affinity, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, physical_affinity, ranged, skeleton, undead
ライフ
495%
Energy Shield From Life
20%
防具
+50%
Ailment Threshold
525%
耐性
50 50 50 30
Damage
144%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
140%
Type
AbyssLichBoss3Map
Metadata
AbyssLichBoss3Map
レベル
68
ライフ
689,764
防具
43,185
回避力
4,739
エナジーシールド
1,225
Damage
613
スペルダメージ
914
命中
290
Attack Time
1.005
経験値
169,208
Ailment Threshold
460,888
Chill
1,457
Shock
1,457
Brittle
8,245
Scorch
1,457
Sap
4,026
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 973–1459
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SpellNovaAbyssMine1
Spell, Triggerable
キャストタイム: 1 秒
465.5から698.2の物理ダメージを与える
物理ダメージの15%を混沌ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
visual hit effect chaos is green [1]
SpellNovaAbyssMine2
Spell, Triggerable
キャストタイム: 1 秒
310.3から465.5の物理ダメージを与える
物理ダメージの15%を混沌ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
DelveAbyssGrenadeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
追加の投射物を8個放つ
放射状に投射物を放つ
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
DelveAbyssSpawnObject
Triggerable, Spell
キャストタイム: 1.5 秒
クールダウン時間: 10 秒
DelveAbyssLichBossLaserStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 2.1 秒
クールダウン時間: 20 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
296.6から444.9の物理ダメージを与える
基礎持続時間は6
物理ダメージの15%を混沌ダメージに変換する
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DelveLichGroundLaser
Spell, Damage, Triggerable
キャストタイム: 8 秒
クールダウン時間: 25 秒
DelveLichEpicChestPulse
Spell, Damage, Area, AreaSpell
キャストタイム: 4 秒
DelveAbyssGroundLaserSpell
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
124.1から186.2の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージの15%を混沌ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
DelveLichTransitionBeam
Spell, Triggerable
キャストタイム: 4 秒
クールダウン時間: 10 秒
DelveLichSummonObelisk
Spell, Multicastable, Triggerable
キャストタイム: 1.5 秒
クールダウン時間: 6 秒
alternate minion [365]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
DelveAbyssLichProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
471.9から707.8の物理ダメージを与える
物理ダメージの20%を混沌ダメージに変換する
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionDelveAbyssLaserArmSweep
Spell
キャストタイム: 5.5 秒
クールダウン時間: 12 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveAbyssLichArmLaser
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
DelveAbyssLichArmFrontPulse
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
DelveAbyssReflectionMap
クールダウン時間: 60 秒
TeleportAbyssLichMap
Spell, Movement
キャストタイム: 1.56 秒
クールダウン時間: 6 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap"

StateMachine
{
	define_shared_state = "beaming"
	define_shared_state = "purple"
	define_shared_state = "darkness"
	define_shared_state = "prefight"
}

Actor
{
	actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss3Map.act"
    basic_action = "ChangeToStance1"
    basic_action = "ChangeToStance2"
    basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap"

Life
{
	on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
}

Preload
{
	preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall"
	preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall2"
	preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall3"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/small_novas/dark_small.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/teleport/abyss_teleport.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_charge.ao"
}

StateMachine
{
	on_state_beaming_1 = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, L_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, R_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop );
	"

	create_state_beaming_1 = 
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop );
	"

	on_state_beaming_0 = 
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao );
	"

	on_state_purple_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );"
	on_state_purple_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );"
	create_state_purple_0 = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
	create_state_purple_1 = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );
	"

	create_state_prefight_1 = "StartStateTimer( pre_fight_effects1, 3.0 );"
	on_timer_pre_fight_effects1 = 
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );
		StartStateTimer( pre_fight_effects2, 1.0 );
	"

	on_timer_pre_fight_effects2 = 
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao );
		StartStateTimer( pre_fight_effects3, 1.0 );
	"

	on_timer_pre_fight_effects3 = 
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		StartStateTimer( pre_fight_effects1, 3.0 );
	"

	on_state_prefight_0 = 
	"
		CancelStateTimer( pre_fight_effects2 );
		CancelStateTimer( pre_fight_effects3 );
		CancelStateTimer( pre_fight_effects1 );
	"
}

Animated
{
	on_event_totes_for_abyss_transition_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
}

Render
{
	allow_attached_arrows = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3Map"] = {
    name = "Nightmare of Kurgal",
    life = 4.95,
    energyShield = 0.2,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "DelveAbyssLichBossLaserStorm",
        "DelveAbyssLichProjectile",
        "DelveAbyssGrenadeMortar",
        "SpellNovaAbyssMine1",
        "SpellNovaAbyssMine2",
        "DelveAbyssGroundLaserSpell",
        "DelveAbyssSpawnObject",
        "DelveLichGroundLaser",
        "DelveLichEpicChestPulse",
        "DelveLichTransitionBeam",
        "DelveLichSummonObelisk",
        "EmptyActionDelveAbyssLaserArmSweep",
        "DelveAbyssLichArmLaser",
        "DelveAbyssLichArmFrontPulse",
        "DelveAbyssReflectionMap",
        "TeleportAbyssLichMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichBossLaserStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, 200, -30, 15, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichProjectile"] = {
    name = "DelveAbyssLichProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 78, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGrenadeMortar"] = {
    name = "DelveAbyssGrenadeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_swap_from_to_locations",
    },
    levels = {
        [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine1"] = {
    name = "SpellNovaAbyssMine1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine2"] = {
    name = "SpellNovaAbyssMine2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGroundLaserSpell"] = {
    name = "DelveAbyssGroundLaserSpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssSpawnObject"] = {
    name = "DelveAbyssSpawnObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichGroundLaser"] = {
    name = "DelveLichGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 15, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichEpicChestPulse"] = {
    name = "DelveLichEpicChestPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, baseMultiplier = 1.05, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichTransitionBeam"] = {
    name = "DelveLichTransitionBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichSummonObelisk"] = {
    name = "DelveLichSummonObelisk",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 365, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveAbyssLaserArmSweep"] = {
    name = "EmptyActionDelveAbyssLaserArmSweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmLaser"] = {
    name = "DelveAbyssLichArmLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmFrontPulse"] = {
    name = "DelveAbyssLichArmFrontPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflectionMap"] = {
    name = "DelveAbyssReflectionMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_secondary_skill_effect_duration",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 80, levelRequirement = 83, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportAbyssLichMap"] = {
    name = "TeleportAbyssLichMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.56,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の70%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Edit

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